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Shadow.h

/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef SHADOW_H
#define SHADOW_H
#include "Player.h"
//The shadow class, it extends the player class since their almost the same.
class Shadow : public Player{
protected:
//Boolean if the shadow is called by the player.
//If so the shadow will copy the moves the player made.
bool called;
friend class Player;
public:
//Constructor, it sets a few variables and calls the Player's constructor.
//objParent: Pointer to the game instance.
Shadow(Game* objParent);
//Method that's called before the move function.
//It's used to let the shadow do his logic, moving and jumping.
void moveLogic();
//Method used to notify the shadow that he is called.
//He then must copy the moves that are given to him.
void meCall();
//Method used to reset the state.
virtual void stateReset();
//Method used to load the state.
virtual void loadState();
};
#endif

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