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diff --git a/util/allegro/bitmap.h b/util/allegro/bitmap.h
index 93df4d14..97220f31 100644
--- a/util/allegro/bitmap.h
+++ b/util/allegro/bitmap.h
@@ -1,19 +1,21 @@
+#include <allegro.h>
+
#ifdef _WIN32
#define BITMAP dummyBITMAP
#include <windows.h>
#undef BITMAP
#endif
struct BITMAP;
struct BitmapData{
inline BITMAP * getBitmap() const {
return bitmap;
}
inline void setBitmap(BITMAP * b) {
bitmap = b;
}
BITMAP * bitmap;
};
diff --git a/util/bitmap.h b/util/bitmap.h
index 885f206f..19684f13 100644
--- a/util/bitmap.h
+++ b/util/bitmap.h
@@ -1,299 +1,298 @@
/* if you include this file then it must be the first line in file (after any
* #ifdef's of course. windows will complain loudly if <windows.h> ends up being
* included before allegro.h and this file fixes things so the order is correct.
*/
#ifndef _paintown_bitmap_h_
#define _paintown_bitmap_h_
-#include <string>
-#include <vector>
-
-#include <iostream>
-
#ifdef USE_ALLEGRO
#include "allegro/bitmap.h"
#endif
#ifdef USE_SDL
#include "sdl/bitmap.h"
#endif
+#include <string>
+#include <vector>
+#include <iostream>
+
class Bitmap{
private:
static Bitmap * Screen;
public:
static int SCALE_X;
static int SCALE_Y;
/* default constructor makes 10x10 bitmap */
Bitmap();
Bitmap( int x, int y );
Bitmap( const char * load_file );
Bitmap( const std::string & load_file );
Bitmap( const char * load_file, int sx, int sy );
Bitmap( const char * load_file, int sx, int sy, double accuracy );
/* 4/24/2010: remove this at some point */
#ifdef USE_ALLEGRO
explicit Bitmap( BITMAP * who, bool deep_copy = false );
#endif
#ifdef USE_SDL
explicit Bitmap(SDL_Surface * who, bool deep_copy = false );
#endif
Bitmap( const Bitmap & copy, bool deep_copy = false );
Bitmap( const Bitmap & copy, int sx, int sy );
Bitmap( const Bitmap & copy, int sx, int sy, double accuracy );
Bitmap( const Bitmap & copy, int x, int y, int width, int height );
virtual ~Bitmap();
virtual void save( const std::string & str );
Bitmap & operator=( const Bitmap & );
virtual void load( const std::string & str );
int getWidth() const;
int getHeight() const;
/*
inline const int getWidth() const{
return getBitmap()->w;
}
inline const int getHeight() const{
return getBitmap()->h;
}
*/
/*
inline const int getWidth() const{
return my_bitmap->w;
}
inline const int getHeight() const{
return my_bitmap->h;
}
*/
static Bitmap memoryPCX(unsigned char * const data, const int length, const bool mask = true);
void detach();
static void transBlender( int r, int g, int b, int a );
static void multiplyBlender( int r, int g, int b, int a );
static void dissolveBlender( int r, int g, int b, int a );
static void addBlender( int r, int g, int b, int a );
static void burnBlender( int r, int g, int b, int a );
static void colorBlender( int r, int g, int b, int a );
static void differenceBlender( int r, int g, int b, int a );
static void dodgeBlender( int r, int g, int b, int a );
static void hueBlender( int r, int g, int b, int a );
static void luminanceBlender( int r, int g, int b, int a );
static void invertBlender( int r, int g, int b, int a );
static void screenBlender( int r, int g, int b, int a );
static int setGraphicsMode( int mode, int width, int height );
static void drawingMode( int type );
void acquire();
void release();
void resize( const int width, const int height );
void debugSelf() const;
/* convert to a grey scale version */
virtual Bitmap greyScale();
virtual void triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const;
virtual void ellipse( int x, int y, int rx, int ry, int color ) const;
virtual void ellipseFill( int x, int y, int rx, int ry, int color ) const;
virtual void light(int x, int y, int width, int height, int start_y, int focus_alpha, int edge_alpha, int focus_color, int edge_color) const;
virtual void applyTrans(const int color);
virtual void border( int min, int max, int color ) const;
virtual void rectangle( int x1, int y1, int x2, int y2, int color ) const;
virtual void rectangleFill( int x1, int y1, int x2, int y2, int color ) const;
virtual void circleFill( int x, int y, int radius, int color ) const;
virtual void circle( int x, int y, int radius, int color ) const;
virtual void line( const int x1, const int y1, const int x2, const int y2, const int color ) const;
virtual void floodfill( const int x, const int y, const int color ) const;
virtual void horizontalLine( const int x1, const int y, const int x2, const int color ) const;
virtual void hLine( const int x1, const int y, const int x2, const int color ) const;
virtual void vLine( const int y1, const int x, const int y2, const int color ) const;
virtual void polygon( const int * verts, const int nverts, const int color ) const;
virtual void arc(const int x, const int y, const double ang1, const double ang2, const int radius, const int color ) const;
virtual void draw(const int x, const int y, const Bitmap & where) const;
virtual void draw(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, const Bitmap & where) const;
virtual void drawCharacter( const int x, const int y, const int color, const int background, const Bitmap & where ) const;
/* to draw lit use LitBitmap */
// virtual void drawLit( const int x, const int y, const int level, const Bitmap & where ) const;
virtual void drawHFlip(const int x, const int y, const Bitmap & where) const;
virtual void drawHFlip(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, const Bitmap & where) const;
virtual void drawVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawHVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawTrans( const int x, const int y, const Bitmap & where ) const;
virtual void drawTransHFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawTransVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawTransHVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawMask( const int x, const int y, const Bitmap & where );
virtual void drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who );
virtual void drawRotate( const int x, const int y, const int angle, const Bitmap & where );
virtual void drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const Bitmap & where );
virtual void drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const double scale, const Bitmap & where );
virtual void Stretch( const Bitmap & where ) const;
virtual void Stretch( const Bitmap & where, const int sourceX, const int sourceY, const int sourceWidth, const int sourceHeight, const int destX, const int destY, const int destWidth, const int destHeight ) const;
virtual void StretchBy2( const Bitmap & where );
virtual void StretchBy4( const Bitmap & where );
virtual void Blit( const std::string & xpath ) const;
virtual void Blit( const Bitmap & where ) const;
virtual void Blit( const int x, const int y, const Bitmap & where ) const;
virtual void Blit( const int mx, const int my, const int wx, const int wy, const Bitmap & where ) const;
virtual void Blit( const int mx, const int my, const int width, const int height, const int wx, const int wy, const Bitmap & where ) const;
virtual void BlitMasked( const int mx, const int my, const int width, const int height, const int wx, const int wy, const Bitmap & where ) const;
virtual void BlitToScreen() const;
virtual void BlitAreaToScreen(const int upper_left_x, const int upper_left_y) const;
virtual void BlitToScreen(const int upper_left_x, const int upper_left_y) const;
virtual void BlitFromScreen(const int x, const int y) const;
/* try to call Global::getScreenWidth/Height() instead of these directly */
static int getScreenWidth();
static int getScreenHeight();
virtual void fill( int color ) const;
inline void clear() const{
this->fill( 0 );
}
inline void clearToMask() const{
this->fill(MaskColor);
}
bool getError();
inline const BitmapData & getData() const {
return data;
}
inline BitmapData & getData(){
return data;
}
virtual void readLine( std::vector< int > & vec, int y );
int getPixel( const int x, const int y ) const;
/* uses _putpixel16 underneath which ignores translucent behavior */
void putPixel( int x, int y, int col ) const;
/* respects the current trans mode */
void putPixelNormal(int x, int y, int col) const;
/*
inline int getPixel( int x, int y ) const{
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
return _getpixel16( my_bitmap, x, y );
return -1;
}
inline void putPixel( int x, int y, int col ) const{
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
_putpixel16( my_bitmap, x, y, col );
}
*/
void setClipRect( int x1, int y1, int x2, int y2 ) const;
inline const std::string & getPath() const{
return path;
}
/* produce a temporary bitmap that is not guaranteed to be preserved
* after your function returns. do *not* hold references to this bitmap
* and if you make a temporary bitmap, do *not* call functions that
* might also make temporary bitmaps.
*/
static Bitmap temporaryBitmap(int w, int h);
/* call this method to delete all temporary bitmaps.
* don't call this unless you know what you are doing
*/
static void cleanupTemporaryBitmaps();
static double getScale();
static int setGfxModeText();
static int setGfxModeFullscreen( int x, int y );
static int setGfxModeWindowed( int x, int y );
static int makeColor( int r, int g, int b );
static int darken( int color, double factor );
static void hsvToRGB( float h, float s, float v, int * r, int * g, int * b );
/*
* Convert color values between the HSV and RGB color spaces. The RGB values
* range from 0 to 255, hue is from 0 to 360, and saturation and value are
* from 0 to 1.
*/
static void rgbToHSV(int r, int g, int b, float * h, float * s, float * v);
/* convert cymk to rgb. values should be in the range 0-255 */
static void cymkToRGB(int c, int y, int m, int k, int * r, int * g, int * b);
static int getRed( int x );
static int getBlue( int x );
static int getGreen( int x );
/* Add two RGB16 colors together
* r = c1.r + c2.r
* g = c1.g + c2.g
* b = c1.b + c2.b
*/
static int addColor( int color1, int color2 );
/*
inline static int makeColor( int r, int g, int b ){
return makecol16( r, g, b );
}
*/
// static const int MaskColor = MASK_COLOR_16;
static const int MaskColor;
static const int MODE_TRANS;
static const int MODE_SOLID;
static const int SPRITE_NO_FLIP;
static const int SPRITE_V_FLIP;
static const int SPRITE_H_FLIP;
static const int SPRITE_NORMAL;
static const int SPRITE_LIT;
static const int SPRITE_TRANS;
protected:
void releaseInternalBitmap();
/*
inline void setBitmap( BITMAP * bitmap ){
if ( bitmap == NULL ){
std::cout << "*FATAL* Setting null bitmap" << std::endl;
}
_my_bitmap = bitmap;
}
*/
void internalLoadFile( const char * load_file );
/* implementation specific data */
BitmapData data;
int * own;
// bool own;
bool error;
std::string path;
static Bitmap * temporary_bitmap;
};
#endif
diff --git a/util/file-system.cpp b/util/file-system.cpp
index 523f52d9..959150aa 100644
--- a/util/file-system.cpp
+++ b/util/file-system.cpp
@@ -1,347 +1,352 @@
#ifdef USE_ALLEGRO
#include <allegro.h>
+#ifdef _WIN32
+#define BITMAP dummyBITMAP
+#include <windows.h>
+#undef BITMAP
+#endif
#endif
#include "funcs.h"
#include "file-system.h"
#include "system.h"
#include <dirent.h>
#include <sstream>
#include <exception>
#include <string>
#include <ostream>
#ifdef _WIN32
#define _WIN32_IE 0x400
#include <shlobj.h>
#endif
using namespace std;
namespace Filesystem{
Exception::Exception(const std::string & file):
reason(file){
}
Exception::~Exception() throw (){
}
NotFound::NotFound(const std::string & file):
Exception(file){
}
NotFound::~NotFound() throw(){
}
IllegalPath::IllegalPath(const std::string & file):
Exception(file){
}
IllegalPath::~IllegalPath() throw(){
}
#ifdef _WIN32
AbsolutePath userDirectory(){
ostringstream str;
char path[MAX_PATH];
SHGetSpecialFolderPathA(0, path, CSIDL_APPDATA, false);
str << path << "/paintown/";
return AbsolutePath(str.str());
}
AbsolutePath configFile(){
ostringstream str;
char path[MAX_PATH];
SHGetSpecialFolderPathA(0, path, CSIDL_APPDATA, false);
str << path << "/paintown_configuration.txt";
return AbsolutePath(str.str());
}
#else
AbsolutePath configFile(){
ostringstream str;
/* what if HOME isn't set? */
str << getenv("HOME") << "/.paintownrc";
return AbsolutePath(str.str());
}
AbsolutePath userDirectory(){
ostringstream str;
/* what if HOME isn't set? */
str << getenv("HOME") << "/.paintown/";
return AbsolutePath(str.str());
}
#endif
static AbsolutePath lookup(const RelativePath path) throw (NotFound){
/* first try the main data directory */
AbsolutePath final = Util::getDataPath2().join(path);
if (System::readable(final.path())){
return final;
}
/* then try the user directory, like ~/.paintown */
final = userDirectory().join(path);
if (System::readable(final.path())){
return final;
}
/* then just look in the cwd */
if (System::readable(path.path())){
return AbsolutePath(path.path());
}
ostringstream out;
out << "Cannot find " << path.path() << ". I looked in '" << Util::getDataPath2().join(path).path() << "', '" << userDirectory().join(path).path() << "', and '" << path.path() << "'" << endl;
throw NotFound(out.str());
}
static vector<AbsolutePath> findDirectoriesIn(const AbsolutePath & path){
vector<AbsolutePath> dirs;
DIR * dir = opendir(path.path().c_str());
if (dir == NULL){
return dirs;
}
struct dirent * entry = readdir(dir);
while (entry != NULL){
string total = path.path() + "/" + entry->d_name;
if (System::isDirectory(total)){
dirs.push_back(AbsolutePath(total));
}
entry = readdir(dir);
}
closedir(dir);
return dirs;
}
vector<AbsolutePath> findDirectories(const RelativePath & path){
typedef vector<AbsolutePath> Paths;
Paths dirs;
Paths main_dirs = findDirectoriesIn(Util::getDataPath2().join(path));
Paths user_dirs = findDirectoriesIn(userDirectory().join(path));
Paths here_dirs = findDirectoriesIn(Filesystem::AbsolutePath(path.path()));
dirs.insert(dirs.end(), main_dirs.begin(), main_dirs.end());
dirs.insert(dirs.end(), user_dirs.begin(), user_dirs.end());
dirs.insert(dirs.end(), here_dirs.begin(), here_dirs.end());
return dirs;
}
vector<string> getFiles(const AbsolutePath & dataPath, const string & find){
#ifdef USE_ALLEGRO
struct al_ffblk info;
vector< string > files;
if ( al_findfirst( (dataPath.path() + find).c_str(), &info, FA_ALL ) != 0 ){
return files;
}
files.push_back( dataPath.path() + string( info.name ) );
while ( al_findnext( &info ) == 0 ){
files.push_back( dataPath.path() + string( info.name ) );
}
al_findclose( &info );
return files;
#else
vector<string> files;
return files;
#endif
}
/* remove extra path separators (/) */
static string sanitize(string path){
size_t double_slash = path.find("//");
while (double_slash != string::npos){
path.erase(double_slash, 1);
double_slash = path.find("//");
}
return path;
}
/*
std::string find(const std::string path){
if (path.length() == 0){
throw NotFound("No path given");
}
if (path[0] == '/'){
string str(path);
str.erase(0, 1);
string out = lookup(str);
if (System::isDirectory(out)){
return sanitize(out + "/");
}
return sanitize(out);
}
string out = lookup(path);
if (System::isDirectory(out)){
return sanitize(out + "/");
}
return sanitize(out);
}
*/
AbsolutePath find(const RelativePath & path){
if (path.isEmpty()){
throw NotFound("No path given");
}
AbsolutePath out = lookup(path);
if (System::isDirectory(out.path())){
return AbsolutePath(sanitize(out.path() + "/"));
}
return AbsolutePath(sanitize(out.path()));
}
RelativePath cleanse(const AbsolutePath & path){
string str = path.path();
if (str.find(Util::getDataPath2().path()) == 0){
str.erase(0, Util::getDataPath2().path().length());
} else if (str.find(userDirectory().path()) == 0){
str.erase(0, userDirectory().path().length());
}
return RelativePath(str);
}
static string dirname(string path){
if (path.find("/") != string::npos ||
path.find("\\") != string::npos){
size_t rem = path.find_last_of("/");
if (rem != string::npos){
return path.substr(0, rem+1);
}
rem = path.find_last_of("\\");
if (rem != string::npos){
return path.substr(0, rem+1);
}
}
return "";
}
std::string stripDir(const std::string & str){
std::string temp = str;
if (str.find( "/") != std::string::npos || str.find( "\\") != std::string::npos){
size_t rem = temp.find_last_of( "/" );
if (rem != std::string::npos){
return str.substr(rem+1,str.size());
}
rem = temp.find_last_of( "\\" );
if( rem != std::string::npos ){
return str.substr(rem+1,str.size());
}
}
return str;
}
std::string removeExtension(const std::string & str){
if (str.find(".") != std::string::npos){
return str.substr(0, str.find_last_of("."));
}
return str;
}
const string & Path::path() const {
return mypath;
}
bool Path::isEmpty() const {
return mypath.empty();
}
Path::~Path(){
}
Path::Path(){
}
static const std::string invertSlashes(const string & str){
string tempStr = str;
if (tempStr.find('\\') != string::npos){
for (int i = tempStr.size()-1; i>-1; --i){
if (tempStr[i] == '\\'){
tempStr[i] = '/';
}
}
}
return tempStr;
}
Path::Path(const std::string & path):
mypath(sanitize(invertSlashes(path))){
}
Path::Path(const Path & path):
mypath(sanitize(invertSlashes(path.path()))){
}
RelativePath::RelativePath(){
}
RelativePath::RelativePath(const std::string & path):
Path(path){
if (! path.empty() && path[0] == '/'){
ostringstream out;
out << "Relative path '" << path << "' cannot start with a /. Only absolute paths can start with /";
throw IllegalPath(out.str());
}
}
RelativePath::RelativePath(const RelativePath & path):
Path(path){
}
RelativePath RelativePath::getDirectory() const {
return RelativePath(dirname(path()));
}
RelativePath RelativePath::getFilename() const {
return RelativePath(stripDir(path()));
}
RelativePath RelativePath::join(const RelativePath & him) const {
return RelativePath(sanitize(path() + "/" + him.path()));
}
RelativePath & RelativePath::operator=(const RelativePath & copy){
setPath(copy.path());
return *this;
}
AbsolutePath::AbsolutePath(){
}
AbsolutePath::AbsolutePath(const std::string & path):
Path(path){
}
AbsolutePath::AbsolutePath(const AbsolutePath & path):
Path(path){
}
AbsolutePath & AbsolutePath::operator=(const AbsolutePath & copy){
setPath(copy.path());
return *this;
}
bool AbsolutePath::operator==(const AbsolutePath & path) const {
return this->path() == path.path();
}
AbsolutePath AbsolutePath::getDirectory() const {
return AbsolutePath(dirname(path()));
}
AbsolutePath AbsolutePath::getFilename() const {
return AbsolutePath(stripDir(path()));
}
AbsolutePath AbsolutePath::join(const RelativePath & path) const {
return AbsolutePath(sanitize(this->path() + "/" + path.path()));
}
}

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