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Addons.h
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Addons.h

/*
* Copyright (C) 2011-2013 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ADDONS_H
#define ADDONS_H
#include "GameState.h"
#include "GameObjects.h"
#include "GUIObject.h"
#include "GUIListBox.h"
#include "Render.h"
#include <vector>
#include <string>
//The addons menu.
class Addons: public GameState,public GUIEventCallback{
private:
//The minimum addon version that is supported.
static const int MIN_VERSION=2;
//The maximum addon version that is supported.
static const int MAX_VERSION=2;
//An addon entry.
struct Addon{
//The name of the addon.
string name;
//The type of addon. (Level, Levelpack, Theme)
string type;
//The link to the addon file.
string file;
//The name of the author.
string author;
//The description of the addon.
string description;
//Icon for the addon.
SharedTexture icon;
//Screenshot for the addon.
SharedTexture screenshot;
//The latest version of the addon.
int version;
//The version that the user has installed, if installed.
int installedVersion;
//Boolean if the addon is installed.
bool installed;
//Boolean if the addon is upToDate. (installedVersion==version)
bool upToDate;
//Map that contains the content of the addon.
//NOTE: This is only filled if the addon is installed.
std::vector<std::pair<std::string,std::string> > content;
//Array that holds the name of the addons it's dependent on.
//NOTE: This is only filled if the addon is installed.
std::vector<std::pair<std::string,std::string> > dependencies;
};
//The title.
TexturePtr title;
//Placeholder icons for addons in case they don't provide custom icons.
std::array<SharedTexture, 3> addonIcon;
//Placeholder screenshot for addons in case they don't provide one.
SharedTexture screenshot;
//Map containing a vector of Addons for each addon category.
std::vector<Addon> addons;
//File pointing to the addon file in the userpath.
FILE* addon;
//String that should contain the error when something fails.
string error;
//The type of addon that is currently selected.
string type;
//Pointer to the addon that is selected.
Addon* selected;
//The list used for the selecting of the category.
GUISingleLineListBox* categoryList;
//The list used for listing the addons.
GUIListBox* list;
public:
//Constructor.
Addons(SDL_Renderer& renderer, ImageManager& imageManager);
//Destructor.
~Addons();
//Method that will create the GUI.
void createGUI(SDL_Renderer &renderer, ImageManager &imageManager);
//Method that loads that downloads the addons list.
//file: Pointer to the file to download the list to.
//Returns: True if the file is downloaded successfuly.
bool getAddonsList(FILE* file, SDL_Renderer& renderer, ImageManager& imageManager);
//
void fillAddonList(TreeStorageNode &objAddons,TreeStorageNode &objInstalledAddons,SDL_Renderer& renderer, ImageManager& imageManager);
//Put all the addons of a given type in a vector.
//type: The type the addons must be.
//Returns: Vector containing the addons.
void addonsToList(const string &type, SDL_Renderer &renderer, ImageManager &);
//Method that will save the installed addons to the installed_addons file.
//Returns: True if the file is saved successfuly.
bool saveInstalledAddons();
//Method for loading a cached image and downloading if it isn't cached.
//url: The url to the image.
//md5sum: The md5sum used for caching.
//Returns: Shared pointer to the loaded image.
SharedTexture loadCachedImage(const char* url,const char* md5sum, SDL_Renderer& renderer, ImageManager& imageManager);
//Method that will open a GUIOverlay with the an overview of the selected addon.
void showAddon(ImageManager& imageManager,SDL_Renderer& renderer);
//Inherited from GameState.
void handleEvents(ImageManager&, SDL_Renderer&) override;
void logic(ImageManager&, SDL_Renderer&) override;
void render(ImageManager&, SDL_Renderer& renderer) override;
void resize(ImageManager &imageManager, SDL_Renderer& renderer) override;
//Method used for GUI event handling.
//name: The name of the callback.
//obj: Pointer to the GUIObject that caused the event.
//eventType: The type of event: click, change, etc..
void GUIEventCallback_OnEvent(ImageManager& imageManager, SDL_Renderer& renderer, std::string name,GUIObject* obj,int eventType);
//This method will remove the addon based on the content vector.
//NOTE It doesn't check if the addon is installed or not.
//addon: The addon to remove.
void removeAddon(ImageManager& imageManager,SDL_Renderer &renderer, Addon* addon);
//This method will install the addon by downloading,extracting and reading.
//NOTE It doesn't check if the addon is installed or not.
//addon: The addon to install.
void installAddon(ImageManager& imageManager, SDL_Renderer &renderer, Addon* addon);
};
#endif

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