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guiwindow.h
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guiwindow.h
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#ifndef GUIWINDOW_H
#define GUIWINDOW_H
#include
<iostream>
#include
"hover.h"
#include
"textureholder.h"
class
GuiWindow
:
public
Hover
{
public
:
explicit
GuiWindow
(
TextureHolder
*
textures
);
GuiWindow
();
// void setTextureHolder(TextureHolder *textures);
virtual
void
draw
(
sf
::
RenderTarget
&
target
,
sf
::
RenderStates
states
)
const
;
void
init
();
virtual
std
::
string
getElem
(
sf
::
Vector2f
mousePosition
);
sf
::
Font
guiElemFont
;
std
::
string
title
;
std
::
string
description
;
sf
::
Text
guiTitleTxt
;
// sf::Texture* textureGui;
sf
::
Sprite
bgdDark
;
void
setTitle
(
std
::
string
newTitle
);
sf
::
Sprite
spriteClose
;
private
:
};
#endif
// GUIWINDOW_H
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guiwindow.h (695 B)
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