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playerhud.cpp
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playerhud.cpp
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#include
"playerhud.h"
#include
"textureholder.h"
#include
"boardelem.h"
std
::
set
<
int
>
PlayerHud
::
getTerrainSet
(){
std
::
set
<
int
>
terrain
;
for
(
int
i
:
efc
::
terrainArray
)
{
terrain
.
insert
(
i
);
}
return
terrain
;
}
std
::
set
<
int
>
PlayerHud
::
getBusy
(){
std
::
set
<
int
>
busyTiles
;
for
(
std
::
pair
<
int
,
efc
::
BoardElem
>
i
:
elems
.
items_map
)
{
busyTiles
.
insert
(
i
.
first
);
}
return
busyTiles
;
}
std
::
set
<
int
>
PlayerHud
::
getNeighbours
(){
std
::
set
<
int
>
neighbours
;
for
(
std
::
pair
<
int
,
efc
::
BoardElem
>
i
:
elems
.
items_map
)
{
std
::
set
<
int
>
terrain
=
getTerrainSet
();
std
::
set
<
int
>
neighboursVector
(
efc
::
getNeighbours
(
i
.
second
.
pos
));
for
(
int
j
:
neighboursVector
)
{
if
((
elems
.
items_map
.
count
(
j
)
==
0
)
&&
(
terrain
.
count
(
j
)
==
0
))
{
// std::cout << j << " " << terrain.count(j) << std::endl;
neighbours
.
insert
(
j
);
}
}
}
// // Fill in s1 and s2 with values
// std::set<int> result;
// std::set_difference(neighbours.begin(), neighbours.end(), terrain.begin(), terrain.end(),
// std::inserter(result, result.end()));
// for (int i: result)
// {
// std::cout << i << std::endl;
// }
return
neighbours
;
}
void
PlayerHud
::
updateTxt
(){
txtCash
.
setString
(
std
::
to_string
(
cash
));
// txtFood.setString( "Food: " + std::to_string(food));
// txtEnergy.setString("Enrg: " + std::to_string(energy));
// txtFaith.setString( "Gods: " + std::to_string(faith));
}
void
PlayerHud
::
updatePlayer
(){
updateTxt
();
}
PlayerHud
::
PlayerHud
()
:
frozenLeft
(
0
)
{
pos
=
0
;
cash
=
0
;
energy
=
0
;
food
=
0
;
faith
=
0
;
active
=
false
;
done
=
false
;
tileSize
=
0
;
textures
=
nullptr
;
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::pos' is not initialized in the constructor.
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::cash' is not initialized in the constructor.
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::energy' is not initialized in the constructor.
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::food' is not initialized in the constructor.
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::faith' is not initialized in the constructor.
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::active' is not initialized in the constructor.
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::done' is not initialized in the constructor.
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::faceSize' is not initialized in the constructor.
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::tileSize' is not initialized in the constructor.
// unchanged playerhud.cpp 72 warning uninitMemberVar false Member variable 'PlayerHud::textures' is not initialized in the constructor.
}
void
PlayerHud
::
setActive
(
bool
newState
){
active
=
newState
;
elems
.
active
=
newState
;
for
(
auto
&&
i
:
characters
)
{
i
.
active
=
newState
;
}
}
PlayerHud
::
PlayerHud
(
TextureHolder
*
textures
,
sf
::
Font
*
gameFont
,
int
pos
)
{
frozenLeft
=
0
;
done
=
false
;
active
=
false
;
this
->
textures
=
textures
;
// Character character(this->textures, pos);
characters
.
push_back
(
Character
(
this
->
textures
,
pos
));
// efc::BoardElem startElem(textures, efc::startPlayers[pos],444);
// startElem.setColor(efc::playersColors[pos]);
// elems.items.push_back(startElem);
// elems.items_map.insert({efc::startPlayers[pos], startElem});
// this->faceSize = faceSize;
// spriteFace.setTexture(textures->textureFaces);
this
->
pos
=
pos
;
// symbol.setTexture(this->textures->textureSymbols);
// sf::IntRect symbolsRect[4] = {sf::IntRect(0,0,255,255), sf::IntRect(256,0,512,255), sf::IntRect(0,255, 255, 512), sf::IntRect(255,255,512, 512)};
// symbol.setTextureRect(symbolsRect[pos]);
// symbol.setScale(sf::Vector2f(0.2f, 0.20f));
// symbol.setColor(sf::Color(25, 25, 25, 105));
// symbol.setPosition(60, (pos*100)+40);
food
=
0
;
cash
=
0
;
energy
=
0
;
faith
=
0
;
txtCash
.
setFont
(
*
gameFont
);
txtCash
.
setCharacterSize
(
20
);
txtFood
.
setFont
(
*
gameFont
);
txtEnergy
.
setFont
(
*
gameFont
);
txtFaith
.
setFont
(
*
gameFont
);
txtNextRound
.
setFont
(
*
gameFont
);
txtNextRound
.
setString
(
"End Turn"
);
txtNextRound
.
setCharacterSize
(
12
);
txtNextRound
.
setPosition
(
40
,(
pos
*
100
)
+
10
);
int
posX1
=
82
;
int
posX2
=
962
;
int
posY1
=
22
;
int
posY2
=
720
;
std
::
array
<
std
::
array
<
int
,
2
>
,
4
>
textPos
=
{
{
{{
posX1
,
posY1
}},
{
posX2
,
posY1
},
{{
posX1
,
posY2
}},
{
posX2
,
posY2
}
}
};
txtCash
.
setPosition
(
textPos
[
pos
][
0
],
textPos
[
pos
][
1
]
);
buttons
.
insert
({
"end_turn"
,
rectangle
});
}
std
::
string
PlayerHud
::
getElem
(
sf
::
Vector2f
mousePosition
)
{
std
::
string
result
=
""
;
sf
::
Vector2f
hoverPos
=
getPosition
();
for
(
std
::
pair
<
std
::
string
,
sf
::
RectangleShape
>
i
:
buttons
)
{
sf
::
FloatRect
spriteBounds
=
i
.
second
.
getLocalBounds
();
sf
::
FloatRect
closeRect
;
closeRect
.
left
=
i
.
second
.
getPosition
().
x
;
closeRect
.
top
=
i
.
second
.
getPosition
().
y
;
closeRect
.
width
=
spriteBounds
.
width
;
closeRect
.
height
=
spriteBounds
.
height
;
if
(
closeRect
.
contains
(
mousePosition
.
x
-
hoverPos
.
x
,
mousePosition
.
y
-
hoverPos
.
y
))
{
return
i
.
first
;
}
}
return
result
;
}
void
PlayerHud
::
draw
(
sf
::
RenderTarget
&
target
,
sf
::
RenderStates
states
)
const
{
states
.
transform
*=
getTransform
();
target
.
draw
(
txtCash
,
states
);
}
void
PlayerHud
::
play
()
{
for
(
auto
&&
i
:
characters
)
{
i
.
play
();
}
}
void
PlayerHud
::
update
(
sf
::
Time
deltaTime
)
{
updateTxt
();
if
(
frozenLeft
==
0
)
{
for
(
auto
&&
i
:
characters
)
{
sf
::
Vector2f
movement
(
0.f
,
0.f
);
if
(
i
.
currentAnimationIndex
==
efc
::
DIR_LEFT
)
movement
=
sf
::
Vector2f
(
-10.f
,
0.f
);
else
if
(
i
.
currentAnimationIndex
==
efc
::
DIR_RIGHT
)
movement
=
sf
::
Vector2f
(
10.f
,
0.f
);
else
if
(
i
.
currentAnimationIndex
==
efc
::
DIR_UP
)
movement
=
sf
::
Vector2f
(
0.f
,
-10.f
);
else
if
(
i
.
currentAnimationIndex
==
efc
::
DIR_DOWN
)
movement
=
sf
::
Vector2f
(
0.f
,
10.f
);
i
.
update
(
deltaTime
);
}
}
else
{
characters
[
0
].
currentAnimationIndex
=
efc
::
DIR_DOWN
;
}
}
std
::
array
<
int
,
2
>
PlayerHud
::
getMovements
(
int
diceResult
)
{
return
characters
[
0
].
getMovements
(
diceResult
);
}
void
PlayerHud
::
setFigurePos
(
int
pos
)
{
characters
[
0
].
setBoardPosition
(
pos
);
}
void
PlayerHud
::
restartPlayer
(){
food
=
0
;
cash
=
0
;
energy
=
0
;
faith
=
0
;
}
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Expires
Sat, Aug 15, 9:41 PM (1 d, 12 h)
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Storage Handle
77324
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playerhud.cpp (7 KB)
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