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diff --git a/card.h b/card.h
index 5c490aa..e51917b 100644
--- a/card.h
+++ b/card.h
@@ -1,19 +1,15 @@
#ifndef CARD_H
#define CARD_H
-
+#include <string>
class Card
{
public:
Card();
int id;
int elementNumber;
int amount;
- enum type {
- ADD,
- REMOVE,
- STOP
- };
+ std::string cardType;
};
#endif // CARD_H
diff --git a/cardsdeck.cpp b/cardsdeck.cpp
index bdac9c2..b4929a5 100644
--- a/cardsdeck.cpp
+++ b/cardsdeck.cpp
@@ -1,32 +1,65 @@
#include "cardsdeck.h"
-CardsDeck::CardsDeck(TextureHolder *textures)
+CardsDeck::CardsDeck(TextureHolder *textures, sf::Font *gameFont)
{
+
std::array<std::array<int,2>,4> cardsPos = {
{
{1087,95}, {1225, 95}, {1225, 277}, {1087, 277}
}
};
this->textures = textures;
for (int i=0;i<=3;i++)
{
spriteCardBases[i].setTexture(this->textures->textureCardBases[i]);
spriteCardBases[i].setPosition(cardsPos[i][0],cardsPos[i][1]);
- }
-
-
+ textPileTitle[i].setFont(*gameFont);
+ textPileTitle[i].setCharacterSize(10);
+ textPileTitle[i].setPosition(cardsPos[i][0]+10,cardsPos[i][1]+100);
+ for (int j=0;j<efc::PILE_SIZE;j++)
+ {
+ cardsList[i].cardsPile[j].cardType = efc::cardsTypes[j];
+ }
+ setTitles();
+ }
}
void CardsDeck::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
states.transform *= getTransform();
for (int i=0;i<=3;i++)
{
target.draw(spriteCardBases[i], states);
+ target.draw(textPileTitle[i], states);
+
+ }
+}
+
+void CardsDeck::setTitles()
+{
+ for (int i=0;i<=3;i++)
+ {
+ int currentCard = cardsList[i].currentCard;
+ std::string currentText = cardsList[i].cardsPile[currentCard].cardType;
+ std::cout << i << " " << currentCard << " " << currentText << std::endl;
+ textPileTitle[i].setString(currentText);
+
+
+
+ }
+}
+
+void CardsDeck::setFonts(sf::Font *gameFont)
+{
+ for (int i=0;i<=3;i++)
+ {
+
+ textPileTitle[i].setFont(*gameFont);
+
}
}
diff --git a/cardsdeck.h b/cardsdeck.h
index cb2a16d..6420fa0 100644
--- a/cardsdeck.h
+++ b/cardsdeck.h
@@ -1,21 +1,30 @@
#ifndef CARDSDECK_H
#define CARDSDECK_H
#include <array>
#include <SFML/Graphics.hpp>
+#include <iostream>
#include "textureholder.h"
#include "cardslist.h"
-
+namespace efc {
+const static std::array<std::string, efc::PILE_SIZE> cardsTypes = {
+ "stop", "card", "diamond"
+};
+}
class CardsDeck: public sf::Drawable, public sf::Transformable
{
public:
- CardsDeck(TextureHolder *textures);
+ CardsDeck(TextureHolder *textures, sf::Font *gameFont);
std::array<CardsList, 4> cardsList;
std::array<sf::Sprite, 4> spriteCardBases;
+ std::array<sf::Text, 4> textPileTitle;
TextureHolder *textures;
void draw(sf::RenderTarget &target, sf::RenderStates states) const;
+ void setTitles();
+ void setFonts(sf::Font *gameFont);
+
};
#endif // CARDSDECK_H
diff --git a/cardslist.cpp b/cardslist.cpp
index 20598ec..814c79e 100644
--- a/cardslist.cpp
+++ b/cardslist.cpp
@@ -1,17 +1,19 @@
#include "cardslist.h"
-CardsList::CardsList()
+CardsList::CardsList():
+ currentCard(0)
{
}
CardsList::CardsList(int element)
{
amount = 32;
this->element = element;
+ currentCard = 0;
}
-void CardsList::addCard(Card card)
-{
+//void CardsList::addCard(Card card)
+//{
-}
+//}
diff --git a/cardslist.h b/cardslist.h
index 83159fa..a15b643 100644
--- a/cardslist.h
+++ b/cardslist.h
@@ -1,22 +1,29 @@
#ifndef CARDSLIST_H
#define CARDSLIST_H
#include <vector>
+#include <array>
#include "card.h"
+namespace efc {
+ const static int PILE_SIZE = 3;
+}
+
class CardsList
{
public:
CardsList(); // To create an array of CardsList
CardsList(int element);
int amount;
void addCard(Card card);
- std::vector<Card*> sd;
+// std::vector<Card*> sd;
/*!
* \brief element Number of the element
*/
+
+ std::array<Card, efc::PILE_SIZE> cardsPile;
+ int currentCard;
int element; /*!< Number of the element */
- int var; /*!< Detailed description after the member */
};
#endif // CARDSLIST_H
diff --git a/data.h b/data.h
index a879d2b..9422ba2 100644
--- a/data.h
+++ b/data.h
@@ -1,44 +1,45 @@
#ifndef DATA_H
#define DATA_H
#include <map>
#include <string>
#include <string>
#include <SFML/Graphics.hpp>
namespace efc {
extern std::string seasonsNames[4];
enum directions {
DIR_LEFT,
DIR_RIGHT,
DIR_UP,
DIR_DOWN
};
enum cardType {
FREEZE,
COLLECT_DIAMOND
};
extern int terrainArray[24];
extern sf::Color playersColors[4];
extern std::array<std::array<int,2>,256> boards;
extern int possibleExits[4]; // number of portal's exit where player stops to play
const static int diamondsNumber = 56; // number of all cards / diamonds on the board
extern std::array<std::array<int,3>,efc::diamondsNumber> DIAMONDS_SETUP;
extern std::array<std::array<int,39>,4> occupiedFields;
const static int numberSteps = 39;
const static std::map<std::string, std::string> cardTypes = {
- {"freeze", "Freezes a player for the one turn time"},
- {"collect_diamond", "Collect a diamond from the player area"},
+ {"stop", "Freezes a player for the one turn time"},
+ {"diamond", "Collect a diamond from the player area"},
+ {"card", "Collect a card from the player area"},
};
}
#endif // DATA_H
diff --git a/game.cpp b/game.cpp
index fbde822..9a2617c 100644
--- a/game.cpp
+++ b/game.cpp
@@ -1,599 +1,601 @@
#include "game.h"
namespace efc {
int initScreenX = 1360;
int initScreenY = 768;
int currentSeason = 0;
int month = 0;
void Game::initBoard()
{
sfxClick.setBuffer(sfxClickBuffer);
sfxDone.setBuffer(sfxDoneBuffer);
spriteBackground.setTexture(textureBackground);
spriteBackgroundDark.setTexture(textures.backgroundDark);
spriteBackgroundDark.setPosition(0,0);
gameBackground.setTexture(textures.textureGameBackground);
spriteLestBegin.setTexture(textures.textureLetsBegin);
viewTiles.setViewport(sf::FloatRect(0.15f,0.1f, 1.0f, 1.0f));
viewGui.setViewport(sf::FloatRect(0.806f,0.066f, 1, 1));
groupHud.setFont(&gameFont);
groupHud.setSeason(currentSeason);
groupHud.setRoundName(roundNumber);
sf::IntRect seasonsRect[4] = {sf::IntRect(0,0,255,255), sf::IntRect(256,0,512,255), sf::IntRect(0,255, 255, 512), sf::IntRect(255,255,512, 512)};
sf::Sprite season1;
season1.setTexture(textures.textureSeasons);
season1.setTextureRect(seasonsRect[0]);
season1.setPosition(0,400);
season1.scale(sf::Vector2f(0.25f, 0.25f));
season1.move(37.5, 30.5);
season1.setColor(sf::Color(0,255,0,80));
seasons[0] = season1;
sf::Sprite season2;
season2.setTexture(textures.textureSeasons);
season2.setTextureRect(seasonsRect[1]);
season2.setPosition(0,400);
season2.scale(sf::Vector2f(0.25f, 0.25f));
season2.move(37.5, 30.5);
season2.setColor(sf::Color(200,200,50,80));
seasons[1] = season2;
sf::Sprite season3;
season3.setTexture(textures.textureSeasons);
season3.setTextureRect(seasonsRect[2]);
season3.setPosition(0,400);
season3.scale(sf::Vector2f(0.25f, 0.25f));
season3.move(37.5, 30.5);
season3.setColor(sf::Color(90,90,255,80));
seasons[2] = season3;
sf::Sprite season4;
season4.setTexture(textures.textureSeasons);
season4.setTextureRect(seasonsRect[3]);
season4.setPosition(0,400);
season4.scale(sf::Vector2f(0.25f, 0.25f));
season4.move(37.5, 30.5);
season4.setColor(sf::Color(255,0,0,80));
seasons[3] = season4;
// Initialization of the players
+ cardsDeck.setFonts(&menuFont);
PlayerHud playerHud1(&textures, &gameFont, 32,0);
PlayerHud playerHud2(&textures, &gameFont, 32,1);
PlayerHud playerHud3(&textures, &gameFont, 32,2);
PlayerHud playerHud4(&textures, &gameFont, 32,3);
players[0] = playerHud1;
players[1] = playerHud2;
players[3] = playerHud3;
players[2] = playerHud4;
players[0].setActive(true);
setCurrentNeighbours();
diceResultPlayer = 6;
players[turn].characters[0].diceResult = diceResultPlayer;
roundDice.setColor(turn);
}
void Game::setCurrentNeighbours ()
{
currentNeighbours = players[turn].getNeighbours();
}
void Game::loadAssets()
{
if (!textureFaces.loadFromFile("assets/img/faces.jpg"))
std::exit(1);
if (!textureTiles.loadFromFile("assets/img/zw-tilesets/_MAP.png"))
std::exit(1);
if (!gameFont.loadFromFile("assets/fnt/metal-mania.regular.ttf"))
{
std::exit(1);
}
if (!menuFont.loadFromFile("assets/fnt/metal-macabre.regular.ttf"))
{
std::exit(1);
}
if (!textureBackgroundArt.loadFromFile("assets/img/background_land.png"))
std::exit(1);
if (!musicGame.openFromFile("assets/audio/game.ogg"))
std::exit(1);
if (!musicBackground.openFromFile("assets/audio/wind2.ogg"))
std::exit(1);
if (!musicMenu.openFromFile("assets/audio/menu.ogg"))
std::exit(1);
if (!sfxClickBuffer.loadFromFile("assets/audio/click.ogg"))
std::exit(1);
if (!sfxDoneBuffer.loadFromFile("assets/audio/done.ogg"))
std::exit(1);
if (!textureBackground.loadFromFile("assets/img/background.png"))
std::exit(1);
spriteBackgroundArt.setTexture(textureBackgroundArt);
menuTxt.setFont(menuFont);
menuTxt.setCharacterSize(60);
menuTxt.setString(gameTitle);
int width = menuTxt.getLocalBounds().width;
int height = menuTxt.getLocalBounds().height;
menuTxt.setPosition(400-(width/2),300-(height/2)-150);
menuTxt.setColor(sf::Color(255, 255, 255, 85));
+ cardsDeck.setFonts(&gameFont);
}
void Game::showMenu()
{
musicBackground.play();
musicBackground.setLoop(true);
menuBackground.setTexture(textures.textureMenu);
musicBackground.setVolume(7);
musicMenu.play();
musicMenu.setLoop(true);
currentState = state_menu;
}
void Game::hideMenu()
{
musicMenu.stop();
}
void Game::showGameBoard()
{
// musicGame.setVolume(20);
musicGame.play();
musicGame.setLoop(true);
sfx.playLetsBegin();
std::cout << "lets begin" << std::endl;
currentState = state_lets_begin;
}
void Game::endGame()
{
currentState = state_end_game;
musicBackground.stop();
}
void Game::handleLeftClick(sf::Vector2f pos,
sf::Vector2f posGui, sf::Vector2f posFull, int mousePos) {
if (currentState==state_game)
{
std::array<int,2> movements = players[turn].getMovements(diceResultPlayer);
if ((mousePos==movements[0]) || (mousePos==movements[1]))
{
players[turn].setFigurePos(mousePos);
if (boardDiamonds.ifFieldIsEmpty(mousePos)==false)
{
sfx.playCollect();
if (boardDiamonds.getNumberForField(mousePos)==4)
{
players[turn].cash += 1;
} else if ((boardDiamonds.getNumberForField(mousePos)!=turn)
&& (boardDiamonds.getNumberForField(mousePos)<4))
{
commandManager.removeDiamond(boardDiamonds.getNumberForField(mousePos));
std::cout << "REMOVE DIAMOND BITCH" << std::endl;
}
std::cout << "cash " << players[turn].cash << " " << " for " << turn << " " << boardDiamonds.getNumberForField(mousePos) << " result" << std::endl;
// After this no more visible
boardDiamonds.collectField(mousePos);
}
int *possibleExit = std::find(std::begin(efc::possibleExits),
std::end(efc::possibleExits), mousePos);
if (possibleExit != efc::possibleExits+4) {
// std::cerr << "Found hahahah" << mousePos << std::endl;
players[turn].done=true;
numberFinishedPlayers += 1;
if (numberFinishedPlayers > 3)
endGame();
} else {
// std::cerr << "Not found" << std::endl;
}
nextPlayer();
}
// std::string resultCommand = players[turn].getElem(posGui);
// command(resultCommand);
}
else if (currentState==state_roll_dice)
{
sf::IntRect diceRect(roundDice.spriteDice.getGlobalBounds());
if (diceRect.intersects(sf::IntRect(posFull.x, posFull.y, 1, 1)))
{
diceResultPlayer = roundDice.throwDiceSix();
players[turn].characters[0].diceResult=diceResultPlayer;
currentState=state_game;
}
}
if (currentState==state_menu)
{
downTimeCounter = 0;
// std::cout << " AA " <<downTimeCounter << std::endl;
hideMenu();
showGameBoard();
}
if (currentState==state_gui_end_round)
{
std::string resultCommand = guiRoundDice.getElem(pos);
command(resultCommand);
}
}
void Game::hideGameBoard()
{
musicGame.play();
}
Game::Game():
screenSize(efc::initScreenX,efc::initScreenY),
window(sf::VideoMode(efc::initScreenX, efc::initScreenY), "Deerportal - game about how human can be upgraded to the Deer"),
viewFull(sf::FloatRect(00, 00, screenSize.x, screenSize.y)),
viewGui(sf::FloatRect(00, 00, screenSize.x, screenSize.y)),
viewTiles(sf::FloatRect(0, 0, 1360, 768)),
selector(efc::TILE_SIZE),
guiSelectBuilding(&textures),
character(&textures, 3),
turn(0),
gameTitle("pagan board"),
roundDice(players),
roundNumber(1),
guiRoundDice(&textures),
boardDiamonds(&textures),
commandManager(*this),
- cardsDeck(&textures)
+ cardsDeck(&textures, &menuFont)
{
numberFinishedPlayers = 0;
sf::Clock frameClock;
guiRoundDice.active = true;
showPlayerBoardElems = false;
window.setVerticalSyncEnabled(true);
std::srand (time(NULL));
loadAssets();
initBoard();
showMenu();
// run the main loop
while (window.isOpen())
{
sf::Time frameTime = frameClock.restart();
std::string resultCommand = "";
// handle events
sf::Event event;
while (window.pollEvent(event))
{
sf::Vector2i localPositionTmp = sf::Mouse::getPosition(window);
sf::Vector2f localPosition = window.mapPixelToCoords(localPositionTmp,viewTiles);
sf::Vector2f localPositionGui = window.mapPixelToCoords(localPositionTmp,viewGui);
sf::Vector2f localPositionFull = window.mapPixelToCoords(localPositionTmp,viewFull);
int mousePosX = (int)localPosition.x / efc::TILE_SIZE;
int mousePosY = (int)localPosition.y / efc::TILE_SIZE;
int mousePos = efc::transCords(sf::Vector2i(mousePosX, mousePosY));
if(event.type == sf::Event::Closed)
window.close();
if (currentState==state_gui_elem)
{
resultCommand = guiSelectBuilding.getElem(localPositionFull);
showPlayerBoardElems = false;
if (resultCommand.find("elem_")==0)
command(resultCommand);
else
command("hide_gui_elem_description");
}
// Showing mouse hover
if (currentState==state_game)
{
if ((localPosition.x>efc::TILE_SIZE*efc::BOARD_SIZE) || (localPosition.x<0) || (localPosition.y>efc::TILE_SIZE*efc::BOARD_SIZE) || (localPosition.y<0))
{
showPlayerBoardElems = false;
} else {
showPlayerBoardElems = true;
}
}
if ((localPosition.x>=0) && (localPosition.y>=0) && (localPosition.x<=efc::BOARD_SIZE*efc::TILE_SIZE) && (localPosition.y<=efc::BOARD_SIZE*efc::TILE_SIZE))
{
selector.setPosition((int) (localPosition.x / efc::TILE_SIZE)*efc::TILE_SIZE, ((int) localPosition.y / efc::TILE_SIZE)*efc::TILE_SIZE);
}
/*!
* Handling mouse click
*/
if (event.type == sf::Event::MouseButtonReleased)
{
if (event.mouseButton.button == sf::Mouse::Left)
handleLeftClick(localPosition, localPositionGui,
localPositionFull, mousePos);
}
}
update(frameTime);
render();
}
}
void Game::update(sf::Time frameTime) {
if (currentState==state_game)
{
std::array<int,2> currentMovements = players[turn].getMovements(diceResultPlayer);
if (currentMovements[0]>-1)
{
prevRotateElem.spriteRotate.setPosition(players[turn].characters[0].leftChar.getPosition());
prevRotateElem.spriteRotate.move(4,16);
prevRotateElem.update(frameTime);
prevRotateElem.setColor(turn);
}
if (currentMovements[1]>-1)
{
nextRotateElem.spriteRotate.setPosition(players[turn].characters[0].rightChar.getPosition());
nextRotateElem.spriteRotate.move(4,16);
nextRotateElem.update(frameTime);
nextRotateElem.setColor(turn);
}
}
for (int i=0;i<4;i++)
{
players[i].play();
}
for (int i=0;i<4;i++)
{
players[i].update(frameTime, busyTiles);
}
if (currentState==state_lets_begin)
{
downTimeCounter += frameTime.asSeconds();
spriteLestBegin.setColor(sf::Color(255,255,255,255-(downTimeCounter*35)));
if (downTimeCounter>6)
{
currentState = state_roll_dice;
}
}
}
void Game::nextRound() {
turn = 0;
std::string result = roundDice.drawRound();
roundNumber += 1;
month++;
if (month==13)
month=1;
if (month%4==0)
currentSeason++;
if (currentSeason>3)
currentSeason=0;
if (players[turn].done==true)
nextPlayer();
}
void Game::nextPlayer(){
if (players[turn].frozenLeft>0)
{
players[turn].frozenLeft -= 1;
nextPlayer();
}
if (numberFinishedPlayers==4)
{
std::cout << "Everybody Finished!!!" << std::endl;
endGame();
}
if (turn<4)
players[turn].updatePlayer();
else
nextRound();
turn++;
if ((players[turn].done==true) && (turn<4))
{
std::cout << "Player " << turn << " is done" << std::endl;
nextPlayer();
}
if ((turn==4) || (turn>4))
{
nextRound();
}
selector.changeColor(turn);
for (int i=0;i<4;i++)
{
if (i==turn)
{
players[i].setActive(true);
currentNeighbours = players[i].getNeighbours();
}
else
players[i].setActive(false);
}
sfxClick.play();
diceResultPlayer = 6;
roundDice.setDiceTexture(diceResultPlayer);
players[turn].characters[0].diceResult = diceResultPlayer;
groupHud.setRoundName(roundNumber);
groupHud.setSeason(currentSeason);
groupHud.setMonthName(month%4);
currentState = state_roll_dice;
roundDice.setColor(turn);
}
void Game::drawPlayersGui(){
for (int i=0;i<4;i++)
{
window.draw(players[i]);
}
}
void Game::drawSquares() {
if (showPlayerBoardElems)
{
window.draw(selector);
}
}
void Game::drawBaseGame()
{
window.setView(viewTiles);
// window.draw(map);
for (int i=0;i<4;i++)
{
window.draw(players[i].elems);
}
drawSquares();
window.setView(viewGui);
window.setView(viewTiles);
}
void Game::drawCharacters(){
window.setView(viewTiles); // Yeah Katia's inspiration
window.draw(gameBackground);
window.setView(viewFull);
window.draw(spriteBackgroundArt);
window.draw(cardsDeck);
window.draw(roundDice.spriteDice);
window.setView(viewTiles);
drawSquares();
if (currentState==state_game)
{
std::array<int,2> currentMovements = players[turn].characters[0].getMovements(diceResultPlayer);
if (currentMovements[1]>-1)
window.draw(nextRotateElem);
if (currentMovements[0]>-1)
window.draw(prevRotateElem);
}
for (int i=0;i<4;i++)
{
for (auto&& j: players[i].characters)
{
if (currentState==state_game)
j.drawMovements = true;
else
j.drawMovements = false;
window.draw(j);
}
}
}
void Game::render()
{
window.clear();
if (currentState==state_game)
{
window.setView(viewFull);
window.draw(spriteBackgroundDark);
window.setView(viewTiles);
drawBaseGame();
drawCharacters();
window.draw(boardDiamonds);
window.setView(viewFull);
drawPlayersGui();
window.setView(viewFull);
window.draw(groupHud);
} else if (currentState==state_roll_dice) {
window.setView(viewFull);
window.draw(spriteBackgroundDark);
window.setView(viewTiles);
drawBaseGame();
drawCharacters();
window.draw(boardDiamonds);
window.setView(viewFull);
drawPlayersGui();
window.setView(viewFull);
window.draw(groupHud);
} else if (currentState==state_gui_elem) {
window.setView(viewFull);
window.draw(spriteBackgroundDark);
drawBaseGame();
drawCharacters();
window.draw(guiSelectBuilding);
window.setView(viewFull);
window.draw(groupHud);
} else if (currentState==state_menu) {
window.draw(menuTxt);
} else if (currentState==state_lets_begin) {
window.setView(viewFull);
window.draw(spriteBackgroundDark);
window.setView(viewTiles);
drawBaseGame();
drawCharacters();
window.draw(boardDiamonds);
window.setView(viewFull);
drawPlayersGui();
window.draw(spriteLestBegin);
} else if (currentState==state_gui_end_round){
window.setView(viewFull);
window.draw(spriteBackgroundDark);
drawBaseGame();
window.draw(guiRoundDice);
window.setView(viewFull);
window.draw(groupHud);
}
window.display();
}
void Game::command(std::string command){
if (command=="close_gui")
{
guiSelectBuilding.active = false;
currentState=state_game;
sfxClick.play();
}
if (command=="hide_gui_elem_description")
{
if (currentState==state_gui_elem) {
guiSelectBuilding.descriptionActive = false;
}
}
if (command.find("end_of_round")==0)
{
std::string subResult = command.substr(13);
guiRoundDice.active = true;
guiRoundDice.setTitle(subResult);
currentState = state_gui_end_round;
}
if (command=="end_turn")
nextPlayer();
}
sf::Vector2f Game::getMousePos(){
sf::Vector2i mousePosTmp(sf::Mouse::getPosition(window));
sf::Vector2f mousePosition(window.mapPixelToCoords(mousePosTmp,viewTiles));
return mousePosition;
}
}
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R82 deerportal
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