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GameData.cpp
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788 B
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GameData.cpp
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//
// Created by Ido Mozes on 07/07/2019.
//
#include
"GameData.h"
GameData
::~
GameData
()
{
for
(
auto
&
item
:
assets
)
{
SDL_FreeSurface
(
item
.
second
);
}
for
(
auto
&
item
:
assetsCache
)
{
SDL_DestroyTexture
(
item
.
second
);
}
SDL_DestroyWindow
(
window
);
SDL_DestroyRenderer
(
renderer
);
for
(
int
i
=
0
;
i
<
FONTS_LENGTH
;
++
i
)
{
FC_FreeFont
(
fonts
[
i
]);
}
}
std
::
tuple
<
SDL_Texture
*
,
SDL_Surface
*>
GameData
::
getTexture
(
const
std
::
string
&
name
)
{
SDL_Surface
*
surface
=
assets
[
name
];
if
(
auto
texture
=
assetsCache
[
name
])
return
std
::
make_tuple
(
texture
,
surface
);
SDL_Texture
*
newTexture
=
SDL_CreateTextureFromSurface
(
renderer
,
surface
);
assetsCache
[
name
]
=
newTexture
;
return
std
::
make_tuple
(
newTexture
,
surface
);
}
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Mime Type
text/x-c
Expires
Sat, Nov 14, 5:21 PM (11 h, 55 m)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
134162
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GameData.cpp (788 B)
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