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SlimeEntity.h
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SlimeEntity.h
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#ifndef SLIMESPRITE_H
#define SLIMESPRITE_H
#include
"EnnemyEntity.h"
#include
"PlayerEntity.h"
class
SlimeEntity
:
public
EnnemyEntity
{
public
:
SlimeEntity
(
float
x
,
float
y
,
GameMap
*
map
,
PlayerEntity
*
player
);
virtual
void
animate
(
float
delay
);
virtual
void
render
(
sf
::
RenderWindow
*
app
);
virtual
void
calculateBB
();
protected
:
virtual
bool
collideWithMap
(
int
direction
);
virtual
void
collideMapRight
();
virtual
void
collideMapLeft
();
virtual
void
collideMapTop
();
virtual
void
collideMapBottom
();
virtual
void
dying
();
virtual
bool
canCollide
();
private
:
float
jumpingDelay
;
float
h
;
float
hVelocity
;
bool
isJumping
;
bool
isFirstJumping
;
PlayerEntity
*
player
;
};
#endif
// SLIMESPRITE_H
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SlimeEntity.h (768 B)
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