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diff --git a/.travis.yml b/.travis.yml
index 34a1ff2..7079cc2 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -1,19 +1,19 @@
language: cpp
os: linux
compiler: gcc
git:
depth: 10
addons:
apt:
packages:
- libsdl1.2-dev
- libsdl-image1.2-dev
- libsdl-ttf2.0-dev
- libsdl-mixer1.2-dev
- libsdl-gfx1.2-dev
- libcurl4-openssl-dev
- libarchive-dev
- - liblua5.1-0-dev
+ - liblua5.2-dev
script:
- mkdir build && cd build && cmake .. && make
diff --git a/CMakeLists.txt b/CMakeLists.txt
index c7d6694..793b9b4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,150 +1,133 @@
Project (meandmyshadow)
CMake_Minimum_Required (VERSION 2.6)
Set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
#Option if the game should be compiled with hardware acceleration.
Option (HARDWARE_ACCELERATION "Use openGL as rendering backend" ON)
Option (DEBUG_MODE "Compile the game with debug mode enabled" OFF)
#Use openGL only when compiling with HARDWARE_ACCELERATION.
#Otherwise we try to find XLib.
if (HARDWARE_ACCELERATION)
Find_Package (OpenGL REQUIRED)
if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
Find_Package (X11 REQUIRED)
endif()
else (HARDWARE_ACCELERATION)
Include (FindX11)
endif (HARDWARE_ACCELERATION)
#Find the required libraries.
Find_Package (SDL REQUIRED)
Find_Package (SDL_gfx REQUIRED)
Find_Package (SDL_image REQUIRED)
Find_Package (SDL_ttf REQUIRED)
Find_Package (SDL_mixer REQUIRED)
Find_Package (CURL REQUIRED)
Find_Package (LibArchive REQUIRED)
-Find_Package (Lua51 REQUIRED)
+
+# maybe Lua >= 5.3 is also OK
+Find_Package (Lua 5.2 EXACT REQUIRED)
if (HARDWARE_ACCELERATION AND NOT OPENGL_FOUND)
message (FATAL_ERROR "OpenGL library could not be found!")
elseif (NOT HARDWARE_ACCELERATION AND NOT X11_FOUND)
message (FATAL_ERROR "X11 library could not be found!")
endif (HARDWARE_ACCELERATION AND NOT OPENGL_FOUND)
if (NOT SDL_FOUND)
message (FATAL_ERROR "SDL library could not be found!")
endif (NOT SDL_FOUND)
if (NOT SDLGFX_FOUND)
message (FATAL_ERROR "SDL_gfx library could not be found!")
endif (NOT SDLGFX_FOUND)
if (NOT SDLIMAGE_FOUND)
message (FATAL_ERROR "SDL_gfx library could not be found!")
endif (NOT SDLIMAGE_FOUND)
if (NOT SDLTTF_FOUND)
message (FATAL_ERROR "SDL_ttf library could not be found!")
endif (NOT SDLTTF_FOUND)
if (NOT SDLMIXER_FOUND)
message (FATAL_ERROR "SDL_mixer library could not be found!")
endif (NOT SDLMIXER_FOUND)
if (NOT CURL_FOUND)
message(FATAL_ERROR "CURL library could not be found!")
endif (NOT CURL_FOUND)
if (NOT LibArchive_FOUND)
message (FATAL_ERROR "LibArchive library could not be found!")
endif (NOT LibArchive_FOUND)
if (NOT LUA51_FOUND)
message (FATAL_ERROR "Lua library could not be found!")
endif (NOT LUA51_FOUND)
-#Although Lua is found it could be the wrong version.
-#Try to find the header file and extract the Lua version, if we don't find the header file carry on.
-if (LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/lua.h")
- #Open the file and extract the version define lines.
- file (STRINGS "${LUA_INCLUDE_DIR}/lua.h" lua_version_str REGEX "^#define[ \t]+LUA_VERSION_M(AJ|IN)OR[ \t]")
- #Extract only the numbers from the files.
- string (REGEX MATCHALL "[0-9]" LUA_VERSION_STRING "${lua_version_str}")
- string (COMPARE EQUAL "${LUA_VERSION_STRING}" "5;2" LUA_VERSION_MATCH)
-
- if (NOT LUA_VERSION_MATCH)
- message (FATAL_ERROR "Incorrect Lua version ${LUA_VERSION_STRING}, expected 5.2!")
- endif (NOT LUA_VERSION_MATCH)
-
- #Finally unset the unneeded variables.
- unset (lua_version_str)
- unset (LUA_VERSION_STRING)
- unset (LUA_VERSION_MATCH)
-endif()
-
#Parse the configure file.
Configure_File (
"${PROJECT_SOURCE_DIR}/src/config.h.in"
"${PROJECT_BINARY_DIR}/config.h"
)
#Add the include directories of the (found) libraries.
Include_Directories(
${PROJECT_BINARY_DIR}
${X11_X11_INCLUDE_PATH}
${OPENGL_gl_INCLUDE_DIR}
${SDL_INCLUDE_DIR}
${SDLGFX_INCLUDE_DIR}
${SDLIMAGE_INCLUDE_DIR}
${SDLTTF_INCLUDE_DIR}
${SDLMIXER_INCLUDE_DIR}
${CURL_INCLUDE_DIR}
${LibArchive_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
)
#Set the output path and the source path.
Set (EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR})
Set (SRC_DIR ${PROJECT_SOURCE_DIR}/src)
#List the source files.
File (GLOB SOURCES ${SRC_DIR}/*.cpp)
File (GLOB TINYGETTEXT ${SRC_DIR}/libs/tinygettext/*.cpp)
File (GLOB FINDLOCALE ${SRC_DIR}/libs/findlocale/*.cpp)
Add_Executable (meandmyshadow ${SOURCES} ${TINYGETTEXT} ${FINDLOCALE})
Target_Link_Libraries (
meandmyshadow
${OPENGL_gl_LIBRARY}
${X11_X11_LIB}
${SDL_LIBRARY}
${SDLGFX_LIBRARY}
${SDLIMAGE_LIBRARY}
${SDLTTF_LIBRARY}
${SDLMIXER_LIBRARY}
${CURL_LIBRARY}
${LibArchive_LIBRARY}
${LUA_LIBRARIES}
)
#Path options
Set (BINDIR "bin" CACHE STRING "Where to install binaries")
Set (DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE STRING "Sets the root of data directories to a non-default location")
Set (ICONDIR "${DATAROOTDIR}/icons" CACHE STRING "Sets the icon directory for desktop entry to a non-default location.")
Set (DESKTOPDIR "${DATAROOTDIR}/applications" CACHE STRING "Sets the desktop file directory for desktop entry to a non-default location.")
#Install locations
Install (DIRECTORY ${PROJECT_SOURCE_DIR}/data DESTINATION ${DATAROOTDIR}/meandmyshadow/)
Install (FILES AUTHORS DESTINATION ${DATAROOTDIR}/meandmyshadow/)
Install (TARGETS meandmyshadow RUNTIME DESTINATION ${BINDIR})
if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
Install (FILES meandmyshadow.desktop DESTINATION ${DESKTOPDIR})
Install (FILES icons/16x16/meandmyshadow.png DESTINATION ${ICONDIR}/hicolor/16x16/apps/)
Install (FILES icons/32x32/meandmyshadow.png DESTINATION ${ICONDIR}/hicolor/32x32/apps/)
Install (FILES icons/48x48/meandmyshadow.png DESTINATION ${ICONDIR}/hicolor/48x48/apps/)
Install (FILES icons/64x64/meandmyshadow.png DESTINATION ${ICONDIR}/hicolor/64x64/apps/)
endif ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")

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