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animation.h
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animation.h
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////////////////////////////////////////////////////////////
//
// Copyright (C) 2014 Maximilian Wagenbach (aka. Foaly) (foaly.f@web.de)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
// This file has been created using Maximilian Wagenbach (aka. Foaly) sources
// further modificated. Thank you Foaly.
#ifndef ANIMATION_INCLUDE
#define ANIMATION_INCLUDE
#include
<vector>
#include
<SFML/Graphics/Rect.hpp>
#include
<SFML/Graphics/Texture.hpp>
class
Animation
{
public
:
Animation
();
void
addFrame
(
sf
::
IntRect
rect
);
void
setSpriteSheet
(
const
sf
::
Texture
&
texture
);
const
sf
::
Texture
*
getSpriteSheet
()
const
;
std
::
size_t
getSize
()
const
;
const
sf
::
IntRect
&
getFrame
(
std
::
size_t
n
)
const
;
private
:
std
::
vector
<
sf
::
IntRect
>
m_frames
;
const
sf
::
Texture
*
m_texture
;
};
#endif
// ANIMATION_INCLUDE
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