void Bitmap::draw(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, const Bitmap & where) const {
/* TODO */
}
void Bitmap::drawHFlip(const int x, const int y, const Bitmap & where) const {
/* TODO */
}
void Bitmap::drawHFlip(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, const Bitmap & where) const {
/* TODO */
}
void Bitmap::drawVFlip( const int x, const int y, const Bitmap & where ) const {
/* TODO */
}
void Bitmap::drawHVFlip( const int x, const int y, const Bitmap & where ) const {
/* TODO */
}
void Bitmap::drawTrans( const int x, const int y, const Bitmap & where ) const {
/* FIXME */
// draw(x, y, where);
paintown_draw_sprite_ex16(where.getData().getSurface(), getData().getSurface(), x, y, Bitmap::SPRITE_TRANS, Bitmap::SPRITE_NO_FLIP);
}
void Bitmap::drawTransHFlip( const int x, const int y, const Bitmap & where ) const {
/* TODO */
}
void Bitmap::drawTransVFlip( const int x, const int y, const Bitmap & where ) const {
/* TODO */
}
void Bitmap::drawTransHVFlip( const int x, const int y, const Bitmap & where ) const {
/* TODO */
}
void Bitmap::drawMask( const int x, const int y, const Bitmap & where ){
/* TODO */
}
void Bitmap::drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who ){
void Bitmap::Stretch( const Bitmap & where, const int sourceX, const int sourceY, const int sourceWidth, const int sourceHeight, const int destX, const int destY, const int destWidth, const int destHeight ) const {
/* TODO */
}
void Bitmap::save( const std::string & str ){
/* TODO */
}
void Bitmap::triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const {
/* TODO */
}
void Bitmap::ellipse( int x, int y, int rx, int ry, int color ) const {
/* TODO */
}
void Bitmap::ellipseFill( int x, int y, int rx, int ry, int color ) const {
/* TODO */
}
void Bitmap::light(int x, int y, int width, int height, int start_y, int focus_alpha, int edge_alpha, int focus_color, int edge_color) const {
/* TODO */
}
void Bitmap::applyTrans(const int color){
/* TODO */
}
void Bitmap::floodfill( const int x, const int y, const int color ) const {
/* TODO */
}
void Bitmap::horizontalLine( const int x1, const int y, const int x2, const int color ) const {
/* TODO */
}
void Bitmap::hLine( const int x1, const int y, const int x2, const int color ) const {
/* TODO */
}
void Bitmap::vLine( const int y1, const int x, const int y2, const int color ) const {
/* TODO */
}
void Bitmap::polygon( const int * verts, const int nverts, const int color ) const {
/* TODO */
}
void Bitmap::arc(const int x, const int y, const double ang1, const double ang2, const int radius, const int color ) const {