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Objects.h

/*
* Copyright (C) 2011-2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OBJECTS_H
#define OBJECTS_H
#include "Timer.h"
#include "LevelPack.h"
#include "GameState.h"
//Timer used to maintain a constant number of fps.
extern Timer timer;
//Pointer to the current levelpack.
extern LevelPack* levels;
//The currentState.
extern GameState* currentState;
#endif

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