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diff --git a/util/thread.cpp b/util/thread.cpp
index 5ab05a75..f0b7fa55 100644
--- a/util/thread.cpp
+++ b/util/thread.cpp
@@ -1,106 +1,106 @@
#include <pthread.h>
#include "thread.h"
namespace Util{
namespace Thread{
void initializeLock(Lock * lock){
pthread_mutex_init(lock, NULL);
}
void acquireLock(Lock * lock){
pthread_mutex_lock(lock);
}
void releaseLock(Lock * lock){
pthread_mutex_unlock(lock);
}
-void createThread(ThreadId * thread, void * attributes, ThreadFunction function, void * arg){
+void createThread(Id * thread, void * attributes, ThreadFunction function, void * arg){
pthread_create(thread, (pthread_attr_t*) attributes, function, arg);
}
-void joinThread(ThreadId thread){
+void joinThread(Id thread){
pthread_join(thread, NULL);
}
-void cancelThread(ThreadId thread){
+void cancelThread(Id thread){
/* FIXME: cancel is not implemented for libogc, find another way.
* thread suspend/resume is there, though.
*/
#if !defined(WII)
pthread_cancel(thread);
#endif
}
}
WaitThread::WaitThread():
done(false){
Thread::initializeLock(&doneLock);
}
WaitThread::WaitThread(void * (*thread)(void*), void * arg){
Thread::initializeLock(&doneLock);
start(thread, arg);
}
static void * do_thread(void * arg){
WaitThread * thread = (WaitThread *) arg;
thread->doRun();
return NULL;
}
void WaitThread::doRun(){
this->function(this->arg);
Thread::acquireLock(&doneLock);
this->done = true;
Thread::releaseLock(&doneLock);
}
void WaitThread::start(Thread::ThreadFunction thread, void * arg){
done = false;
this->arg = arg;
this->function = thread;
Thread::createThread(&this->thread, NULL, do_thread, this);
}
bool WaitThread::isRunning(){
Thread::acquireLock(&doneLock);
bool what = done;
Thread::releaseLock(&doneLock);
return what;
}
void WaitThread::kill(){
Thread::cancelThread(thread);
Thread::joinThread(thread);
}
WaitThread::~WaitThread(){
/* FIXME: Should we join the thread? */
/* pthread_join(thread); */
}
ThreadBoolean::ThreadBoolean(volatile bool & what, Thread::Lock & lock):
what(what),
lock(lock){
}
bool ThreadBoolean::get(){
Thread::acquireLock(&lock);
bool b = what;
Thread::releaseLock(&lock);
return b;
}
void ThreadBoolean::set(bool value){
Thread::acquireLock(&lock);
what = value;
Thread::releaseLock(&lock);
}
}
diff --git a/util/thread.h b/util/thread.h
index ec6ed299..a2007a44 100644
--- a/util/thread.h
+++ b/util/thread.h
@@ -1,64 +1,65 @@
#ifndef _paintown_thread_h
#define _paintown_thread_h
#include <pthread.h>
namespace Util{
+/* Either uses pthreads or SDL_thread */
namespace Thread{
typedef pthread_mutex_t Lock;
- typedef pthread_t ThreadId;
+ typedef pthread_t Id;
typedef void * (*ThreadFunction)(void*);
void initializeLock(Lock * lock);
void acquireLock(Lock * lock);
void releaseLock(Lock * lock);
- void createThread(ThreadId * thread, void * attributes, ThreadFunction function, void * arg);
- void joinThread(ThreadId thread);
- void cancelThread(ThreadId thread);
+ void createThread(Id * thread, void * attributes, ThreadFunction function, void * arg);
+ void joinThread(Id thread);
+ void cancelThread(Id thread);
}
class WaitThread{
public:
/* does not start a new thread yet */
WaitThread();
/* starts a thread */
WaitThread(Thread::ThreadFunction thread, void * arg);
/* starts a thread */
void start(Thread::ThreadFunction thread, void * arg);
bool isRunning();
void kill();
virtual ~WaitThread();
public:
/* actually runs the thread */
void doRun();
protected:
Thread::Lock doneLock;
- Thread::ThreadId thread;
+ Thread::Id thread;
volatile bool done;
void * arg;
Thread::ThreadFunction function;
};
/* wraps a boolean with lock/unlock while checking/setting it */
class ThreadBoolean{
public:
ThreadBoolean(volatile bool & what, Thread::Lock & lock);
bool get();
void set(bool value);
protected:
volatile bool & what;
Thread::Lock & lock;
};
}
#endif
diff --git a/util/timer.cpp b/util/timer.cpp
index 4da516cb..9610120f 100644
--- a/util/timer.cpp
+++ b/util/timer.cpp
@@ -1,41 +1,41 @@
#include "timer.h"
#include "init.h"
#include "funcs.h"
namespace Util{
void * do_wait(void * timer_){
Timer * timer = (Timer *) timer_;
unsigned int now = Global::second_counter;
/* add 1 because the current time is in between X and X+1 */
while (Global::second_counter - now < timer->wait+1){
Util::rest(50);
bool do_stop = false;
- pthread_mutex_lock(&timer->lock);
+ Thread::acquireLock(&timer->lock);
do_stop = timer->stopped;
- pthread_mutex_unlock(&timer->lock);
+ Thread::releaseLock(&timer->lock);
if (do_stop){
return NULL;
}
}
timer->func(timer->arg);
return NULL;
}
Timer::Timer(unsigned int seconds_to_wait, timeout func, void * arg):
wait(seconds_to_wait),
func(func),
arg(arg),
stopped(false){
- pthread_mutex_init(&lock, NULL);
- pthread_create(&timer, NULL, do_wait, this);
+ Thread::initializeLock(&lock);
+ Thread::createThread(&timer, NULL, do_wait, this);
}
void Timer::stop(){
- pthread_mutex_lock(&lock);
+ Thread::acquireLock(&lock);
stopped = true;
- pthread_mutex_unlock(&lock);
- pthread_join(timer, NULL);
+ Thread::releaseLock(&lock);
+ Thread::joinThread(timer);
}
}
diff --git a/util/timer.h b/util/timer.h
index 8c9618f8..3eb83ba2 100644
--- a/util/timer.h
+++ b/util/timer.h
@@ -1,29 +1,29 @@
#ifndef _paintown_util_timer_h
#define _paintown_util_timer_h
-#include <pthread.h>
+#include "thread.h"
namespace Util{
/* calls a function after X seconds unless stop() is called first */
class Timer{
public:
typedef void (*timeout)(void * arg);
Timer(unsigned int seconds_to_wait, timeout func, void * arg);
void stop();
friend void * do_wait(void * timer_);
protected:
unsigned int wait;
timeout func;
void * arg;
bool stopped;
- pthread_mutex_t lock;
- pthread_t timer;
+ Thread::Lock lock;
+ Thread::Id timer;
};
}
#endif
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