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DamageSystem.h
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DamageSystem.h
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//
// Created by Ido Mozes on 15/07/2019.
//
#ifndef SDL_GAME_DAMAGESYSTEM_H
#define SDL_GAME_DAMAGESYSTEM_H
#include
"../System.h"
class
DamageSystem
:
public
System
{
public
:
void
update
(
Entities
*
layers
,
GameData
&
gameData
)
override
;
};
#endif
//SDL_GAME_DAMAGESYSTEM_H
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DamageSystem.h (278 B)
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