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animation.h
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animation.h

////////////////////////////////////////////////////////////
//
// Copyright (C) 2014 Maximilian Wagenbach (aka. Foaly) (foaly.f@web.de)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
// This file has been created using Maximilian Wagenbach (aka. Foaly) sources
// further modificated. Thank you Foaly.
#ifndef ANIMATION_INCLUDE
#define ANIMATION_INCLUDE
#include <vector>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Texture.hpp>
class Animation
{
public:
Animation();
void addFrame(sf::IntRect rect);
void setSpriteSheet(const sf::Texture& texture);
const sf::Texture* getSpriteSheet() const;
std::size_t getSize() const;
const sf::IntRect& getFrame(std::size_t n) const;
private:
std::vector<sf::IntRect> m_frames;
const sf::Texture* m_texture;
};
#endif // ANIMATION_INCLUDE

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