Page MenuHomePhabricator (Chris)

BaseCreatureEntity.h
No OneTemporary

Authored By
Unknown
Size
3 KB
Referenced Files
None
Subscribers
None

BaseCreatureEntity.h

#ifndef BASECREATUREENTITY_H
#define BASECREATUREENTITY_H
#include "sfml_game/CollidingSpriteEntity.h"
#include "TextEntity.h"
#include "Constants.h"
class BaseCreatureEntity : public CollidingSpriteEntity
{
public:
BaseCreatureEntity(sf::Texture* image, float x, float y, int spriteWidth, int spriteHeight);
int getHp();
int getHpMax();
void setHp(int hp);
void setHpMax(int hpMax);
int getHpDisplay();
float getCreatureSpeed();
IntCoord getCurrentTile();
virtual void animate(float delay);
virtual float animateStates(float delay);
virtual void animateColors(float delay);
virtual void animateRecoil(float delay);
virtual void animatePhysics(float delay);
virtual void render(sf::RenderTarget* app);
virtual void calculateBB();
virtual bool collideWithMap(int direction);
virtual int hurt(int damages, enumShotType hurtingType, int level, bool critical, int sourceType);
virtual void prepareDying();
virtual void dying();
enum enumMovingStyle { movWalking, movFlying};
virtual enumMovingStyle getMovingStyle();
enum enumBloodColor { BloodNone = -1, BloodRed, BloodGreen, BloodRock, BloodEgg, BloodBubble};
enum enumSpecialState
{
SpecialStateIce, // = 0
SpecialStateSlow,
SpecialStatePoison,
NB_SPECIAL_STATES
};
enum enumStateResistance { ResistanceImmune, ResistanceVeryHigh, ResistanceHigh, ResistanceStandard, ResistanceLow, ResistanceVeryLow};
struct specialStateStuct
{
enumSpecialState type;
bool active;
float timer;
float param1;
float param2;
float param3;
};
specialStateStuct specialState[NB_SPECIAL_STATES];
void setSpecialState(enumSpecialState state, bool active, float timer, float param1, float param2);
enum enumResistances
{
ResistanceIce, // = 0
ResistanceFire,
ResistanceStone,
ResistanceLightning,
ResistanceIllusion,
ResistancePoison,
ResistanceRecoil,
ResistanceFrozen,
NB_RESISTANCES
};
enumStateResistance resistance[NB_RESISTANCES];
bool isSpecialStateActive(enumSpecialState state);
virtual void giveRecoil(bool stun, Vector2D velocity, float timer);
virtual void inflictsRecoilTo(BaseCreatureEntity* targetEntity);
virtual void computeFacingDirection();
virtual void dyingFromAge();
virtual bool canCollide();
protected:
int hp;
int hpMax;
int hpDisplay;
float creatureSpeed;
int shadowFrame;
int facingDirection;
float armor;
bool canExplode; // true if the monster can explode with a fire attack
bool exploding; // true if exploding
bool hurting;
float hurtingDelay;
enumShotType hurtingType;
enumBloodColor bloodColor;
enumMovingStyle movingStyle;
struct recoilStruct
{
bool active;
Vector2D velocity;
bool stun;
float timer;
} recoil;
void generateStar(sf::Color starColor);
private:
bool determineSatusChance(enumStateResistance resistance, int level);
int determineDamageBonus(enumStateResistance resistance, int level);
bool textTooClose(TextEntity* textEntity, float xDistMin, float yDistMin);
};
#endif // BASECREATUREENTITY_H

File Metadata

Mime Type
text/x-c++
Expires
Sun, Nov 15, 12:35 AM (1 h, 58 m)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
131261
Default Alt Text
BaseCreatureEntity.h (3 KB)

Event Timeline