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F620538
TODO
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TODO
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Characters:
+ Surba
Misi
Kinga
Dia
Judy
Siska
Others:
Block after hit
Doodads / projectiles.
Color depth independent RlePack.draw()
No hitting falling opponent.
Polish character graphics.
Single-player mode.
SPLITTING (done):
bin
data
characters-1: Macy, Boxer, Cumi, Grizzly, Bence, UPi [6]
characters-2: Descant, Ulmar, Sirpi, Ambrus, Dani [5]
characters-sch: Agent, Tejszin, Jacint, Mrsmith, Jozsi, Sleepy [6]
NETWORK:
x HANGEFFEKTEK
Preserve MSGS between games.
Find local server.
X Credits for Purple Motion!!
X Write to music authors
Proofread Translate and FighterStats.
X Version string display on the intro screen.
Clean up the garbage in stdout.
Sound events throught network -> review this.
Better chat font, greater left margin
Synch backgrounds in the network game
Music addon (playlist)
More parallax backgrounds
Return to MortalNet after network game disconnects
Fix CTextArea last character bug
Scrolling CReadLine
Improve network lag
X "you need to have port X open to challenge".
Options available in the MortalNet menu
SOUND EFFECTS
menu start: crashhh.voc
menu ends: shades_rollup.voc
menu item selection: strange_quack.voc
menu item invoked: strange_button.voc
menu submenu ends: pop.voc
menu item value changes: ding.voc
game over countdown: alarm.voc
game over splat!: splat2.voc
new game: car_start.voc
game hurryup: aroooga.voc
game hurryup ends: machine_start.voc
player selected: magic.voc
player selection changed: strange_quack.voc
network message: pop.wav (not same as pop.voc!)
falling player hits the ground: splat.wav
jumping player lands: thump.wav
attack misses: woosh.wav
player is KO'd: bowling.voc
attack is blocked: thump.wav
uppercut hits: evil_laughter.voc
groin kick hits: woman_scream.voc
other attack hits: thump3.voc
combo: ba_gooock.voc
jump: slip4.voc
Jacint's intro: moo2.voc
max combo reached: crashhh.voc
File Metadata
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Mime Type
text/plain
Expires
Sat, Nov 14, 6:08 PM (15 h, 35 m)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
134321
Default Alt Text
TODO (1 KB)
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R76 OpenMortal
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Event Timeline