Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F623389
LoadLevelSystem.cpp
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Flag For Later
Award Token
Authored By
Unknown
Size
1 KB
Referenced Files
None
Subscribers
None
LoadLevelSystem.cpp
View Options
//
// Created by Ido Mozes on 18/07/2019.
//
#include
"LoadLevelSystem.h"
void
LoadLevelSystem::update
(
Entities
*
layers
,
GameData
&
gameData
)
{
if
(
gameData
.
levelReady
or
gameData
.
level
>
gameData
.
finalLevel
or
gameData
.
lives
==
0
)
return
;
if
(
gameData
.
level
!=
1
)
gameData
.
cash
+=
100
+
gameData
.
level
-
1
;
std
::
string
fileName
=
"../assets/Levels/level"
+
std
::
to_string
(
gameData
.
level
)
+
".data"
;
std
::
ifstream
levelFile
(
fileName
,
std
::
ios
::
binary
);
Sequence_S
sequenceS
;
while
(
levelFile
.
peek
()
!=
EOF
)
{
levelFile
.
read
((
char
*
)
&
sequenceS
,
19
);
auto
s
=
new
Entity
();
s
->
addComponent
<
Type
>
(
SEQUENCE_T
);
s
->
addComponent
<
Sequence
>
(
sequenceS
.
amount
,
sequenceS
.
bps
,
sequenceS
.
delay
);
s
->
addComponent
<
Kind
>
(
sequenceS
.
kind
);
if
(
sequenceS
.
regrow
)
s
->
addComponent
<
Regrow
>
(
sequenceS
.
kind
);
if
(
sequenceS
.
camo
)
s
->
addComponent
<
Camo
>
();
if
(
sequenceS
.
fortified
)
s
->
addComponent
<
Fortified
>
();
layers
[
SEQUENCES_LAYER
].
emplace_back
(
s
);
}
gameData
.
levelReady
=
true
;
}
File Metadata
Details
Attached
Mime Type
text/x-c
Expires
Sat, Nov 14, 9:12 PM (1 d, 3 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
135936
Default Alt Text
LoadLevelSystem.cpp (1 KB)
Attached To
Mode
R74 BloonsTD
Attached
Detach File
Event Timeline