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MagnetEntity.h
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MagnetEntity.h
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#ifndef MAGNETENTITY_H
#define MAGNETENTITY_H
#include
"sfml_game/SpriteEntity.h"
#include
"PlayerEntity.h"
class
MagnetEntity
:
public
SpriteEntity
{
public
:
MagnetEntity
(
float
x
,
float
y
,
PlayerEntity
*
parentEntity
,
enumItemType
);
virtual
void
animate
(
float
delay
);
protected
:
private
:
PlayerEntity
*
parentEntity
;
};
#endif
// MAGNETENTITY_H
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MagnetEntity.h (367 B)
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