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GUIObject.cpp
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GUIObject.cpp
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/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#include
"GUIObject.h"
#include
<iostream>
using
namespace
std
;
GUIObject
*
GUIObjectRoot
=
NULL
;
struct
GUIEvent
{
GUIEventCallback
*
EventCallback
;
std
::
string
Name
;
GUIObject
*
obj
;
int
nEventType
;
};
std
::
vector
<
GUIEvent
>
GUIEventQueue
;
void
GUIObjectHandleEvents
(){
if
(
GUIObjectRoot
)
GUIObjectRoot
->
handle_events
();
for
(
unsigned
int
i
=
0
;
i
<
GUIEventQueue
.
size
();
i
++
){
if
(
GUIEventQueue
[
i
].
EventCallback
){
GUIEventQueue
[
i
].
EventCallback
->
GUIEventCallback_OnEvent
(
GUIEventQueue
[
i
].
Name
,
GUIEventQueue
[
i
].
obj
,
GUIEventQueue
[
i
].
nEventType
);
}
}
GUIEventQueue
.
clear
();
}
GUIObject
::~
GUIObject
(){
for
(
unsigned
int
i
=
0
;
i
<
ChildControls
.
size
();
i
++
){
delete
ChildControls
[
i
];
}
ChildControls
.
clear
();
}
bool
GUIObject
::
handle_events
(
int
x
,
int
y
,
bool
enabled
,
bool
visible
,
bool
processed
){
bool
b
=
processed
;
enabled
=
enabled
&&
Enabled
;
visible
=
visible
&&
Visible
;
x
+=
Left
;
y
+=
Top
;
//
switch
(
Type
){
case
GUIObjectButton
:
State
=
0
;
if
(
enabled
&&
visible
){
int
i
,
j
,
k
;
k
=
SDL_GetMouseState
(
&
i
,
&
j
);
if
(
i
>=
x
&&
i
<
x
+
Width
&&
j
>=
y
&&
j
<
y
+
Height
){
State
=
1
;
if
(
k
&
SDL_BUTTON
(
1
))
State
=
2
;
if
(
event
.
type
==
SDL_MOUSEBUTTONUP
&&
event
.
button
.
button
==
SDL_BUTTON_LEFT
&&
!
b
){
if
(
EventCallback
){
GUIEvent
e
=
{
EventCallback
,
Name
,
this
,
GUIEventClick
};
GUIEventQueue
.
push_back
(
e
);
}
b
=
true
;
}
}
}
break
;
case
GUIObjectTextBox
:
State
=
0
;
if
(
enabled
&&
visible
){
int
i
,
j
;
SDL_GetMouseState
(
&
i
,
&
j
);
if
(
i
>=
x
&&
i
<
x
+
Width
&&
j
>=
y
&&
j
<
y
+
Height
){
State
=
1
;
if
(
event
.
type
==
SDL_KEYDOWN
&&
!
b
){
int
key
=
(
int
)
event
.
key
.
keysym
.
unicode
;
if
(
key
>=
32
&&
key
<=
126
){
Caption
+=
char
(
key
);
if
(
EventCallback
){
GUIEvent
e
=
{
EventCallback
,
Name
,
this
,
GUIEventClick
};
GUIEventQueue
.
push_back
(
e
);
}
}
else
if
(
event
.
key
.
keysym
.
sym
==
SDLK_BACKSPACE
||
event
.
key
.
keysym
.
sym
==
SDLK_DELETE
){
if
(
Caption
.
length
()
>
0
){
Caption
=
Caption
.
substr
(
0
,
Caption
.
length
()
-1
);
if
(
EventCallback
){
GUIEvent
e
=
{
EventCallback
,
Name
,
this
,
GUIEventClick
};
GUIEventQueue
.
push_back
(
e
);
}
}
}
b
=
true
;
}
}
}
break
;
}
//
for
(
unsigned
int
i
=
0
;
i
<
ChildControls
.
size
();
i
++
){
bool
b1
=
ChildControls
[
i
]
->
handle_events
(
x
,
y
,
enabled
,
visible
,
b
);
b
=
b
||
b1
;
}
return
b
;
}
void
GUIObject
::
render
(
int
x
,
int
y
){
SDL_Rect
r
;
if
(
!
Visible
)
return
;
x
+=
Left
;
y
+=
Top
;
//
switch
(
Type
){
case
GUIObjectLabel
:
{
r
.
x
=
x
;
r
.
y
=
y
;
r
.
w
=
Width
;
r
.
h
=
Height
;
//SDL_FillRect(screen,&r,-1); //label is transparent
const
char
*
lp
=
Caption
.
c_str
();
if
(
lp
!=
NULL
&&
lp
[
0
]){
SDL_Color
black
=
{
0
,
0
,
0
,
0
};
SDL_Surface
*
bm
=
TTF_RenderText_Blended
(
font_small
,
lp
,
black
);
r
.
x
=
x
;
r
.
y
=
y
+
(
Height
-
bm
->
h
)
/
2
;
SDL_BlitSurface
(
bm
,
NULL
,
screen
,
&
r
);
SDL_FreeSurface
(
bm
);
}
}
break
;
case
GUIObjectButton
:
{
int
clr
=
-1
;
if
(
State
==
1
)
clr
=
SDL_MapRGB
(
screen
->
format
,
192
,
192
,
192
);
else
if
(
State
==
2
)
clr
=
SDL_MapRGB
(
screen
->
format
,
128
,
128
,
128
);
r
.
x
=
x
;
r
.
y
=
y
;
r
.
w
=
Width
;
r
.
h
=
Height
;
SDL_FillRect
(
screen
,
&
r
,
0
);
r
.
x
=
x
+
1
;
r
.
y
=
y
+
1
;
r
.
w
=
Width
-2
;
r
.
h
=
Height
-2
;
SDL_FillRect
(
screen
,
&
r
,
clr
);
const
char
*
lp
=
Caption
.
c_str
();
if
(
lp
!=
NULL
&&
lp
[
0
]){
SDL_Color
black
=
{
0
,
0
,
0
,
0
};
SDL_Surface
*
bm
=
TTF_RenderText_Blended
(
font_small
,
lp
,
black
);
r
.
x
=
x
+
(
Width
-
bm
->
w
)
/
2
;
r
.
y
=
y
+
(
Height
-
bm
->
h
)
/
2
;
SDL_BlitSurface
(
bm
,
NULL
,
screen
,
&
r
);
SDL_FreeSurface
(
bm
);
}
}
break
;
case
GUIObjectTextBox
:
{
int
clr
=
-1
;
if
(
State
==
1
)
clr
=
SDL_MapRGB
(
screen
->
format
,
192
,
192
,
192
);
r
.
x
=
x
;
r
.
y
=
y
;
r
.
w
=
Width
;
r
.
h
=
Height
;
SDL_FillRect
(
screen
,
&
r
,
0
);
r
.
x
=
x
+
1
;
r
.
y
=
y
+
1
;
r
.
w
=
Width
-2
;
r
.
h
=
Height
-2
;
SDL_FillRect
(
screen
,
&
r
,
clr
);
const
char
*
lp
=
Caption
.
c_str
();
if
(
lp
!=
NULL
&&
lp
[
0
]){
SDL_Color
black
=
{
0
,
0
,
0
,
0
};
SDL_Surface
*
bm
=
TTF_RenderText_Blended
(
font_small
,
lp
,
black
);
r
.
x
=
x
+
2
;
r
.
y
=
y
+
(
Height
-
bm
->
h
)
/
2
;
SDL_BlitSurface
(
bm
,
NULL
,
screen
,
&
r
);
if
(
State
==
1
){
r
.
x
=
x
+
4
+
bm
->
w
;
r
.
y
=
y
+
4
;
r
.
w
=
2
;
r
.
h
=
Height
-8
;
SDL_FillRect
(
screen
,
&
r
,
0
);
}
SDL_FreeSurface
(
bm
);
}
else
{
if
(
State
==
1
){
r
.
x
=
x
+
4
;
r
.
y
=
y
+
4
;
r
.
w
=
2
;
r
.
h
=
Height
-8
;
SDL_FillRect
(
screen
,
&
r
,
0
);
}
}
}
break
;
case
GUIObjectFrame
:
{
r
.
x
=
x
;
r
.
y
=
y
;
r
.
w
=
Width
;
r
.
h
=
Height
;
SDL_FillRect
(
screen
,
&
r
,
0
);
r
.
x
=
x
+
1
;
r
.
y
=
y
+
1
;
r
.
w
=
Width
-2
;
r
.
h
=
Height
-2
;
SDL_FillRect
(
screen
,
&
r
,
-1
);
const
char
*
lp
=
Caption
.
c_str
();
if
(
lp
!=
NULL
&&
lp
[
0
]){
SDL_Color
black
=
{
0
,
0
,
0
,
0
};
SDL_Color
white
=
{
255
,
255
,
255
,
255
};
SDL_Surface
*
bm
=
TTF_RenderText_Shaded
(
font
,
lp
,
black
,
white
);
r
.
x
=
x
+
(
Width
-
bm
->
w
)
/
2
;
r
.
y
=
y
-
(
int
(
bm
->
h
))
/
2
;
SDL_BlitSurface
(
bm
,
NULL
,
screen
,
&
r
);
SDL_FreeSurface
(
bm
);
}
}
break
;
}
//
for
(
unsigned
int
i
=
0
;
i
<
ChildControls
.
size
();
i
++
){
ChildControls
[
i
]
->
render
(
x
,
y
);
}
}
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