+ //Set the name of the text area, which is used to identify the object later on.
+ obj2->name = "layerName";
+ root->addChild(obj2);
+
+ std::string s = _("NOTE: the layers are sorted by name alphabetically.\nThe layer is background layer if its name is < 'f'\nby dictionary order, otherwise it's foreground layer.");
+ for (int yy = 148, lps = 0;;) {
+ size_t lpe = s.find_first_of('\n', lps);
+
+ obj = new GUILabel(imageManager, renderer, 40, yy, 520, 36,
+ std::string s = _("NOTE: the layers are sorted by name alphabetically.\nThe layer is background layer if its name is < 'f'\nby dictionary order, otherwise it's foreground layer.");
+ for (int yy = 148, lps = 0;;) {
+ size_t lpe = s.find_first_of('\n', lps);
+
+ obj = new GUILabel(imageManager, renderer, 40, yy, 520, 36,