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EventSystem.h
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EventSystem.h
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//
// Created by Ido Mozes on 08/07/2019.
//
#ifndef SDL_GAME_EVENTSYSTEM_H
#define SDL_GAME_EVENTSYSTEM_H
#include
<iostream>
#include
"../System.h"
#include
"../systems/RenderSystem.h"
class
EventSystem
:
public
System
{
public
:
void
update
(
Entities
*
layers
,
GameData
&
gameData
)
override
;
};
#endif
//SDL_GAME_EVENTSYSTEM_H
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EventSystem.h (336 B)
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