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ImageManager.cpp
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ImageManager.cpp
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/*
* Copyright (C) 2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#include
"ImageManager.h"
#include
<stdio.h>
#include
<SDL_image.h>
SDL_Surface
*
ImageManager::loadImage
(
const
std
::
string
&
file
){
SDL_Surface
*
opt
=
NULL
;
//First check if the image isn't already in the imageCollection.
opt
=
imageCollection
[
file
];
if
(
opt
!=
NULL
)
return
opt
;
//Now load the image to load.
opt
=
IMG_Load
(
file
.
c_str
());
//Check if loading didn't fail.
if
(
opt
!=
NULL
){
//Check if there's an alpha mask.
if
(
!
opt
->
format
->
Amask
){
//We use cyan for alpha, so set the alpha color key.
SDL_SetColorKey
(
opt
,
SDL_TRUE
,
SDL_MapRGB
(
opt
->
format
,
0
,
0xFF
,
0xFF
));
}
}
else
{
//We couldn't load the image.
fprintf
(
stderr
,
"ERROR: Can't open image file %s.
\n
Error:%s
\n
"
,
file
.
c_str
(),
IMG_GetError
());
return
NULL
;
}
//Add a pointer to the imageCollection.
imageCollection
[
file
]
=
opt
;
//And return the SDL_Surface*.
return
opt
;
}
SharedTexture
ImageManager::loadTexture
(
const
std
::
string
&
file
,
SDL_Renderer
&
renderer
)
{
//First check if the image isn't already in the textureCollection.
SharedTexture
opt
=
textureCollection
[
file
];
if
(
opt
.
get
())
{
return
opt
;
}
//Now try to load the image into a texture.
opt
=
SharedTexture
(
IMG_LoadTexture
(
&
renderer
,
file
.
c_str
()),
SDL_DestroyTexture
);
if
(
opt
.
get
())
{
//Add a pointer to the textureCollection.
textureCollection
[
file
]
=
opt
;
return
opt
;
}
else
{
fprintf
(
stderr
,
"ERROR: Can't open image file %s.
\n
Error:%s
\n
"
,
file
.
c_str
(),
IMG_GetError
());
return
opt
;
}
}
ImageManager
::~
ImageManager
(){
//We call destroy().
destroy
();
}
void
ImageManager
::
destroy
(){
{
//Loop through the imageCollection and free them.
std
::
map
<
std
::
string
,
SDL_Surface
*>::
iterator
i
;
for
(
i
=
imageCollection
.
begin
();
i
!=
imageCollection
.
end
();
++
i
){
SDL_FreeSurface
(
i
->
second
);
}
imageCollection
.
clear
();
}
{
textureCollection
.
clear
();
}
}
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ImageManager.cpp (2 KB)
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