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diff --git a/snapcraft.yaml b/snapcraft.yaml
index d139475..41b7ba9 100644
--- a/snapcraft.yaml
+++ b/snapcraft.yaml
@@ -1,13 +1,16 @@
name: deerportal
-version: "0.7.2-pre-snap"
-summary: Deer POrtal" snap
+version: "0.7.4-esc-to-quit"
+summary: Deer Portal" snap
description: Board game where you need to transfer yourself into the Deer God
grade: stable
confinement: strict
apps:
deerportal:
command: DeerPortal
parts:
source-deerportal:
plugin: cmake
- source: https://github.com/deerportal/deerportal/archive/v0.7.2-pre-snap.tar.gz
\ No newline at end of file
+ #source: /tmp/v0.7.3-pre-snap.tar.gz
+ source: https://github.com/deerportal/deerportal.git
+ source-type: git
+ #source: https://github.com/deerportal/deerportal/archive/v0.7.3-pre-snap.tar.gz
diff --git a/src/credits.cpp b/src/credits.cpp
index ad191d8..f0910c4 100644
--- a/src/credits.cpp
+++ b/src/credits.cpp
@@ -1,100 +1,100 @@
#include <array>
#include "credits.h"
#include <iostream>
Credits::Credits(sf::Font *gameFont):
txtInterval(2),
timeCounter(0),
txtState(state_nothing),
txtNumber(0)
{
creditsTxt[0] = " devcarpet proudly presents ";
creditsTxt[1] = "game design, code, audio: bluszcz";
creditsTxt[2] = "game design, visual art: ukata";
creditsTxt[3] = "game design, tests: igor & olaf";
text.setFont(*gameFont);
text.setCharacterSize(30);
setTxt(0);
text.setString("asdasd");
text.setFont(*gameFont);
- text.setColor(sf::Color(sf::Color::White));
+ text.setFillColor(sf::Color(sf::Color::White));
}
void Credits::setTxt(int number)
{
text.setString(creditsTxt[number]);
sf::FloatRect rectTxt = text.getLocalBounds();
text.setPosition(((1360/2)-(rectTxt.width/2)),((768*0.85)-(rectTxt.height/2)));
}
void Credits::update(sf::Time frameTime)
{
timeCounter += frameTime.asSeconds();
if (timeCounter>txtInterval){
changeState();
}
float ratio = 255/2;
if (txtState==state_fade_in)
{
- text.setColor(sf::Color(255,255,255,ratio*timeCounter));
+ text.setFillColor(sf::Color(255,255,255,ratio*timeCounter));
} else if (txtState==state_fade_out)
{
- text.setColor(sf::Color(255,255,255,255-(ratio*timeCounter)));
+ text.setFillColor(sf::Color(255,255,255,255-(ratio*timeCounter)));
} else if (txtState==state_text)
{
- text.setColor(sf::Color(255,255,255,255));
+ text.setFillColor(sf::Color(255,255,255,255));
}
}
void Credits::draw(sf::RenderTarget &target, sf::RenderStates states) const
{
if (txtState!=state_nothing)
{
states.transform *= getTransform();
target.draw(text, states);
}
}
void Credits::changeState(){
timeCounter = 0;
if (txtState==state_nothing)
{
txtState = state_fade_in;
return ;
}
if (txtState==state_fade_in)
{
txtState = state_text;
return ;
}
if (txtState==state_text)
{
txtState = state_fade_out;
return ;
}
if (txtState==state_fade_out)
{
txtState = state_nothing;
txtNumber += 1;
if (txtNumber>3)
{
txtNumber = 0;
}
setTxt(txtNumber);
return ;
}
}
diff --git a/src/game.cpp b/src/game.cpp
index 760f10a..b6d0115 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1,1178 +1,1178 @@
#include "game.h"
#include "particle.h"
#include "calendar.h"
#include <algorithm>
namespace DP {
int initScreenX = 1360;
int initScreenY = 768;
int currentSeason = 1;
int month = 0;
/*!
* \brief The ResultTable struct contains data for the end of the game screen.
*/
struct ResultTable
{
int playerNumber;
int playerResult;
bool reachedPortal;
bool reachedPortalFirst;
ResultTable(int number,int result, bool portal, bool portalFirst) :
playerNumber(number), playerResult(result), reachedPortal(portal), reachedPortalFirst(portalFirst) {}
bool operator < (const ResultTable& otherResult) const
{
if ((playerResult!=otherResult.playerResult) || ((reachedPortal==false) && (otherResult.reachedPortal==false)))
return (playerResult > otherResult.playerResult);
else if (reachedPortalFirst==true){
return true;
} else
{
return false;
}
;
}
};
/*!
* \brief Game::setTxtEndGameAmount orders the results text for the end of the game.
*/
void Game::setTxtEndGameAmount(){
std::string elementNames[4] = {"Water","Earth", "Fire", "Air"};
int width=1360;
// int height = 768;
// int startHeight = 100;
int separator = 40;
std::array<ResultTable, 4> results = {
{
ResultTable(0,players[0].cash, players[0].reachedPortal,players[0].reachedPortalFirst),
ResultTable(1,players[1].cash, players[1].reachedPortal,players[1].reachedPortalFirst),
ResultTable(2,players[2].cash, players[2].reachedPortal,players[2].reachedPortalFirst),
ResultTable(3,players[3].cash, players[3].reachedPortal,players[3].reachedPortalFirst)
}
};
std::vector < ResultTable > resultsVector;
txtSurvivors.clear();
txtLoosers.clear();
for (int i=0;i<4;i++)
{
resultsVector.push_back(results[i]);
};
std::sort(resultsVector.begin(), resultsVector.end());
txtWinner.setFont(gameFont);
txtWinner.setCharacterSize(40);
for (int i=0;i<4;i++)
{
int playerNumber = resultsVector[i].playerNumber;
std::string elementName = elementNames[playerNumber];
sf::Text tmpText;
tmpText.setFont(gameFont);
tmpText.setCharacterSize(25);
tmpText.setString(elementName+ " " + std::to_string(players[playerNumber].cash));
sf::FloatRect rectTxt = tmpText.getLocalBounds();
if (players[playerNumber].reachedPortal==true)
{
int counter = txtSurvivors.size();
tmpText.setPosition((1360/2)-(rectTxt.width/2),200+(counter*separator));
txtSurvivors.push_back(tmpText);
} else
{
int counter = txtLoosers.size();
tmpText.setPosition((width/2)-(rectTxt.width/2),540+(counter*separator));
txtLoosers.push_back(tmpText);
}
}
if (txtSurvivors.size()>0)
{
txtWinner.setString("Winner: " + txtSurvivors[0].getString());
txtSurvivors.erase(txtSurvivors.begin()+0);
}
txtWinner.setCharacterSize(40);
sf::FloatRect rectTxt = txtWinner.getLocalBounds();
txtWinner.setPosition((1360/2)-(rectTxt.width/2),120);
}
void Game::initBoard()
{
time_t t = time(0);
struct tm * now = localtime( & t );
int month = now->tm_mon + 1;
int day = now->tm_mday;
paganHolidayString = getHoliday(month, day);
paganHolidayTxt.setString(paganHolidayString);
sfxClick.setBuffer(sfxClickBuffer);
sfxDone.setBuffer(sfxDoneBuffer);
spriteBackgroundDark.setTexture(textures.backgroundDark);
spriteBackgroundDark.setPosition(0,0);
spriteLestBegin.setTexture(textures.textureLetsBegin);
viewTiles.setViewport(sf::FloatRect(0.15f,0.1f, 1.0f, 1.0f));
viewGui.setViewport(sf::FloatRect(0.806f,0.066f, 1, 1));
groupHud.setFont(&gameFont);
groupHud.setSeason(currentSeason);
groupHud.setRoundName(roundNumber);
cardsDeck.setFonts(&gameFont);
spriteBigDiamond.setTexture(textures.textureBigDiamond);
spriteBigDiamond.setPosition(474,342);
spriteBigDiamond.setColor(sf::Color (255, 255, 255,196));
restartGame();
launchNextPlayer();
endGameTxt.setFont(gameFont);
endGameTxt.setString("End of the Game");
endGameTxt.setCharacterSize(30);
sf::FloatRect ss = endGameTxt.getLocalBounds();
endGameTxt.setPosition((1360/2)-(ss.width/2),60);
setTxtEndGameAmount();
bubble.setPosition(players[turn].characters[0].getPosition().x-30,
players[turn].characters[0].getPosition().y-45);
txtSurvivorsLabel.setString("Survivors");
txtSurvivorsLabel.setFont(gameFont);
txtSurvivorsLabel.setCharacterSize(30);
sf::FloatRect rectSurvivors = txtSurvivorsLabel.getLocalBounds();
txtSurvivorsLabel.setPosition((1360/2)-(rectSurvivors.width/2),200);
txtLoosersLabel.setString("Digested by The Elements");
txtLoosersLabel.setFont(gameFont);
txtLoosersLabel.setCharacterSize(30);
sf::FloatRect rectLoosers = txtLoosersLabel.getLocalBounds();
txtLoosersLabel.setPosition((1360/2)-(rectLoosers.width/2),500);
credits.setTxt(0);
}
/*!
* \brief Game::restartGame sets all the variables to the default value
*/
void Game::restartGame()
{
Player playerHud1(&textures, &gameFont,0);
Player playerHud2(&textures, &gameFont,1);
Player playerHud3(&textures, &gameFont,2);
Player playerHud4(&textures, &gameFont,3);
players[0] = playerHud1;
players[1] = playerHud2;
players[3] = playerHud3;
players[2] = playerHud4;
players[0].setActive(true);
setCurrentNeighbours();
diceResultPlayer = 6;
players[turn].characters[0].diceResult = diceResultPlayer;
roundDice.setColor(turn);
for (int i=0;i<4;i++)
{
players[i].restartPlayer();
players[i].reachedPortal = false;
boardDiamonds.reorder(i);
bubble.setPosition(players[i].characters[0].getPosition().x-30,
players[i].characters[0].getPosition().y-45);
players[i].done=false;
}
numberFinishedPlayers = 0;
turn = 0;
currentSeason = 1;
roundNumber = 1;
month = 0;
cardsDeck.reloadCards();
deerModeActive = false;
deerModeCounter = 16;
}
void Game::setCurrentNeighbours ()
{
currentNeighbours = players[turn].getNeighbours();
}
/*!
* \brief Game::loadAssets
*/
void Game::loadAssets()
{
if (!gameFont.loadFromFile(ASSETS_PATH"assets/fnt/metal-mania.regular.ttf"))
{
std::exit(1);
}
if (!menuFont.loadFromFile(ASSETS_PATH"assets/fnt/metal-macabre.regular.ttf"))
{
std::exit(1);
}
menuBackground.setTexture(textures.textureMenu);
spriteDeerGod.setTexture(textures.textureDeerGod);
if (!shaderBlur.loadFromFile(ASSETS_PATH"assets/shaders/blur.frag", sf::Shader::Fragment))
std::exit(1);
if (!shaderPixel.loadFromFile(ASSETS_PATH"assets/shaders/pixelate.frag", sf::Shader::Fragment))
std::exit(1);
if (!shaderDark.loadFromFile(ASSETS_PATH"assets/shaders/dark.frag", sf::Shader::Fragment))
std::exit(1);
if (!textureBackgroundArt.loadFromFile(ASSETS_PATH"assets/img/background_land.png"))
std::exit(1);
if (!musicGame.openFromFile(ASSETS_PATH"assets/audio/game.ogg"))
std::exit(1);
// if (!musicBackground.openFromFile(ASSETS_PATH"assets/audio/wind2.ogg"))
// std::exit(1);
if (!musicMenu.openFromFile(ASSETS_PATH"assets/audio/menu.ogg"))
std::exit(1);
if (!sfxClickBuffer.loadFromFile(ASSETS_PATH"assets/audio/click.ogg"))
std::exit(1);
if (!sfxDoneBuffer.loadFromFile(ASSETS_PATH"assets/audio/done.ogg"))
std::exit(1);
// if (!textureBackground.loadFromFile(ASSETS_PATH"assets/img/background.png"))
// std::exit(1);
spriteBackgroundArt.setTexture(textureBackgroundArt);
menuTxt.setFont(gameFont);
menuTxt.setCharacterSize(60);
menuTxt.setString(gameTitle);
int width = menuTxt.getLocalBounds().width;
int height = menuTxt.getLocalBounds().height;
menuTxt.setPosition(1050-(width/2),750-(height/2)-150);
- menuTxt.setColor(sf::Color(255, 255, 255, 85));
+ menuTxt.setFillColor(sf::Color(255, 255, 255, 85));
cardsDeck.setFonts(&gameFont);
paganHolidayTxt.setFont(gameFont);
paganHolidayTxt.setCharacterSize(20);
paganHolidayTxt.setPosition(20,20);
for (int i=0;i<4;i++)
{
playersSprites[i].setTexture(textureBackgroundArt);
playersSprites[i].setTextureRect(sf::IntRect(playersSpritesCords[i][0],
playersSpritesCords[i][1], 280, 280));
playersSprites[i].setPosition(playersSpritesCords[i][0], playersSpritesCords[i][1]);
}
}
void Game::showMenu()
{
musicMenu.play();
musicMenu.setLoop(true);
currentState = state_menu;
}
void Game::hideMenu()
{
musicMenu.stop();
}
void Game::showGameBoard()
{
// musicGame.setVolume(20);
musicGame.play();
musicGame.setLoop(true);
sfx.playLetsBegin();
currentState = state_setup_players;
// currentState = state_lets_begin;
}
void Game::endGame()
{
musicGame.stop();
currentState = state_end_game;
downTimeCounter = 0;
numberFinishedPlayers = 4;
setTxtEndGameAmount();
// musicBackground.stop();
}
void Game::throwDiceMove() {
// Throw a dice action
diceResultPlayer = roundDice.throwDiceSix();
players[turn].characters[0].diceResult=diceResultPlayer;
currentState = state_game;
bubble.state = BubbleState::MOVE;
nextRotateElem.reset();
prevRotateElem.reset();
}
/*!
* \brief Game::playerMakeMove move the player into the position on the map
* \param mousePos
*/
void Game::playerMakeMove(int mousePos) {
players[turn].setFigurePos(mousePos);
commandManager.processField(mousePos);
const int *possibleExit = std::find(std::begin(DP::endPlayers),
std::end(DP::endPlayers), mousePos);
if (possibleExit != DP::endPlayers+4) {
players[turn].done=true;
players[turn].reachedPortal=true;
commandManager.removeAllItems(turn);
if (numberFinishedPlayers == 0)
{
players[turn].reachedPortalFirst=true;
int turnover = (rand() % 2)+5;
players[turn].cash += turnover;
players[turn].updatePlayer();
startDeerMode();
}
sfx.soundPortal.play();
numberFinishedPlayers += 1;
if (numberFinishedPlayers > 3)
{
endGame();
return;
}
}
nextPlayer();
return;
}
int Game::mostDiamonds() const
{
std::array<int,4> results = {{players[0].cash,players[1].cash,players[2].cash,players[3].cash}};
auto minmax = std::minmax_element(std::begin(results), std::end(results));
int maxResult = *(minmax.second);
int result = 0;
int pos = -1;
for (int i=0; i<4;i++)
{
if (players[i].cash == maxResult)
{
result += 1;
pos = i;
}
};
if (result==1)
{
return pos;
}
return -1;
}
/*!
* \brief Game::handleLeftClick
* \param pos
* \param posFull
* \param mousePos
*/
void Game::handleLeftClick(sf::Vector2f pos,sf::Vector2f posFull, int mousePos) {
if (currentState==state_game)
{
if (players[turn].human)
{
std::array<int,2> movements = players[turn].getMovements(diceResultPlayer);
if ((mousePos==movements[0]) || (mousePos==movements[1]))
{
playerMakeMove(mousePos);
}
}
}
if (currentState==state_setup_players)
{
for (int i=0;i<4;i++)
{
sf::IntRect spriteHumanRect(players[i].spriteAI.getGlobalBounds());
if (spriteHumanRect.intersects(sf::IntRect(posFull.x, posFull.y, 1, 1)))
{
players[i].swapHuman();
}
}
sf::IntRect startGameRect(580,640,180,80);
if (startGameRect.intersects(sf::IntRect(posFull.x, posFull.y, 1, 1)))
{
bigDiamondActive = true;
banner.setText("start game");
currentState=state_roll_dice;
launchNextPlayer();
return;
}
}
else if (currentState==state_roll_dice)
{
if (players[turn].human){
sf::IntRect diceRect(roundDice.spriteDice.getGlobalBounds());
if (diceRect.intersects(sf::IntRect(posFull.x, posFull.y, 1, 1)))
{
throwDiceMove();
}
}
}
if (currentState==state_menu)
{
downTimeCounter = 0;
hideMenu();
showGameBoard();
return;
}
if (currentState==state_gui_end_round)
{
std::string resultCommand = guiRoundDice.getElem(pos);
command(resultCommand);
}
if (currentState==state_lets_begin)
{
if (downTimeCounter>1)
{
currentState = state_roll_dice;
restartGame();
launchNextPlayer();
return;
}
}
if (currentState==state_end_game)
{
if (downTimeCounter>2)
{
currentState = state_menu;
musicMenu.play();
restartGame();
return ;
// restartGame();
}
}
}
Game::Game(bool newTestMode):
screenSize(DP::initScreenX,DP::initScreenY),
viewFull(sf::FloatRect(00, 00, screenSize.x, screenSize.y)),
viewGui(sf::FloatRect(00, 00, screenSize.x, screenSize.y)),
viewTiles(sf::FloatRect(0, 0, 1360, 768)),
selector(DP::TILE_SIZE),
character(&textures, 3),
gameTitle("deerportal"),
roundDice(players),
roundNumber(1),
guiRoundDice(&textures),
boardDiamonds(&textures),
- window(sf::VideoMode(DP::initScreenX, DP::initScreenY), "Deerportal - game about how human can be upgraded to the Deer"),
+ window(sf::VideoMode(DP::initScreenX, DP::initScreenY), "Deerportal - game about how human can be upgraded to the Deer", sf::Style::Fullscreen),
turn(0),
oscilator(-1),
oscilatorInc(true),
particleSystem( 430, 230),
commandManager(*this),
cardsDeck(&textures, &menuFont,&commandManager),
banner(&gameFont),
bigDiamondActive(false),
credits(&gameFont),
cpuTimeThinkingInterval(1.0f),
deerModeCounter(4),
deerModeActive(false),
gameVersion()
{
testMode = newTestMode;
// TODO: perhaps get rid of the particles at all...
particleSystem.setDissolve( true );
particleSystem.setDissolutionRate( 10 );
particleSystem.setShape( DP::CIRCLE );
particleSystem.fuel( 1000 );
playersSpritesCords[0][0] = 202;
playersSpritesCords[0][1] = 76;
playersSpritesCords[1][0] = 562;
playersSpritesCords[1][1] = 76;
playersSpritesCords[3][0] = 202;
playersSpritesCords[3][1] = 436;
playersSpritesCords[2][0] = 562;
playersSpritesCords[2][1] = 436;
textLoading.setString("loading...");
textLoading.setFont(menuFont);
textLoading.setPosition(200,200);
- textLoading.setColor(sf::Color::White);
+ textLoading.setFillColor(sf::Color::White);
textLoading.setCharacterSize(10);
renderTexture.create(1360,768);
renderTexture.clear(sf::Color::White);
renderTexture.draw(textLoading);
renderTexture.display();
renderSprite.setTexture(renderTexture.getTexture());
numberFinishedPlayers = 0;
sf::Clock frameClock;
guiRoundDice.active = true;
showPlayerBoardElems = false;
window.setVerticalSyncEnabled(true);
std::srand (time(NULL));
window.clear(sf::Color(55,55,55));
renderTexture.draw(textLoading);
window.display();
loadAssets();
textLoading.setFont(menuFont);
textLoading.setPosition(200,200);
- textLoading.setColor(sf::Color::White);
+ textLoading.setFillColor(sf::Color::White);
textLoading.setCharacterSize(10);
renderTexture.clear(sf::Color::Black);
renderTexture.draw(textLoading);
window.display();
gameVersion.setString("version: " + std::string(DEERPORTAL_VERSION)+"-"+std::string(BASE_PATH));
gameVersion.setFont(gameFont);
gameVersion.setPosition(10,10);
- gameVersion.setColor(sf::Color::White);
+ gameVersion.setFillColor(sf::Color::White);
gameVersion.setCharacterSize(15);
initBoard();
renderTexture.clear(sf::Color::Black);
renderTexture.draw(textLoading);
renderTexture.display();
showMenu();
// run the main loop
if (testMode){
std::exit(0);
}
while (window.isOpen())
{
sf::Time frameTime = frameClock.restart();
// handle events
sf::Event event;
float xpos = 320.0f;
float ypos = 240.0f;
float xgrv = 0.0f;
float ygrv = 0.0f;
while (window.pollEvent(event))
{
switch (event.type) {
case sf::Event::Closed:
window.close(); break;
case sf::Event::KeyPressed:
if(event.key.code == sf::Keyboard::Escape )
window.close();
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Space ) )
particleSystem.fuel( 200/* * window.getFrameTime() */);
if( sf::Keyboard::isKeyPressed( sf::Keyboard::A ) )
particleSystem.setPosition( --xpos, ypos );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::D ) )
particleSystem.setPosition( ++xpos, ypos );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::W ) )
particleSystem.setPosition( xpos, --ypos );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::S ) )
particleSystem.setPosition( xpos, ++ypos );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Left ) )
particleSystem.setGravity( --xgrv * 0.1f, ygrv * 0.1f);
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Right ) )
particleSystem.setGravity( ++xgrv * 0.1f, ygrv * 0.1f );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Up ) )
particleSystem.setGravity( xgrv * 0.1f, --ygrv * 0.1f );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Down ) )
particleSystem.setGravity( xgrv * 0.1f, ++ygrv * 0.1f );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::G ) )
particleSystem.setGravity( 0.0f, 0.0f );
if( sf::Keyboard::isKeyPressed( sf::Keyboard::P ) )
particleSystem.setPosition( 320.0f, 240.0f );
break;
default:
break;
}
sf::Vector2i localPositionTmp = sf::Mouse::getPosition(window);
sf::Vector2f localPosition = window.mapPixelToCoords(localPositionTmp,viewTiles);
// sf::Vector2f localPositionGui = window.mapPixelToCoords(localPositionTmp,viewGui);
sf::Vector2f localPositionFull = window.mapPixelToCoords(localPositionTmp,viewFull);
int mousePosX = (int)localPosition.x / DP::TILE_SIZE;
int mousePosY = (int)localPosition.y / DP::TILE_SIZE;
int mousePos = DP::transCords(sf::Vector2i(mousePosX, mousePosY));
if(event.type == sf::Event::Closed)
window.close();
// Showing mouse hover
if (currentState==state_game)
{
if ((localPosition.x>DP::TILE_SIZE*DP::BOARD_SIZE) || (localPosition.x<0) || (localPosition.y>DP::TILE_SIZE*DP::BOARD_SIZE) || (localPosition.y<0))
{
showPlayerBoardElems = false;
} else {
showPlayerBoardElems = true;
}
}
if ((localPosition.x>=0) && (localPosition.y>=0) && (localPosition.x<=DP::BOARD_SIZE*DP::TILE_SIZE) && (localPosition.y<=DP::BOARD_SIZE*DP::TILE_SIZE))
{
selector.setPosition((int) (localPosition.x / DP::TILE_SIZE)*DP::TILE_SIZE, ((int) localPosition.y / DP::TILE_SIZE)*DP::TILE_SIZE);
}
/*!
* Handling mouse click
*/
if (event.type == sf::Event::MouseButtonReleased)
{
if (event.mouseButton.button == sf::Mouse::Left)
handleLeftClick(localPosition,
localPositionFull, mousePos);
}
}
update(frameTime);
render(frameTime.asSeconds());
}
}
void Game::update(sf::Time frameTime) {
banner.update(frameTime);
credits.update(frameTime);
runningCounter += frameTime.asSeconds();
cpuTimeThinking -= frameTime.asSeconds();
if (oscilatorInc)
{
oscilator += frameTime.asSeconds();
} else {
oscilator -= frameTime.asSeconds();
}
if (oscilator<-1)
oscilatorInc = true;
if (oscilator>1)
oscilatorInc = false;
float modifier = sin(oscilator/2.5)*30.0f;
spriteBigDiamond.setPosition(474,342+modifier);
if (currentState==state_roll_dice)
{
if ((cpuTimeThinking<0) && (players[turn].human==false))
{
cpuTimeThinking = cpuTimeThinkingInterval;
throwDiceMove();
}
}
if (currentState==state_game)
{
std::array<int,2> currentMovements = players[turn].getMovements(diceResultPlayer);
if ((cpuTimeThinking<0) && (players[turn].human==false))
{
std::vector<int> listRandomPos;
if (currentMovements[0]>-1) {
listRandomPos.push_back(currentMovements[0]);
}
if (currentMovements[1]>-1) {
listRandomPos.push_back(currentMovements[1]);
}
unsigned int sizeRndPos = listRandomPos.size();
if (sizeRndPos==0) {
} else if (sizeRndPos==1) {
playerMakeMove(listRandomPos[0]);
} else if (sizeRndPos==2) {
if (deerModeActive)
{
playerMakeMove(listRandomPos[1]);
} else
{
if (players[turn].reachPortalMode == true)
{
playerMakeMove(listRandomPos[1]);
}
else
{
if (boardDiamonds.ifFieldIsEmpty(listRandomPos[1])==false)
{
playerMakeMove(listRandomPos[1]);
return;
}
if (boardDiamonds.ifFieldIsEmpty(listRandomPos[0])==false)
{
playerMakeMove(listRandomPos[0]);
return;
}
if ((boardDiamonds.ifFieldIsEmpty(listRandomPos[0])==false) && (boardDiamonds.ifFieldIsEmpty(listRandomPos[1])==false))
{
playerMakeMove(listRandomPos[1]);
return;
}
int randPos = rand() % 2;
playerMakeMove(listRandomPos[randPos]);
};
}
}
}
if (currentMovements[0]>-1)
{
prevRotateElem.spriteRotate.setPosition(players[turn].characters[0].leftChar.getPosition());
prevRotateElem.spriteRotate.move(10,20);
// Modificator to fit on the bigger view
prevRotateElem.spriteRotate.move(-202,-76);
prevRotateElem.update(frameTime);
prevRotateElem.setColor();
}
if (currentMovements[1]>-1)
{
nextRotateElem.spriteRotate.setPosition(players[turn].characters[0].rightChar.getPosition());
nextRotateElem.spriteRotate.move(10,20);
// Modificator to fit on the bigger view
nextRotateElem.spriteRotate.move(-202,-76);
nextRotateElem.update(frameTime);
nextRotateElem.setColor();
}
}
cardsDeck.update(frameTime);
for (int i=0;i<4;i++)
{
players[i].play();
players[i].update(frameTime);
}
if (currentState==state_lets_begin)
{
downTimeCounter += frameTime.asSeconds();
spriteLestBegin.setColor(sf::Color(255,255,255,255-(downTimeCounter*35)));
if (downTimeCounter>5)
{
currentState = state_roll_dice;
bubble.state = BubbleState::DICE;
}
}
if (currentState==state_end_game)
{
downTimeCounter += frameTime.asSeconds();
}
bubble.update(frameTime);
}
/*!
* \brief Game::nextRound is happening each every 4 months
*/
void Game::nextRound() {
turn = 0;
// std::string result = roundDice.drawRound();
roundNumber += 1;
month++;
if (month==13)
month=1;
if (month%4==0)
currentSeason++;
if (currentSeason>3)
currentSeason=0;
// if (players[turn].done==true)
// nextPlayer();
launchNextPlayer();
}
/*!
* \brief Game::nextPlayer calculates which player should play
*/
void Game::nextPlayer(){
// End of game - we don't calculate more players
if (currentState==state_end_game)
{
return;
}
// End of game - we don't calculate more players
if (numberFinishedPlayers==4)
{
endGame();
return ;
}
// Update old player
players[turn].updatePlayer();
if (turn>2)
{
nextRound();
return;
}
turn++;
launchNextPlayer();
}
void Game::launchNextPlayer(){
if (deerModeActive)
{
deerModeCounter -= 1;
}
if (deerModeCounter<0)
{
endGame();
return ;
}
// Just control
if (players[turn].done==true)
{
nextPlayer();
return;
}
// Frozen player
if (players[turn].frozenLeft>0)
{
players[turn].frozenLeft -= 1;
nextPlayer();
return;
}
// Here we process new player
selector.changeColor(turn);
for (int i=0;i<4;i++)
{
if (i==turn)
{
players[i].setActive(true);
currentNeighbours = players[i].getNeighbours();
}
else
players[i].setActive(false);
}
sfxClick.play();
diceResultPlayer = 6;
roundDice.setDiceTexture(diceResultPlayer);
players[turn].characters[0].diceResult = diceResultPlayer;
groupHud.setRoundName(roundNumber);
if (deerModeActive==false)
{
groupHud.setSeason(currentSeason);
groupHud.setMonthName(month%4);
} else
{
groupHud.setDeerModeActive();
int number = (deerModeCounter/4);
if (deerModeCounter<16)
number += 1;
if (number<0)
{
endGame();
return;
}
groupHud.setDeerModeCounter(number);
}
currentState = state_roll_dice;
bubble.state = BubbleState::DICE;
roundDice.setColor(turn);
bubble.setPosition(players[turn].characters[0].getPosition().x-30,
players[turn].characters[0].getPosition().y-45);
cpuTimeThinking = cpuTimeThinkingInterval;
if (mostDiamonds()==turn)
{
players[turn].reachPortalMode = true;
} else {
players[turn].reachPortalMode = false;
}
}
void Game::drawPlayersGui(){
for (int i=0;i<4;i++)
{
renderTexture.draw(players[i]);
}
}
void Game::drawSquares() {
if (showPlayerBoardElems)
{
renderTexture.draw(selector);
}
}
void Game::drawBaseGame()
{
renderTexture.setView(viewTiles);
for (int i=0;i<4;i++)
{
renderTexture.draw(players[i].elems);
}
drawSquares();
renderTexture.setView(viewGui);
renderTexture.setView(viewTiles);
renderTexture.setView(viewTiles); // Yeah Katia's inspiration
shaderBlur.setParameter("blur_radius", sin(runningCounter*0.01f) );
// renderTexture.draw(gameBackground);
renderTexture.setView(viewFull);
// renderTexture.draw(spriteBackgroundArt, &shaderDark);
// spriteBackgroundArt.setColor(sf::Color(255, 255, 255, 208));
shaderBlur.setParameter("blur_radius", 0.01);
// shaderBlur.setParameter("blur_radius", sin(runningCounter*0.01) );
// shaderBlur.setParameter("blur_radius", sin(runningCounter*0.01) );
shaderPixel.setParameter("pixel_threshold", sin(runningCounter* 0.005f));
renderTexture.draw(spriteBackgroundArt);
spriteBackgroundArt.setColor(sf::Color(255, 255, 255));
shaderBlur.setParameter("blur_radius", sin(runningCounter* 0.05f)/2);
renderTexture.draw(cardsDeck);
if (currentState==state_roll_dice)
{
spriteBackgroundArt.setColor(sf::Color(255, 255, 255));
shaderBlur.setParameter("blur_radius", sin(runningCounter* 0.5f)/4);
renderTexture.draw(roundDice.spriteDice);
}
else
renderTexture.draw(roundDice.spriteDice);
renderTexture.setView(viewTiles);
drawSquares();
}
void Game::drawCharacters(){
if (currentState==state_game)
{
std::array<int,2> currentMovements = players[turn].characters[0].getMovements(diceResultPlayer);
if (currentMovements[1]>-1)
{
if (nextRotateElem.active)
renderTexture.draw(nextRotateElem);
}
if (currentMovements[0]>-1)
{
if (prevRotateElem.active)
renderTexture.draw(prevRotateElem);
}
}
renderTexture.setView(viewFull);
shaderBlur.setParameter("blur_radius", 0.005f);
for (int i=0;i<4;i++)
{
for (auto&& j: players[i].characters)
{
if (currentState==state_game)
j.drawMovements = true;
else
j.drawMovements = false;
renderTexture.draw(j);
// renderTexture.draw(j, &shaderBlur);
}
}
}
/*!
* \brief Game::render main function responsible for drawing all elements
* \param deltaTime
*/
void Game::render(float deltaTime)
{
window.clear();
renderTexture.clear();
if ((currentState==state_game) or (currentState==state_roll_dice))
{
renderTexture.setView(viewFull);
renderTexture.draw(spriteBackgroundDark);
renderTexture.setView(viewTiles);
drawBaseGame();
renderTexture.setView(viewFull);
renderTexture.draw(groupHud);
renderTexture.setView(viewTiles);
drawCharacters();
renderTexture.draw(boardDiamonds);
renderTexture.draw(bubble);
renderTexture.setView(viewFull);
drawPlayersGui();
renderTexture.setView(viewFull);
} else if (currentState==state_setup_players) {
renderTexture.setView(viewFull);
renderTexture.draw(spriteDeerGod);
for (int i=0;i<4;i++)
{
renderTexture.draw(players[i].spriteAI);
}
} else if (currentState==state_gui_elem) {
renderTexture.setView(viewFull);
shaderBlur.setParameter("blur_radius", 2);
renderTexture.draw(spriteBackgroundDark, &shaderBlur);
drawBaseGame();
drawCharacters();
renderTexture.setView(viewFull);
renderTexture.draw(groupHud);
} else if (currentState==state_menu) {
// shaderBlur.setParameter("blur_radius", 15);
renderTexture.draw(menuBackground);
// // renderTexture.draw(menuTxt, &shaderBlur);
// renderTexture.draw(menuTxt);
renderTexture.draw(paganHolidayTxt);
renderTexture.draw(gameVersion);
renderTexture.draw(credits);
} else if (currentState==state_lets_begin) {
renderTexture.setView(viewFull);
shaderBlur.setParameter("blur_radius", 4);
renderTexture.draw(spriteBackgroundDark, &shaderBlur);
renderTexture.setView(viewTiles);
drawBaseGame();
drawCharacters();
renderTexture.draw(boardDiamonds, &shaderBlur);
renderTexture.setView(viewFull);
drawPlayersGui();
renderTexture.draw(spriteLestBegin,&shaderBlur);
} else if (currentState==state_gui_end_round){
renderTexture.setView(viewFull);
renderTexture.draw(spriteBackgroundDark);
drawBaseGame();
shaderBlur.setParameter("blur_radius", 0.05f);
renderTexture.draw(guiRoundDice, &shaderBlur);
renderTexture.setView(viewFull);
renderTexture.draw(groupHud);
}
else if (currentState==state_end_game){
renderTexture.setView(viewFull);
renderTexture.draw(spriteBackgroundDark);
renderTexture.draw(spriteLestBegin,&shaderBlur);
renderTexture.draw(endGameTxt);
// for (int i=0;i<4;i++){
// if (players[i].reachedPortal)
// renderTexture.draw(endGameTxtAmount[i]);
// }
renderTexture.draw(txtWinner);
renderTexture.draw(txtSurvivorsLabel);
for (unsigned int i=0; i<txtSurvivors.size();i++) {
renderTexture.draw(txtSurvivors[i]);
}
renderTexture.draw(txtLoosersLabel);
for (unsigned int i=0; i<txtLoosers.size();i++) {
renderTexture.draw(txtLoosers[i]);
}
}
if (bigDiamondActive)
renderTexture.draw(spriteBigDiamond);
if (banner.active)
renderTexture.draw(banner);
renderTexture.display();
renderSprite.setTexture(renderTexture.getTexture());
shaderBlur.setParameter("blur_radius", sin(deltaTime)*0.015f);
shaderBlur.setParameter("blur_radius", 0.0003f);
window.draw(renderSprite, &shaderBlur);
particleSystem.remove();
particleSystem.update();
particleSystem.render();
window.draw( particleSystem.getSprite() );
window.display();
}
void Game::command(std::string command){
if (command.compare("end_of_round")==0)
{
std::string subResult = command.substr(13);
guiRoundDice.active = true;
guiRoundDice.setTitle(subResult);
currentState = state_gui_end_round;
}
if (command=="end_turn")
nextPlayer();
}
/*!
* \brief Game::startDeerMode launches last episode of the game
*/
void Game::startDeerMode() {
deerModeActive = true;
deerModeCounter = 16;
banner.setText("deer mode");
bigDiamondActive = false;
sfx.soundDeerMode.play();
}
}
diff --git a/src/grouphud.cpp b/src/grouphud.cpp
index 647fa9f..fcf2008 100644
--- a/src/grouphud.cpp
+++ b/src/grouphud.cpp
@@ -1,74 +1,74 @@
#include "grouphud.h"
#include "data.h"
namespace DP {
GroupHud::GroupHud(sf::Font *gameFont)
{
seasonName.setFont(*gameFont);
}
GroupHud::GroupHud(){
}
void GroupHud::setFont(sf::Font *gameFont) {
seasonName.setFont(*gameFont);
roundName.setFont(*gameFont);
monthName.setFont(*gameFont);
- seasonName.setColor(sf::Color(255,255,255));
+ seasonName.setFillColor(sf::Color(255,255,255));
seasonName.setCharacterSize(30);
roundName.setCharacterSize(30);
monthName.setCharacterSize(30);
- roundName.setColor(sf::Color(255,255,250));
+ roundName.setFillColor(sf::Color(255,255,250));
// monthName.move(400, 0);
setMonthName(1);
}
void GroupHud::setSeason(int seasonNumber){
seasonName.setString("Season: " + DP::seasonsNames[seasonNumber]);
setPosition(440,12);
}
void GroupHud::setDeerModeActive(){
seasonName.setString("Deer Mode");
setPosition(455,12);
}
void GroupHud::setRoundName(int roundNumber){
roundName.setString("Round: " + std::to_string(roundNumber));
roundName.setPosition(30, 700);
}
void GroupHud::setDeerModeCounter(int deerModeCounter)
{
roundName.setString(std::to_string(deerModeCounter));
roundName.setPosition(50, 700);
}
//void
void GroupHud::setMonthName(int monthNumber){
monthName.setString("Month: " + std::to_string(monthNumber));
}
void GroupHud::draw(sf::RenderTarget& target, sf::RenderStates states) const{
states.transform *= getTransform();
target.draw(seasonName, states);
target.draw(roundName, states);
// target.draw(monthName, states);
}
}
diff --git a/version.txt b/version.txt
index 762b19e..891d724 100644
--- a/version.txt
+++ b/version.txt
@@ -1 +1 @@
-0.7.3-snap-prepare
+0.7.4-esc-to-quit
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