Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F625815
DoorEntity.cpp
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Flag For Later
Award Token
Authored By
Unknown
Size
6 KB
Referenced Files
None
Subscribers
None
DoorEntity.cpp
View Options
#include
"DoorEntity.h"
#include
"Constants.h"
#include
"sfml_game/ImageManager.h"
#include
"DungeonMap.h"
DoorEntity
::
DoorEntity
(
int
direction
)
:
SpriteEntity
(
ImageManager
::
getInstance
().
getImage
(
IMAGE_DOORS
))
{
this
->
direction
=
direction
;
isOpen
=
true
;
removeCenter
();
width
=
TILE_WIDTH
;
height
=
TILE_HEIGHT
;
z
=
-0.5f
;
type
=
ENTITY_DOOR
;
doorType
=
DoorStandard_0
;
timer
=
0.0f
;
}
void
DoorEntity
::
animate
(
float
delay
)
{
age
+=
delay
;
if
(
timer
>
0.0f
)
timer
-=
delay
;
}
void
DoorEntity
::
setOpen
(
bool
open
)
{
isOpen
=
open
;
timer
=
0.0f
;
}
void
DoorEntity
::
setDoorType
(
doorEnum
doorType
)
{
this
->
doorType
=
doorType
;
}
void
DoorEntity
::
closeDoor
()
{
isOpen
=
false
;
timer
=
DOOR_CLOSE_TIME
;
}
void
DoorEntity
::
openDoor
()
{
isOpen
=
true
;
timer
=
DOOR_OPEN_TIME
;
}
void
DoorEntity
::
render
(
sf
::
RenderTarget
*
app
)
{
return
;
}
void
DoorEntity
::
renderDoors
(
sf
::
RenderTarget
*
app
)
{
if
(
!
isVisible
)
return
;
float
xl
,
yl
,
xr
,
yr
,
x0
,
y0
;
if
(
direction
==
8
||
direction
==
2
)
{
x0
=
64
+
256
*
(
doorType
/
DOORS_PRO_COLUMN
);
y0
=
192
*
((
int
)
doorType
%
DOORS_PRO_COLUMN
);
}
else
{
x0
=
0
+
256
*
(
doorType
/
DOORS_PRO_COLUMN
);
y0
=
192
*
((
int
)
doorType
%
DOORS_PRO_COLUMN
);
}
if
(
direction
==
8
)
{
yl
=
0
;
yr
=
0
;
if
(
isOpen
)
{
if
(
timer
>
0.0f
)
{
xl
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
-
TILE_WIDTH
/
2
-
1.2f
*
((
1.0f
-
(
timer
/
DOOR_OPEN_TIME
))
*
TILE_WIDTH
/
2
);
xr
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
+
TILE_WIDTH
/
2
+
1.2f
*
((
1.0f
-
(
timer
/
DOOR_OPEN_TIME
))
*
TILE_WIDTH
/
2
);
}
else
{
xl
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
-
TILE_WIDTH
*
1.2f
;
xr
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
+
TILE_WIDTH
*
1.2f
;
}
}
else
{
if
(
timer
>
0.0f
)
{
xl
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
-
TILE_WIDTH
/
2
-
1.2f
*
((
timer
/
DOOR_OPEN_TIME
)
*
TILE_WIDTH
/
2
);
xr
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
+
TILE_WIDTH
/
2
+
1.2f
*
((
timer
/
DOOR_OPEN_TIME
)
*
TILE_WIDTH
/
2
);
}
else
{
xl
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
-
TILE_WIDTH
/
2
;;
xr
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
+
TILE_WIDTH
/
2
;
}
}
// door
sprite
.
setTextureRect
(
sf
::
IntRect
(
x0
+
0.5f
*
width
,
y0
,
width
,
height
));
sprite
.
setPosition
(
xl
,
yl
);
app
->
draw
(
sprite
);
sprite
.
setTextureRect
(
sf
::
IntRect
(
x0
+
1.5f
*
width
,
y0
,
width
,
height
));
sprite
.
setPosition
(
xr
,
yr
);
app
->
draw
(
sprite
);
}
if
(
direction
==
4
)
{
xl
=
0
;
xr
=
0
;
if
(
isOpen
)
{
if
(
timer
>
0.0f
)
{
yl
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
-
TILE_HEIGHT
/
2
-
1.2f
*
((
1.0f
-
(
timer
/
DOOR_OPEN_TIME
))
*
TILE_HEIGHT
/
2
);
yr
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
+
TILE_HEIGHT
/
2
+
1.2f
*
((
1.0f
-
(
timer
/
DOOR_OPEN_TIME
))
*
TILE_HEIGHT
/
2
);
}
else
{
yl
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
-
TILE_HEIGHT
*
1.2f
;
yr
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
+
TILE_HEIGHT
*
1.2f
;
}
}
else
{
if
(
timer
>
0.0f
)
{
yl
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
-
TILE_HEIGHT
/
2
-
1.2f
*
((
timer
/
DOOR_OPEN_TIME
)
*
TILE_HEIGHT
/
2
);
yr
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
+
TILE_HEIGHT
/
2
+
1.2f
*
((
timer
/
DOOR_OPEN_TIME
)
*
TILE_HEIGHT
/
2
);
}
else
{
yl
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
-
TILE_HEIGHT
/
2
;
yr
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
+
TILE_HEIGHT
/
2
;
}
}
// door
sprite
.
setTextureRect
(
sf
::
IntRect
(
x0
,
y0
+
0.5
*
height
,
width
,
height
));
sprite
.
setPosition
(
xl
,
yl
);
app
->
draw
(
sprite
);
sprite
.
setTextureRect
(
sf
::
IntRect
(
x0
,
y0
+
1.5
*
height
,
width
,
height
));
sprite
.
setPosition
(
xr
,
yr
);
app
->
draw
(
sprite
);
}
if
(
direction
==
2
)
{
sprite
.
setRotation
(
0.0f
);
yl
=
TILE_HEIGHT
*
(
MAP_HEIGHT
-
1
);
yr
=
TILE_HEIGHT
*
(
MAP_HEIGHT
-
1
);
if
(
isOpen
)
{
if
(
timer
>
0.0f
)
{
xl
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
-
TILE_WIDTH
/
2
-
1.2f
*
((
1.0f
-
(
timer
/
DOOR_OPEN_TIME
))
*
TILE_WIDTH
/
2
);
xr
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
+
TILE_WIDTH
/
2
+
1.2f
*
((
1.0f
-
(
timer
/
DOOR_OPEN_TIME
))
*
TILE_WIDTH
/
2
);
}
else
{
xl
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
-
TILE_WIDTH
*
1.2f
;
xr
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
+
TILE_WIDTH
*
1.2f
;
}
}
else
{
if
(
timer
>
0.0f
)
{
xl
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
-
TILE_WIDTH
/
2
-
1.2f
*
((
timer
/
DOOR_OPEN_TIME
)
*
TILE_WIDTH
/
2
);
xr
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
+
TILE_WIDTH
/
2
+
1.2f
*
((
timer
/
DOOR_OPEN_TIME
)
*
TILE_WIDTH
/
2
);
}
else
{
xl
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
-
TILE_WIDTH
/
2
;;
xr
=
(
MAP_WIDTH
/
2
)
*
TILE_WIDTH
+
TILE_WIDTH
/
2
;
}
}
// door
sprite
.
setTextureRect
(
sf
::
IntRect
(
x0
+
0.5f
*
width
,
y0
+
height
,
width
,
-
height
));
sprite
.
setPosition
(
xl
,
yl
);
app
->
draw
(
sprite
);
sprite
.
setTextureRect
(
sf
::
IntRect
(
x0
+
1.5f
*
width
,
y0
+
height
,
width
,
-
height
));
sprite
.
setPosition
(
xr
,
yr
);
app
->
draw
(
sprite
);
}
if
(
direction
==
6
)
{
xl
=
TILE_WIDTH
*
(
MAP_WIDTH
-
1
);
xr
=
TILE_WIDTH
*
(
MAP_WIDTH
-
1
);
if
(
isOpen
)
{
if
(
timer
>
0.0f
)
{
yl
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
-
TILE_HEIGHT
/
2
-
1.2f
*
((
1.0f
-
(
timer
/
DOOR_OPEN_TIME
))
*
TILE_HEIGHT
/
2
);
yr
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
+
TILE_HEIGHT
/
2
+
1.2f
*
((
1.0f
-
(
timer
/
DOOR_OPEN_TIME
))
*
TILE_HEIGHT
/
2
);
}
else
{
yl
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
-
TILE_HEIGHT
*
1.2f
;
yr
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
+
TILE_HEIGHT
*
1.2f
;
}
}
else
{
if
(
timer
>
0.0f
)
{
yl
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
-
TILE_HEIGHT
/
2
-
1.2f
*
((
timer
/
DOOR_OPEN_TIME
)
*
TILE_HEIGHT
/
2
);
yr
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
+
TILE_HEIGHT
/
2
+
1.2f
*
((
timer
/
DOOR_OPEN_TIME
)
*
TILE_HEIGHT
/
2
);
}
else
{
yl
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
-
TILE_HEIGHT
/
2
;
yr
=
(
MAP_HEIGHT
/
2
)
*
TILE_HEIGHT
+
TILE_HEIGHT
/
2
;
}
}
// door
sprite
.
setTextureRect
(
sf
::
IntRect
(
x0
+
width
,
y0
+
0.5
*
height
,
-
width
,
height
));
sprite
.
setPosition
(
xl
,
yl
);
app
->
draw
(
sprite
);
sprite
.
setTextureRect
(
sf
::
IntRect
(
x0
+
width
,
y0
+
1.5
*
height
,
-
width
,
height
));
sprite
.
setPosition
(
xr
,
yr
);
app
->
draw
(
sprite
);
}
}
File Metadata
Details
Attached
Mime Type
text/x-c
Expires
Sat, Nov 14, 11:57 PM (1 d, 13 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
121003
Default Alt Text
DoorEntity.cpp (6 KB)
Attached To
Mode
R78 witchblast
Attached
Detach File
Event Timeline