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Items.h
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#ifndef ITEMS_H
#define ITEMS_H
#include
"Constants.h"
const
int
SPECIAL_SHOT_SLOTS_STANDARD
=
2
;
const
int
SPECIAL_SHOT_SLOTS_ADVANCED
=
2
;
const
int
SPECIAL_SHOT_SLOTS
=
1
+
SPECIAL_SHOT_SLOTS_STANDARD
+
SPECIAL_SHOT_SLOTS_ADVANCED
;
/** Rarity enum
* Rarity of the equipment.
*/
enum
enumRarity
{
RarityCommon
,
/**< Common */
RarityUncommon
,
/**< Uncommon */
RarityRare
,
/**< Rare */
RarityVeryRare
,
/**< Very rare */
};
/** Familiar enum
* Familiars.
*/
enum
enumFamiliar
{
FamiliarNone
=
-1
,
/**< No familiar */
FamiliarFairy
,
/**< Standard Fairy */
FamiliarFairyTarget
,
/**< Target Fairy */
FamiliarFairyFire
,
/**< Fire Fairy */
FamiliarFairyIce
,
/**< Ice Fairy */
FamiliarFairyPoison
,
/**< Poison Fairy */
FamiliarFairyStone
,
/**< Stone Fairy */
};
// spells
enum
enumCastSpell
{
SpellTeleport
,
SpellSlimeExplode
,
SpellFireball
,
SpellFreeze
,
SpellEarthquake
,
SpellProtection
,
SpellWeb
,
SpellFlower
,
SpellFairy
,
SpellTime
,
SpellLightning
,
SpellNone
};
const
int
SPELL_MAX
=
SpellNone
;
const
std
::
string
spellLabel
[
SpellNone
]
=
{
"spell_teleport"
,
"spell_slime_explode"
,
"spell_fireball"
,
"spell_freeze"
,
"spell_earthquake"
,
"spell_protection"
,
"spell_web"
,
"spell_flower"
,
"spell_fairy"
,
"spell_time"
,
"spell_lightning"
,
};
const
int
NUMBER_UNIDENTIFIED
=
10
;
/** Item type enum
* All the items and equipments.
*/
enum
enumItemType
{
ItemCopperCoin
,
ItemSilverCoin
,
ItemGoldCoin
,
ItemBossHeart
,
ItemBonusHealth
,
ItemHealthVerySmall
,
ItemHealthSmall
,
ItemHealth
,
ItemHealthVerySmallPoison
,
ItemScrollRevelation
,
// unidentified potions
ItemPotion01
,
ItemPotion02
,
ItemPotion03
,
ItemPotion04
,
ItemPotion05
,
ItemPotion06
,
ItemPotion07
,
ItemPotion08
,
ItemPotion09
,
ItemPotion10
,
// effect
ItemPotionHealth
,
ItemPotionPoison
,
ItemPotionSlow
,
ItemPotionSpeed
,
ItemPotionWeakness
,
ItemPotionStrength
,
ItemPotionOblivion
,
ItemPotionConfusion
,
ItemPotionCure
,
ItemPotionRage
,
ItemMagicianHat
,
// first equip item
ItemLeatherBoots
,
ItemBookDualShots
,
ItemRageAmulet
,
ItemBossKey
,
ItemDisplacementGloves
,
ItemMahoganyStaff
,
ItemFairy
,
ItemLeatherBelt
,
ItemBloodSnake
,
ItemGemIce
,
ItemGemIllusion
,
ItemGemStone
,
ItemGemLightning
,
ItemFairyTarget
,
ItemRingIce
,
ItemRingStone
,
ItemRingLightning
,
ItemRingIllusion
,
ItemBookTripleShots
,
ItemCriticalAdvanced
,
ItemFairyFire
,
ItemFairyIce
,
ItemMagicianRobe
,
ItemGemFire
,
ItemRingFire
,
ItemManualStaff
,
ItemSpellTeleport
,
ItemSpellSlimeExplode
,
ItemSpellFireball
,
ItemSpellFreeze
,
ItemSpellEarthquake
,
ItemSpellProtection
,
ItemManualSlime
,
ItemBookDualShotsQuick
,
ItemBookTripleShotsQuick
,
ItemManualHealth
,
ItemRearShot
,
ItemBookRandomShot
,
ItemSpellWeb
,
ItemBookMagicI
,
ItemBookMagicII
,
ItemSulfur
,
ItemFloorMap
,
ItemAlcohol
,
ItemLuck
,
ItemFairyPowder
,
ItemBookRapidShots
,
ItemGemPoison
,
ItemSpellFlower
,
ItemFairyPoison
,
ItemRingPoison
,
ItemBookPrayerI
,
ItemBookPrayerII
,
ItemPetSlime
,
ItemHatAdvanced
,
ItemRobeAdvanced
,
ItemCritical
,
ItemSpellFairy
,
ItemGlovesAdvanced
,
ItemBootsAdvanced
,
ItemBag
,
ItemBookAlchemy
,
ItemFairyStone
,
ItemMerchant
,
ItemSpellTime
,
ItemSideShots
,
ItemSpellLightning
,
ItemBeltAdvanced
,
ItemRearShotAdvanced
,
ItemAmuletRetaliation
,
NUMBER_ITEMS
};
const
int
FirstEquipItem
=
(
int
)
ItemMagicianHat
;
/*!< Used as an offset when creating items */
/*!
* \brief Item structure
*
* Contains all the data for an item.
*/
struct
itemStuct
{
enumItemType
type
;
/**< The item ID */
std
::
string
name
;
/**< The item name */
std
::
string
description
;
/**< The item description */
int
price
;
/**< The item price (for shops) */
bool
equip
;
/**< True if the item is an equipment */
enumFamiliar
familiar
;
/**< True if the "item" is a familiar */
bool
canBeSold
;
/**< True if the item is can be sold */
bool
canBeFound
;
/**< True if the item is can be found */
bool
generatesStance
;
/**< True if picking the item generates an acquiring stance*/
int
level
;
/**< Minimal level where the item can be found */
enumRarity
rarity
;
/**< Item rarity */
bool
isFloorItem
;
/**< Floor item */
int
requirement
;
/**< Pre-requisite item */
enumShotType
specialShot
;
/**< Special shot */
enumCastSpell
spell
;
/**< Spell */
bool
consumable
;
/**< Consumable (potion / scroll) */
};
/** Array with all the items and data */
const
itemStuct
items
[
NUMBER_ITEMS
]
=
{
{
ItemCopperCoin
,
"item_copper"
,
"item_copper_desc"
,
1
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemSilverCoin
,
"item_silver"
,
"item_silver_desc"
,
5
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemGoldCoin
,
"item_gold"
,
"item_gold_desc"
,
20
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBossHeart
,
"item_titan_heart"
,
"item_titan_heart_desc"
,
250
,
false
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBonusHealth
,
"item_elven_cookie"
,
"item_elven_cookie_desc"
,
250
,
false
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemHealthVerySmall
,
"item_apple"
,
"item_apple_desc"
,
2
,
false
,
FamiliarNone
,
true
,
false
,
false
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemHealthSmall
,
"item_bread"
,
"item_bread_desc"
,
4
,
false
,
FamiliarNone
,
true
,
false
,
false
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemHealthSmall
,
"item_cheese"
,
"item_cheese_desc"
,
8
,
false
,
FamiliarNone
,
true
,
false
,
false
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemHealthVerySmallPoison
,
"item_apple_green"
,
"item_apple_green_desc"
,
2
,
false
,
FamiliarNone
,
true
,
false
,
false
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
// consumables
{
ItemScrollRevelation
,
"item_scroll_revelation"
,
"item_scroll_revelation_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
// potions
{
ItemPotion01
,
"item_potion_01"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotion02
,
"item_potion_02"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotion03
,
"item_potion_03"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotion04
,
"item_potion_04"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotion05
,
"item_potion_05"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotion06
,
"item_potion_06"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotion07
,
"item_potion_07"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotion08
,
"item_potion_08"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotion09
,
"item_potion_09"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotion10
,
"item_potion_10"
,
"item_potion_desc"
,
10
,
false
,
FamiliarNone
,
true
,
true
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
// effect
{
ItemPotionHealth
,
"item_potion_health"
,
"item_potion_health_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotionPoison
,
"item_potion_poison"
,
"item_potion_poison_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotionSlow
,
"item_potion_slow"
,
"item_potion_slow_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotionSpeed
,
"item_potion_speed"
,
"item_potion_speed_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotionWeakness
,
"item_potion_weakness"
,
"item_potion_weakness_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotionStrength
,
"item_potion_strength"
,
"item_potion_strength_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotionOblivion
,
"item_potion_oblivion"
,
"item_potion_oblivion_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotionConfusion
,
"item_potion_confusion"
,
"item_potion_confusion_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotionCure
,
"item_potion_cure"
,
"item_potion_cure_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
{
ItemPotionRage
,
"item_potion_rage"
,
"item_potion_rage_desc"
,
10
,
false
,
FamiliarNone
,
false
,
false
,
false
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
true
},
// EQUIP ITEMS //
{
ItemMagicianHat
,
"item_sorcerer_hat"
,
"item_sorcerer_hat_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemLeatherBoots
,
"item_velvet_boots"
,
"item_velvet_boots_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookDualShots
,
"item_spell_dual"
,
"item_spell_dual_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemRageAmulet
,
"item_rage_amulet"
,
"item_rage_amulet_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
3
,
RarityRare
,
false
,
ItemAmuletRetaliation
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBossKey
,
"item_boss_key"
,
"item_boss_key_desc"
,
10
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
true
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemDisplacementGloves
,
"item_gloves_advanced"
,
"item_gloves_advanced_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemMahoganyStaff
,
"item_staff"
,
"item_staff_desc"
,
25
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemFairy
,
"item_fairy"
,
"item_fairy_desc"
,
20
,
true
,
FamiliarFairy
,
false
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemLeatherBelt
,
"item_leather_belt"
,
"item_leather_belt_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBloodSnake
,
"item_blood_snake"
,
"item_blood_snake_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemGemIce
,
"item_gem_ice"
,
"item_gem_ice_desc"
,
25
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
-1
,
ShotTypeIce
,
SpellNone
,
false
},
{
ItemGemIllusion
,
"item_gem_illusion"
,
"item_gem_illusion_desc"
,
30
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityRare
,
false
,
-1
,
ShotTypeIllusion
,
SpellNone
,
false
},
{
ItemGemStone
,
"item_gem_stone"
,
"item_gem_stone_desc"
,
25
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
-1
,
ShotTypeStone
,
SpellNone
,
false
},
{
ItemGemLightning
,
"item_gem_lightning"
,
"item_gem_lightning_desc"
,
25
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
-1
,
ShotTypeLightning
,
SpellNone
,
false
},
{
ItemFairyTarget
,
"item_fairy_target"
,
"item_fairy_target_desc"
,
40
,
true
,
FamiliarFairyTarget
,
false
,
true
,
true
,
2
,
RarityUncommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemRingIce
,
"item_ring_ice"
,
"item_ring_ice_desc"
,
45
,
true
,
FamiliarNone
,
true
,
true
,
true
,
3
,
RarityUncommon
,
false
,
ItemGemIce
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemRingStone
,
"item_ring_stone"
,
"item_ring_stone_desc"
,
45
,
true
,
FamiliarNone
,
true
,
true
,
true
,
3
,
RarityUncommon
,
false
,
ItemGemStone
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemRingLightning
,
"item_ring_lightning"
,
"item_ring_lightning_desc"
,
45
,
true
,
FamiliarNone
,
true
,
true
,
true
,
3
,
RarityUncommon
,
false
,
ItemGemLightning
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemRingIllusion
,
"item_ring_illusion"
,
"item_ring_illusion_desc"
,
50
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityUncommon
,
false
,
ItemGemIllusion
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookTripleShots
,
"item_spell_triple"
,
"item_spell_triple_desc"
,
50
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityCommon
,
false
,
ItemBookDualShots
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemCriticalAdvanced
,
"item_critical_advanced"
,
"item_critical_advanced_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityUncommon
,
false
,
ItemCritical
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemFairyFire
,
"item_fairy_fire"
,
"item_fairy_fire_desc"
,
30
,
true
,
FamiliarFairyFire
,
false
,
true
,
true
,
2
,
RarityUncommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemFairyIce
,
"item_fairy_ice"
,
"item_fairy_ice_desc"
,
30
,
true
,
FamiliarFairyIce
,
false
,
true
,
true
,
2
,
RarityUncommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemMagicianRobe
,
"item_robe_magician"
,
"item_robe_magician_desc"
,
25
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemGemFire
,
"item_gem_fire"
,
"item_gem_fire_desc"
,
30
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityUncommon
,
false
,
-1
,
ShotTypeFire
,
SpellNone
,
false
},
{
ItemRingFire
,
"item_ring_fire"
,
"item_ring_fire_desc"
,
50
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityUncommon
,
false
,
ItemGemFire
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemManualStaff
,
"item_manual_staff"
,
"item_manual_staff_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemSpellTeleport
,
"item_spell_teleport"
,
"item_spell_teleport_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellTeleport
,
false
},
{
ItemSpellSlimeExplode
,
"item_spell_slime_explode"
,
"item_spell_slime_explode_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellSlimeExplode
,
false
},
{
ItemSpellFireball
,
"item_spell_fireball"
,
"item_spell_fireball_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellFireball
,
false
},
{
ItemSpellFreeze
,
"item_spell_freeze"
,
"item_spell_freeze_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellFreeze
,
false
},
{
ItemSpellEarthquake
,
"item_spell_earthquake"
,
"item_spell_earthquake_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellEarthquake
,
false
},
{
ItemSpellProtection
,
"item_spell_protection"
,
"item_spell_protection_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellProtection
,
false
},
{
ItemManualSlime
,
"item_manual_slime"
,
"item_manual_slime_desc"
,
30
,
true
,
FamiliarNone
,
true
,
true
,
true
,
3
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookDualShotsQuick
,
"item_spell_dual_quick"
,
"item_spell_dual_quick_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookTripleShotsQuick
,
"item_spell_triple_quick"
,
"item_spell_triple_quick_desc"
,
50
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityCommon
,
false
,
ItemBookDualShotsQuick
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemManualHealth
,
"item_manual_health"
,
"item_manual_health_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemRearShot
,
"item_rear_shot"
,
"item_rear_shot_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookRandomShot
,
"item_book_random_shot"
,
"item_book_random_shot_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemSpellWeb
,
"item_spell_web"
,
"item_spell_web_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellWeb
,
false
},
{
ItemBookMagicI
,
"item_book_magic_i"
,
"item_book_magic_i_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookMagicII
,
"item_book_magic_ii"
,
"item_book_magic_ii_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemSulfur
,
"item_sulfur"
,
"item_sulfur_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemFloorMap
,
"item_floor_map"
,
"item_floor_map_desc"
,
10
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
true
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemAlcohol
,
"item_alcohol"
,
"item_alcohol_desc"
,
10
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
true
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemLuck
,
"item_luck"
,
"item_luck_desc"
,
10
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
true
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemFairyPowder
,
"item_fairy_powder"
,
"item_fairy_powder_desc"
,
10
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
true
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookRapidShots
,
"item_rapid_shots"
,
"item_rapid_shots_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemGemPoison
,
"item_gem_poison"
,
"item_gem_poison_desc"
,
30
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityUncommon
,
false
,
-1
,
ShotTypePoison
,
SpellNone
,
false
},
{
ItemSpellFlower
,
"item_spell_flower"
,
"item_spell_flower_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellFlower
,
false
},
{
ItemFairyPoison
,
"item_fairy_poison"
,
"item_fairy_poison_desc"
,
30
,
true
,
FamiliarFairyPoison
,
false
,
true
,
true
,
2
,
RarityUncommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemRingPoison
,
"item_ring_poison"
,
"item_ring_poison_desc"
,
50
,
true
,
FamiliarNone
,
true
,
true
,
true
,
4
,
RarityUncommon
,
false
,
ItemGemPoison
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookPrayerI
,
"item_book_prayer_i"
,
"item_book_prayer_i_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
3
,
RarityVeryRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookPrayerII
,
"item_book_prayer_ii"
,
"item_book_prayer_ii_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
3
,
RarityVeryRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemPetSlime
,
"item_pet_slime"
,
"item_pet_slime_desc"
,
25
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemHatAdvanced
,
"item_hat_advanced"
,
"item_hat_advanced_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
ItemMagicianHat
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemRobeAdvanced
,
"item_robe_advanced"
,
"item_robe_advanced_desc"
,
40
,
true
,
FamiliarNone
,
true
,
true
,
true
,
3
,
RarityUncommon
,
false
,
ItemMagicianRobe
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemCritical
,
"item_critical"
,
"item_critical_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemSpellFairy
,
"item_spell_fairy"
,
"item_spell_fairy_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellFairy
,
false
},
{
ItemGlovesAdvanced
,
"item_displacement_gloves"
,
"item_displacement_gloves_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
ItemDisplacementGloves
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBootsAdvanced
,
"item_boots_advanced"
,
"item_boots_advanced_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
ItemLeatherBoots
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBag
,
"item_bag"
,
"item_bag_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
ItemLeatherBoots
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemBookAlchemy
,
"item_book_alchemy"
,
"item_book_alchemy_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemFairyStone
,
"item_fairy_stone"
,
"item_fairy_stone_desc"
,
30
,
true
,
FamiliarFairyStone
,
false
,
true
,
true
,
2
,
RarityUncommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemMerchant
,
"item_merchant"
,
"item_merchant_desc"
,
25
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemSpellTime
,
"item_spell_time"
,
"item_spell_time_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellTime
,
false
},
{
ItemSideShots
,
"item_side_shots"
,
"item_side_shots_desc"
,
25
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityRare
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemSpellLightning
,
"item_spell_lightning"
,
"item_spell_lightning_desc"
,
60
,
true
,
FamiliarNone
,
false
,
false
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellLightning
,
false
},
{
ItemBeltAdvanced
,
"item_belt_advanced"
,
"item_belt_advanced_desc"
,
35
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
ItemLeatherBelt
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemRearShotAdvanced
,
"item_rear_shot_advanced"
,
"item_rear_shot_advanced_desc"
,
40
,
true
,
FamiliarNone
,
true
,
true
,
true
,
2
,
RarityUncommon
,
false
,
ItemRearShot
,
ShotTypeStandard
,
SpellNone
,
false
},
{
ItemAmuletRetaliation
,
"item_amulet_retaliation"
,
"item_amulet_retaliation_desc"
,
20
,
true
,
FamiliarNone
,
true
,
true
,
true
,
1
,
RarityCommon
,
false
,
-1
,
ShotTypeStandard
,
SpellNone
,
false
},
};
/** Item equipment type enum
* All the equipments.
*/
enum
item_equip_enum
{
EQUIP_MAGICIAN_HAT
,
EQUIP_LEATHER_BOOTS
,
EQUIP_BOOK_DUAL
,
EQUIP_RAGE_AMULET
,
EQUIP_BOSS_KEY
,
EQUIP_DISPLACEMENT_GLOVES
,
EQUIP_MAHOGANY_STAFF
,
EQUIP_FAIRY
,
EQUIP_LEATHER_BELT
,
EQUIP_BLOOD_SNAKE
,
EQUIP_GEM_ICE
,
EQUIP_GEM_ILLUSION
,
EQUIP_GEM_STONE
,
EQUIP_GEM_LIGHTNING
,
EQUIP_FAIRY_TARGET
,
EQUIP_RING_ICE
,
EQUIP_RING_STONE
,
EQUIP_RING_LIGHTNING
,
EQUIP_RING_ILLUSION
,
EQUIP_BOOK_TRIPLE
,
EQUIP_CRITICAL_ADVANCED
,
EQUIP_FAIRY_FIRE
,
EQUIP_FAIRY_ICE
,
EQUIP_MAGICIAN_ROBE
,
EQUIP_GEM_FIRE
,
EQUIP_RING_FIRE
,
EQUIP_MANUAL_STAFF
,
EQUIP_SPELL_TELEPORT
,
EQUIP_SPELL_SLIME_EXPLODE
,
EQUIP_SPELL_FIREBALL
,
EQUIP_SPELL_FREEZE
,
EQUIP_SPELL_EARTHQUAKE
,
EQUIP_SPELL_PROTECTION
,
EQUIP_MANUAL_SLIMES
,
EQUIP_BOOK_DUAL_QUICK
,
EQUIP_BOOK_TRIPLE_QUICK
,
EQUIP_MANUAL_HEALTH
,
EQUIP_REAR_SHOT
,
EQUIP_BOOK_RANDOM
,
EQUIP_SPELL_WEB
,
EQUIP_BOOK_MAGIC_I
,
EQUIP_BOOK_MAGIC_II
,
EQUIP_SULFUR
,
EQUIP_FLOOR_MAP
,
EQUIP_ALCOHOL
,
EQUIP_LUCK
,
EQUIP_FAIRY_POWDER
,
EQUIP_RAPID_SHOT
,
EQUIP_GEM_POISON
,
EQUIP_SPELL_FLOWER
,
EQUIP_FAIRY_POISON
,
EQUIP_RING_POISON
,
EQUIP_BOOK_PRAYER_I
,
EQUIP_BOOK_PRAYER_II
,
EQUIP_PET_SLIME
,
EQUIP_HAT_ADVANCED
,
EQUIP_ROBE_ADVANCED
,
EQUIP_CRITICAL
,
EQUIP_SPELL_FAIRY
,
EQUIP_GLOVES_ADVANCED
,
EQUIP_BOOTS_ADVANCED
,
EQUIP_BAG
,
EQUIP_BOOK_ALCHEMY
,
EQUIP_FAIRY_STONE
,
EQUIP_MERCHANT
,
EQUIP_SPELL_TIME
,
EQUIP_SIDE_SHOTS
,
EQUIP_SPELL_LIGHTNING
,
EQUIP_BELT_ADVANCED
,
EQUIP_REAR_SHOT_ADVANCED
,
EQUIP_AMULET_RETALIATION
,
NUMBER_EQUIP_ITEMS
};
const
std
::
vector
<
item_equip_enum
>
sortedEquipement
=
{
// clothes
EQUIP_MAGICIAN_ROBE
,
EQUIP_ROBE_ADVANCED
,
EQUIP_MAGICIAN_HAT
,
EQUIP_HAT_ADVANCED
,
EQUIP_LEATHER_BOOTS
,
EQUIP_BOOTS_ADVANCED
,
EQUIP_DISPLACEMENT_GLOVES
,
EQUIP_GLOVES_ADVANCED
,
EQUIP_LEATHER_BELT
,
EQUIP_BELT_ADVANCED
,
EQUIP_BAG
,
EQUIP_AMULET_RETALIATION
,
EQUIP_RAGE_AMULET
,
EQUIP_CRITICAL
,
EQUIP_CRITICAL_ADVANCED
,
EQUIP_RING_ICE
,
EQUIP_RING_STONE
,
EQUIP_RING_LIGHTNING
,
EQUIP_RING_FIRE
,
EQUIP_RING_ILLUSION
,
EQUIP_RING_POISON
,
// weapons
EQUIP_MAHOGANY_STAFF
,
EQUIP_BLOOD_SNAKE
,
EQUIP_REAR_SHOT
,
EQUIP_REAR_SHOT_ADVANCED
,
EQUIP_SULFUR
,
EQUIP_GEM_ICE
,
EQUIP_GEM_STONE
,
EQUIP_GEM_LIGHTNING
,
EQUIP_GEM_FIRE
,
EQUIP_GEM_ILLUSION
,
EQUIP_GEM_POISON
,
// books
EQUIP_MANUAL_STAFF
,
EQUIP_MANUAL_SLIMES
,
EQUIP_MANUAL_HEALTH
,
EQUIP_BOOK_RANDOM
,
EQUIP_SIDE_SHOTS
,
EQUIP_BOOK_MAGIC_I
,
EQUIP_BOOK_MAGIC_II
,
EQUIP_BOOK_PRAYER_I
,
EQUIP_BOOK_PRAYER_II
,
EQUIP_BOOK_ALCHEMY
,
EQUIP_BOOK_DUAL
,
EQUIP_BOOK_TRIPLE
,
EQUIP_BOOK_DUAL_QUICK
,
EQUIP_BOOK_TRIPLE_QUICK
,
EQUIP_RAPID_SHOT
,
// familiars
EQUIP_FAIRY
,
EQUIP_FAIRY_ICE
,
EQUIP_FAIRY_FIRE
,
EQUIP_FAIRY_POISON
,
EQUIP_FAIRY_TARGET
,
EQUIP_FAIRY_STONE
,
EQUIP_PET_SLIME
,
// others
EQUIP_MERCHANT
,
// spells
EQUIP_SPELL_TELEPORT
,
EQUIP_SPELL_SLIME_EXPLODE
,
EQUIP_SPELL_FIREBALL
,
EQUIP_SPELL_FREEZE
,
EQUIP_SPELL_EARTHQUAKE
,
EQUIP_SPELL_PROTECTION
,
EQUIP_SPELL_WEB
,
EQUIP_SPELL_FLOWER
,
EQUIP_SPELL_FAIRY
,
EQUIP_SPELL_TIME
,
EQUIP_SPELL_LIGHTNING
,
// level items
EQUIP_BOSS_KEY
,
EQUIP_FLOOR_MAP
,
EQUIP_ALCOHOL
,
EQUIP_LUCK
,
EQUIP_FAIRY_POWDER
};
const
std
::
vector
<
item_equip_enum
>
scoreEquipement
=
{
// clothes
EQUIP_BAG
,
EQUIP_RING_ICE
,
EQUIP_RING_STONE
,
EQUIP_RING_LIGHTNING
,
EQUIP_RING_FIRE
,
EQUIP_RING_ILLUSION
,
EQUIP_RING_POISON
,
// weapons
EQUIP_SULFUR
,
EQUIP_GEM_ICE
,
EQUIP_GEM_STONE
,
EQUIP_GEM_LIGHTNING
,
EQUIP_GEM_FIRE
,
EQUIP_GEM_ILLUSION
,
EQUIP_GEM_POISON
,
// books
EQUIP_MANUAL_STAFF
,
EQUIP_MANUAL_SLIMES
,
EQUIP_MANUAL_HEALTH
,
EQUIP_BOOK_RANDOM
,
EQUIP_SIDE_SHOTS
,
EQUIP_BOOK_MAGIC_I
,
EQUIP_BOOK_MAGIC_II
,
EQUIP_BOOK_PRAYER_I
,
EQUIP_BOOK_PRAYER_II
,
EQUIP_BOOK_ALCHEMY
,
EQUIP_BOOK_DUAL
,
EQUIP_BOOK_TRIPLE
,
EQUIP_BOOK_DUAL_QUICK
,
EQUIP_BOOK_TRIPLE_QUICK
,
EQUIP_RAPID_SHOT
,
// others
EQUIP_MERCHANT
,
// spells
EQUIP_SPELL_TELEPORT
,
EQUIP_SPELL_SLIME_EXPLODE
,
EQUIP_SPELL_FIREBALL
,
EQUIP_SPELL_FREEZE
,
EQUIP_SPELL_EARTHQUAKE
,
EQUIP_SPELL_PROTECTION
,
EQUIP_SPELL_WEB
,
EQUIP_SPELL_FLOWER
,
EQUIP_SPELL_FAIRY
,
EQUIP_SPELL_TIME
,
EQUIP_SPELL_LIGHTNING
,
// level items
EQUIP_BOSS_KEY
,
EQUIP_FLOOR_MAP
,
EQUIP_ALCOHOL
,
EQUIP_LUCK
,
EQUIP_FAIRY_POWDER
};
#endif
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