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diff --git a/util/music-player.cpp b/util/music-player.cpp
index 4a7e1b16..df56b1af 100644
--- a/util/music-player.cpp
+++ b/util/music-player.cpp
@@ -1,249 +1,251 @@
#include "music-player.h"
#include "globals.h"
#include <iostream>
#include "configuration.h"
#include "sound.h"
#include "dumb/include/dumb.h"
#include "gme/Music_Emu.h"
#ifdef USE_ALLEGRO
#include "dumb/include/aldumb.h"
#ifdef _WIN32
/* what do we need winalleg for?
* reason: ...
*/
#include <winalleg.h>
#endif
#endif
#ifdef USE_SDL
#include "sdl/mixer/SDL_mixer.h"
#endif
namespace Util{
static double scaleVolume(double start){
return start * Configuration::getMusicVolume() / 100;
}
MusicPlayer::MusicPlayer(){
}
MusicPlayer::~MusicPlayer(){
}
static const char * typeToExtension( int i ){
switch (i){
case 0 : return ".xm";
case 1 : return ".s3m";
case 2 : return ".it";
case 3 : return ".mod";
default : return "";
}
}
DUH * DumbPlayer::loadDumbFile(const char * path){
DUH * what;
for (int i = 0; i < 4; i++){
/* the order of trying xm/s3m/it/mod matters because mod could be
* confused with one of the other formats, so load it last.
*/
switch (i){
case 0 : {
what = dumb_load_xm_quick(path);
break;
}
case 1 : {
what = dumb_load_s3m_quick(path);
break;
}
case 2 : {
what = dumb_load_it_quick(path);
break;
}
case 3 : {
what = dumb_load_mod_quick(path);
break;
}
}
if (what != NULL){
Global::debug(0) << "Loaded " << path << " type " << typeToExtension(i) << "(" << i << ")" << std::endl;
return what;
}
}
return NULL;
}
#ifdef USE_ALLEGRO
DumbPlayer::DumbPlayer(const char * path):
volume(1.0){
music_file = loadDumbFile(path);
if (music_file != NULL){
int buf = 1 << 11;
player = al_start_duh(music_file, 2, 0, scaleVolume(volume), buf, FREQUENCY);
}
}
void DumbPlayer::play(){
al_resume_duh(this->player);
}
void DumbPlayer::poll(){
if (al_poll_duh(this->player) != 0){
}
}
void DumbPlayer::pause(){
al_pause_duh(this->player);
}
void DumbPlayer::setVolume(double volume){
this->volume = volume;
al_duh_set_volume(player, scaleVolume(volume));
}
DumbPlayer::~DumbPlayer(){
al_stop_duh(player);
unload_duh(music_file);
}
GMEPlayer::GMEPlayer(const char * path){
}
void GMEPlayer::play(){
}
void GMEPlayer::poll(){
}
void GMEPlayer::pause(){
}
void GMEPlayer::setVolume(double volume){
}
GMEPlayer::~GMEPlayer(){
}
#endif
#ifdef USE_SDL
DumbPlayer::DumbPlayer(const char * path):
volume(1.0){
music_file = loadDumbFile(path);
if (music_file == NULL){
/* FIXME */
throw std::exception();
}
int n_channels = 2;
int position = 0;
renderer = duh_start_sigrenderer(music_file, 0, n_channels, position);
if (!renderer){
Global::debug(0) << "Could not create renderer" << std::endl;
throw std::exception();
}
}
void DumbPlayer::render(Uint8 * stream, int length){
double delta = 65536.0 / Sound::FREQUENCY;
/* a frame is 32 bits, 16 bit samples with 2 channels = 2 * 16,
* so we have to divide the number of 'dumb samples' by the
* size of each frame, 32 bits = 4 bytes
*/
int n = duh_render(renderer, 16, 0, volume, delta, length / 4, stream);
if (n == 0){
Global::debug(0) << "Sound finished?" << std::endl;
}
}
struct DumbPlayerInfo{
MusicPlayer * who;
};
void DumbPlayer::mixer(void * player_, Uint8 * stream, int length){
DumbPlayerInfo * info = (DumbPlayerInfo *) player_;
DumbPlayer * player = (DumbPlayer *) info->who;
player->render(stream, length);
}
void DumbPlayer::pause(){
}
void DumbPlayer::play(){
DumbPlayerInfo * me = new DumbPlayerInfo;
me->who = this;
Mix_HookMusic(mixer, me);
}
void DumbPlayer::poll(){
}
void DumbPlayer::setVolume(double volume){
this->volume = volume;
}
DumbPlayer::~DumbPlayer(){
DumbPlayerInfo * info = (DumbPlayerInfo*) Mix_GetMusicHookData();
Mix_HookMusic(NULL, NULL);
if (info != NULL){
delete info;
}
/* I'm pretty sure if we get this far then there is no chance
* that our mixer function will still be active.
*/
duh_end_sigrenderer(renderer);
unload_duh(music_file);
}
struct GMEInfo{
GMEPlayer * player;
};
GMEPlayer::GMEPlayer(const char * path):
volume(1.0){
gme_err_t fail = gme_open_file(path, &emulator, Sound::FREQUENCY);
if (fail != NULL){
Global::debug(0) << "GME load error for " << path << ": " << fail << std::endl;
throw std::exception();
}
- emulator->start_track(0);
+ emulator->start_track(1);
}
void GMEPlayer::mixer(void * arg, Uint8 * stream, int length){
GMEInfo * info = (GMEInfo*) arg;
info->player->render(stream, length);
}
void GMEPlayer::render(Uint8 * stream, int length){
/* /2 is what the demo gme player uses */
emulator->play(length / 2, (short*) stream);
}
void GMEPlayer::play(){
GMEInfo * me = new GMEInfo;
me->player = this;
Mix_HookMusic(mixer, me);
}
void GMEPlayer::poll(){
}
void GMEPlayer::pause(){
}
void GMEPlayer::setVolume(double volume){
}
GMEPlayer::~GMEPlayer(){
+ Mix_HookMusic(NULL, NULL);
+ delete emulator;
}
#endif
}
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