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textureholder.h
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textureholder.h
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#ifndef TEXTUREHOLDER_H
#define TEXTUREHOLDER_H
#include
<set>
#include
<SFML/Window.hpp>
#include
<SFML/Graphics.hpp>
#include
"data.h"
namespace
efc
{
std
::
set
<
int
>
getTerrainSet
();
}
/*!
* \brief The TextureHolder contains most textures.
*/
class
TextureHolder
{
public
:
TextureHolder
();
// sf::Texture textureTiles;
// sf::Texture textureFaces;
// sf::Texture textureGui;
sf
::
Texture
textureMenu
;
// sf::Texture textureSymbols;
// sf::Texture textureSeasons;
sf
::
Texture
backgroundDark
;
sf
::
Texture
textureCharacters
;
// sf::Texture textureGameBackground;
sf
::
Texture
textureBoardDiamond
;
sf
::
Texture
textureLetsBegin
;
sf
::
Texture
textureCardBase0
;
sf
::
Texture
textureCardBase1
;
sf
::
Texture
textureCardBase2
;
sf
::
Texture
textureCardBase3
;
sf
::
Texture
textureButtonCpu
;
sf
::
Texture
textureButtonHuman
;
sf
::
Texture
textureDeerGod
;
std
::
array
<
sf
::
Texture
,
4
>
textureCardBases
;
std
::
map
<
int
,
std
::
map
<
int
,
int
>>
tilesDescription
;
std
::
map
<
int
,
std
::
string
>
tilesTxt
;
std
::
array
<
std
::
array
<
sf
::
Texture
,
4
>
,
4
>
cardsTextures
;
};
#endif
// TEXTUREHOLDER_H
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textureholder.h (1 KB)
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