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diff --git a/CMakeLists.txt b/CMakeLists.txt
index dd6b72f..f3dfcb9 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,68 +1,85 @@
#Change this if you need to target a specific CMake version
cmake_minimum_required(VERSION 3.1)
set (CMAKE_CXX_STANDARD 11)
# To unify version handling
file (STRINGS "version.txt" DEERPORTAL_VERSION)
string(REGEX MATCH "^([0-9]+)" DEERPORTAL_VERSION_MAJOR ${DEERPORTAL_VERSION})
string(REGEX REPLACE "^([0-9]+)\\.([0-9]+)\\.([0-9]+).*" "\\2" DEERPORTAL_VERSION_MINOR ${DEERPORTAL_VERSION})
string(REGEX REPLACE "^([0-9]+)\\.([0-9]+)\\.([0-9]+.*)" "\\3" DEERPORTAL_VERSION_PATCH ${DEERPORTAL_VERSION})
MESSAGE( STATUS "DEERPORTAL_VERSION: " ${DEERPORTAL_VERSION} )
MESSAGE( STATUS "DEERPORTAL_VERSION_MAJOR: " ${DEERPORTAL_VERSION_MAJOR} )
MESSAGE( STATUS "DEERPORTAL_VERSION_MINOR: " ${DEERPORTAL_VERSION_MINOR} )
MESSAGE( STATUS "DEERPORTAL_VERSION_PATCH: " ${DEERPORTAL_VERSION_PATCH} )
# Enable debug symbols by default
# must be done before project() statement
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
# (you can also set it on the command line: -D CMAKE_BUILD_TYPE=Release)
project(myproject)
#target_compile_definitions(DeerPortal PRIVATE FOO=1 BAR=1)
add_definitions(-DDEERPORTAL_VERSION="${DEERPORTAL_VERSION}.${CMAKE_BUILD_TYPE}")
# Set version information in a config.h file
# configure_file(
# "${PROJECT_SOURCE_DIR}/config.h.in"
# "${PROJECT_BINARY_DIR}/config.h"
# )
include_directories("${PROJECT_BINARY_DIR}")
include_directories(${YOUR_DIRECTORY})
# Define sources and executable
set(EXECUTABLE_NAME "DeerPortal")
file( GLOB SRCS src/*.cpp src/*.h )
add_executable(${EXECUTABLE_NAME} ${SRCS})
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
#Find any version 2.X of SFML
#See the FindSFML.cmake file for additional details and instructions
find_package(SFML 2 REQUIRED network audio graphics window system)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
endif()
set_target_properties(${EXECUTABLE_NAME} PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_FRAMEWORK_IDENTIFIER org.cmake.ExecutableTarget
RESOURCE "${RESOURCE_FILES}"
)
# Install target
-install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin)
-set (ASSETS_BASE_PATH share/games/deerportal)
+
+IF (WIN32)
+ set (ASSETS_BASE_PATH data)
+ install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
+ELSE()
+ set (ASSETS_BASE_PATH share/games/deerportal)
+ install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin)
+ENDIF()
+
add_definitions(-DBASE_PATH="${CMAKE_INSTALL_PREFIX}")
-add_definitions(-DASSETS_PATH="${CMAKE_INSTALL_PREFIX}/${ASSETS_BASE_PATH}/")
+IF (WIN32)
+ add_definitions(-DASSETS_PATH="${ASSETS_BASE_PATH}/")
+#install(DIRECTORY assets DESTINATION share/games/deerportal)
+install(DIRECTORY assets DESTINATION "${ASSETS_BASE_PATH}/")
+ELSE()
+ # add_definitions(-DASSETS_PATH="${CMAKE_INSTALL_PREFIX}/${ASSETS_BASE_PATH}/")
+ # install(DIRECTORY assets DESTINATION share/games/deerportal)
+ install(DIRECTORY assets DESTINATION "${CMAKE_INSTALL_PREFIX}/${ASSETS_BASE_PATH}/")
+
+ENDIF()
+# install(DIRECTORY assets DESTINATION share/games/deerportal)
+
-install(DIRECTORY assets DESTINATION share/games/deerportal)
# CPack packaging
include(InstallRequiredSystemLibraries)
# set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_VERSION_MAJOR "${DEERPORTAL_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${DEERPORTAL_VERSION_MINOR}.${DEERPORTAL_VERSION_PATCH}")
include(CPack)
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