
Deerportal is a open source (free as a speech, free as a beer) hybrid game which utilize board and card games mechanisms. World of the game is driven by four classical elemets along with Almighty Deer God.
Homepage: https://devcarpet.net/deerportal/
Collect the diamonds, execute actions on cards and survive the chaos of nature! Compete against 3 other players.
If you would like to see Deer Portal in Debian repositories, there is an opened bug: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=826612 - please help :)
In our [releases](https://github.com/deerportal/deerportal/releases) section we are providing compiled binaries for Ubuntu (Trusty, Xenial) and Windows.
#### Ubuntu apt repo
If you want to have an easy installation via system apt, add one of the folowing (depends on your distro) to your /etc/apt/sources.list, if you have Trusty 14.04
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+ set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH})")
+ set(SFML_FOUND FALSE)
+elseif(SFML_STATIC_LIBRARIES AND FIND_SFML_DEPENDENCIES_NOTFOUND)
+ set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
+ set(SFML_FOUND FALSE)
+elseif(NOT SFML_FOUND)
+ # include directory or library not found
+ set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
+endif()
+if (NOT SFML_FOUND)
+ if(SFML_FIND_REQUIRED)
+ # fatal error
+ message(FATAL_ERROR ${FIND_SFML_ERROR})
+ elseif(NOT SFML_FIND_QUIETLY)
+ # error but continue
+ message("${FIND_SFML_ERROR}")
+ endif()
+endif()
+
+# handle success
+if(SFML_FOUND AND NOT SFML_FIND_QUIETLY)
+ message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH} in ${SFML_INCLUDE_DIR}")
+endif()
diff --git a/game.cpp b/game.cpp
index be6c762..fb8e5e4 100644
--- a/game.cpp
+++ b/game.cpp
@@ -1,1169 +1,1178 @@
#include "game.h"
#include "particle.h"
#include "calendar.h"
#include <algorithm>
namespace efc {
int initScreenX = 1360;
int initScreenY = 768;
int currentSeason = 1;
int month = 0;
/*!
* \brief The ResultTable struct contains data for the end of the game screen.