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tearing.c
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tearing.c
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//========================================================================
// Vsync enabling test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test renders a high contrast, horizontally moving bar, allowing for
// visual verification of whether the set swap interval is indeed obeyed
//
//========================================================================
#include
<GLFW/glfw3.h>
#include
<stdio.h>
#include
<stdlib.h>
#include
<math.h>
static
int
swap_interval
;
static
double
frame_rate
;
static
void
update_window_title
(
GLFWwindow
*
window
)
{
char
title
[
256
];
sprintf
(
title
,
"Tearing detector (interval %i, %0.1f Hz)"
,
swap_interval
,
frame_rate
);
glfwSetWindowTitle
(
window
,
title
);
}
static
void
set_swap_interval
(
GLFWwindow
*
window
,
int
interval
)
{
swap_interval
=
interval
;
glfwSwapInterval
(
swap_interval
);
update_window_title
(
window
);
}
static
void
error_callback
(
int
error
,
const
char
*
description
)
{
fprintf
(
stderr
,
"Error: %s
\n
"
,
description
);
}
static
void
framebuffer_size_callback
(
GLFWwindow
*
window
,
int
width
,
int
height
)
{
glViewport
(
0
,
0
,
width
,
height
);
}
static
void
key_callback
(
GLFWwindow
*
window
,
int
key
,
int
scancode
,
int
action
,
int
mods
)
{
if
(
key
==
GLFW_KEY_SPACE
&&
action
==
GLFW_PRESS
)
set_swap_interval
(
window
,
1
-
swap_interval
);
}
int
main
(
void
)
{
float
position
;
unsigned
long
frame_count
=
0
;
double
last_time
,
current_time
;
GLFWwindow
*
window
;
glfwSetErrorCallback
(
error_callback
);
if
(
!
glfwInit
())
exit
(
EXIT_FAILURE
);
window
=
glfwCreateWindow
(
640
,
480
,
""
,
NULL
,
NULL
);
if
(
!
window
)
{
glfwTerminate
();
exit
(
EXIT_FAILURE
);
}
glfwMakeContextCurrent
(
window
);
set_swap_interval
(
window
,
0
);
last_time
=
glfwGetTime
();
frame_rate
=
0.0
;
glfwSetFramebufferSizeCallback
(
window
,
framebuffer_size_callback
);
glfwSetKeyCallback
(
window
,
key_callback
);
glMatrixMode
(
GL_PROJECTION
);
glOrtho
(
-1.f
,
1.f
,
-1.f
,
1.f
,
1.f
,
-1.f
);
glMatrixMode
(
GL_MODELVIEW
);
while
(
!
glfwWindowShouldClose
(
window
))
{
glClear
(
GL_COLOR_BUFFER_BIT
);
position
=
cosf
((
float
)
glfwGetTime
()
*
4.f
)
*
0.75f
;
glRectf
(
position
-
0.25f
,
-1.f
,
position
+
0.25f
,
1.f
);
glfwSwapBuffers
(
window
);
glfwPollEvents
();
frame_count
++
;
current_time
=
glfwGetTime
();
if
(
current_time
-
last_time
>
1.0
)
{
frame_rate
=
frame_count
/
(
current_time
-
last_time
);
frame_count
=
0
;
last_time
=
current_time
;
update_window_title
(
window
);
}
}
glfwTerminate
();
exit
(
EXIT_SUCCESS
);
}
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