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SnakeEntity.h
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SnakeEntity.h
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#ifndef SNAKEENTITY_H
#define SNAKEENTITY_H
#include
"EnemyEntity.h"
class
SnakeEntity
:
public
EnemyEntity
{
public
:
enum
snakeTypeEnum
{
SnakeTypeNormal
,
SnakeTypeBlood
};
SnakeEntity
(
float
x
,
float
y
,
snakeTypeEnum
snakeType
,
bool
invocated
);
virtual
void
animate
(
float
delay
);
virtual
void
calculateBB
();
protected
:
virtual
void
collideMapRight
();
virtual
void
collideMapLeft
();
virtual
void
collideMapTop
();
virtual
void
collideMapBottom
();
virtual
void
readCollidingEntity
(
CollidingSpriteEntity
*
entity
);
virtual
void
collideWithEnemy
(
EnemyEntity
*
entity
)
override
;
virtual
void
drop
();
private
:
snakeTypeEnum
snakeType
;
bool
invocated
;
float
timer
;
};
#endif
// SNAKEENTITY_H
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SnakeEntity.h (750 B)
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