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GameObjects.cpp
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GameObjects.cpp
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/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#include
"GameObjects.h"
#include
"Functions.h"
#include
"Globals.h"
#include
"Player.h"
GameObject
::
GameObject
(
Game
*
objParent
)
:
m_objParent
(
objParent
),
surface
(
NULL
)
{
}
GameObject
::~
GameObject
()
{
}
SDL_Rect
GameObject
::
get_box
()
{
return
box
;
}
SDL_Rect
GameObject
::
get_box_base
()
{
return
box
;
}
void
GameObject
::
save_state
(){
}
void
GameObject
::
load_state
(){
}
void
GameObject
::
reset
(){
}
void
GameObject
::
play_animation
(
int
flags
){
}
void
GameObject
::
OnEvent
(
int
nEventType
){
}
int
GameObject
::
QueryProperties
(
int
nPropertyType
,
Player
*
obj
){
return
0
;
}
void
GameObject
::
GetEditorData
(
std
::
vector
<
std
::
pair
<
std
::
string
,
std
::
string
>
>&
obj
){
}
void
GameObject
::
SetEditorData
(
std
::
map
<
std
::
string
,
std
::
string
>&
obj
){
}
void
GameObject
::
move
(){
}
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GameObjects.cpp (1 KB)
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