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config.h
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//========================================================================
// GLFW - An OpenGL library
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As config.h.in, this file is used by CMake to produce the config.h shared
// configuration header file. If you are adding a feature requiring
// conditional compilation, this is the proper place to add the macros.
//========================================================================
// As config.h, this file defines compile-time build options and macros for
// all platforms supported by GLFW. As this is a generated file, don't modify
// it. Instead, you should modify the config.h.in file.
//========================================================================
// Define this to 1 if building GLFW for X11
/* #undef _GLFW_X11 */
// Define this to 1 if building GLFW for Win32
#define _GLFW_WIN32
// Define this to 1 if building GLFW for Cocoa
/* #undef _GLFW_COCOA */
// Define this to 1 if building GLFW for EGL
/* #undef _GLFW_EGL */
// Define this to 1 if building GLFW for GLX
/* #undef _GLFW_GLX */
// Define this to 1 if building GLFW for WGL
#define _GLFW_WGL
// Define this to 1 if building GLFW for NSGL
/* #undef _GLFW_NSGL */
// Define this to 1 if building as a shared library / dynamic library / DLL
/* #undef _GLFW_BUILD_DLL */
// Define this to 1 to disable dynamic loading of winmm
/* #undef _GLFW_NO_DLOAD_WINMM */
// Define this to 1 if glXGetProcAddress is available
/* #undef _GLFW_HAS_GLXGETPROCADDRESS */
// Define this to 1 if glXGetProcAddressARB is available
/* #undef _GLFW_HAS_GLXGETPROCADDRESSARB */
// Define this to 1 if glXGetProcAddressEXT is available
/* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */
// Define this to 1 if dlopen is available
/* #undef _GLFW_HAS_DLOPEN */
// Define this to 1 if glfwInit should change the current directory
/* #undef _GLFW_USE_CHDIR */
// Define this to 1 if glfwCreateWindow should populate the menu bar
/* #undef _GLFW_USE_MENUBAR */
// Define this to 1 if using OpenGL as the client library
#define _GLFW_USE_OPENGL
// Define this to 1 if using OpenGL ES 1.1 as the client library
/* #undef _GLFW_USE_GLESV1 */
// Define this to 1 if using OpenGL ES 2.0 as the client library
/* #undef _GLFW_USE_GLESV2 */
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "3.0.1"
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