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GUIObject.h
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GUIObject.h
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/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef GUIOBJECT_H
#define GUIOBJECT_H
#include
"Globals.h"
#include
"Functions.h"
#include
"FileManager.h"
#include
<string>
#include
<vector>
#include
<list>
const
int
GUIObjectNone
=
0
;
const
int
GUIObjectLabel
=
1
;
const
int
GUIObjectButton
=
2
;
const
int
GUIObjectCheckBox
=
3
;
//const int GUIObjectOptionButton=4;
const
int
GUIObjectTextBox
=
5
;
const
int
GUIObjectFrame
=
6
;
const
int
GUIEventClick
=
0
;
const
int
GUIEventChange
=
1
;
class
GUIObject
;
class
GUIEventCallback
{
public
:
virtual
void
GUIEventCallback_OnEvent
(
std
::
string
Name
,
GUIObject
*
obj
,
int
nEventType
)
=
0
;
};
class
GUIObject
{
public
:
int
Left
,
Top
,
Width
,
Height
;
int
Type
;
int
Value
;
std
::
string
Name
,
Caption
;
bool
Enabled
,
Visible
;
std
::
vector
<
GUIObject
*>
ChildControls
;
GUIEventCallback
*
EventCallback
;
protected
:
int
State
;
SDL_Surface
*
bmGUI
;
public
:
GUIObject
(
int
Left
=
0
,
int
Top
=
0
,
int
Width
=
0
,
int
Height
=
0
,
int
Type
=
0
,
const
char
*
Caption
=
NULL
,
int
Value
=
0
,
bool
Enabled
=
true
,
bool
Visible
=
true
)
:
Left
(
Left
),
Top
(
Top
),
Width
(
Width
),
Height
(
Height
),
Type
(
Type
),
Value
(
Value
),
Enabled
(
Enabled
),
Visible
(
Visible
),
EventCallback
(
NULL
),
State
(
0
)
{
if
(
Caption
)
GUIObject
::
Caption
=
Caption
;
bmGUI
=
loadImage
(
getDataPath
()
+
"gfx/gui.png"
);
}
virtual
~
GUIObject
();
virtual
bool
handle_events
(
int
x
=
0
,
int
y
=
0
,
bool
enabled
=
true
,
bool
visible
=
true
,
bool
processed
=
false
);
virtual
void
render
(
int
x
=
0
,
int
y
=
0
);
};
void
GUIObjectHandleEvents
();
struct
GUIEvent
{
GUIEventCallback
*
EventCallback
;
std
::
string
Name
;
GUIObject
*
obj
;
int
nEventType
;
};
extern
std
::
list
<
GUIEvent
>
GUIEventQueue
;
#endif
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