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RockMissileEntity.h
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RockMissileEntity.h

#ifndef ROCKMISSILENTITY_H
#define ROCKMISSILENTITY_H
#include "EnemyEntity.h"
class RockMissileEntity : public EnemyEntity
{
public:
RockMissileEntity(float x, float y, int rockType);
virtual void animate(float delay);
virtual void calculateBB();
protected:
virtual void collideMapRight();
virtual void collideMapLeft();
virtual void collideMapTop();
virtual void collideMapBottom();
virtual void collideWithEnemy(EnemyEntity* entity) override;
virtual void inflictsRecoilTo(BaseCreatureEntity* targetEntity);
virtual void dying();
private:
int collisionDirection;
int rockType;
bool hasCollided;
void collideWall();
};
#endif // ROCKMISSILENTITY_H

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RockMissileEntity.h (717 B)

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