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/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef TIMER_H
#define TIMER_H
//Timer class used to keep the framerate constant.
class Timer{
private:
//Integer containing the number of ticks when the Timer started.
int ticks;
public:
//Timer contruction
//Just initialize ticks
Timer():ticks(0){}
//This will start the timer.
//What it does is set ticks(the starttime) to SDL_GetTicks().
void start();
//This will return the number of ticks that have passed.
//Returns: The number of ticks since the start of the timer.
int getTicks();
};
#endif

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