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SoundManager.h
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/*
* Copyright (C) 2013 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOUNDMANAGER_H
#define SOUNDMANAGER_H
#include
<SDL_mixer.h>
#include
<string>
#include
<map>
#include
<vector>
//Class for loading and playing sound effects.
class
SoundManager
{
private
:
//Map containing the sfx chunk by name.
std
::
map
<
std
::
string
,
Mix_Chunk
*>
sounds
;
//Array that holds the name of the sfx that is playing on each channel.
std
::
vector
<
std
::
string
>
playing
;
//Flags of the channel.
//0x1: Temporarily turn the music volume down.
std
::
vector
<
int
>
playingFlags
;
public
:
//Constructor.
SoundManager
();
//Destructor.
~
SoundManager
();
//Set the number of channels. Please call this function when no sound effects are playing.
void
setNumberOfChannels
(
int
channels
);
//Destroys the sound chunks.
void
destroy
();
//This method will load one sfx file and add it to the collection.
//file: The filename of the sfx file.
//name: The name the sfx should have.
void
loadSound
(
const
std
::
string
&
file
,
const
std
::
string
&
name
);
//This method will start playing a sfx.
//name: The name of the sfx to play.
//concurrent: Integer containing the number of times the same sfx can be played at once, -1 is unlimited.
//force: Boolean if the sound must get
//fadeMusic: A factor to temporarily turn the music volume down (0-128 or -1).
//Return value: the channel of the sfx. -1 means failed (channed is full, invalid sfx name, sfx volume is 0, etc.)
int
playSound
(
const
std
::
string
&
name
,
int
concurrent
=
-1
,
bool
force
=
false
,
int
fadeMusic
=
-1
);
//Method that is called when a sfx is done playing.
//channel: The channel number.
void
channelFinished
(
int
channel
);
};
#endif
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