SCUTTLE_SUPPORT_SHIPS: Remove/Scuttle Support Ships
MANAGE_SUPPORTS: Manage Support Ships
ORDER_SUPPORT_COUNT: Order $1x $2
ORDER_SUPPORT_CUSTOM: Order custom amount...
ORDER_SUPPORT_DESIGN: Support Ship Design:
ORDER_SUPPORT_AMOUNT: Amount:
ORDER_SUPPORT_COST: Cost:
ADD_SUPPORTS: Add Support Group
SHIP_ORDERS: Orders
SHIP_FORMATIONS: Formations
CONSTRUCTOR_CONSTRUCT: Construct $1
CONSTRUCTOR_CONSTRUCT_COST: Construct $1 ($2)
SUPPLY: Supply
STRENGTH: Strength
PIRATE_HOARD: Pirate Hoard
REBUY_GHOSTS: Rebuy ($1)
FREIGHTER: Freighter
TT_REBUY_GHOSTS: <<
Replace all remembered dead support ships by buying new ones. The fleet will need to be moved to a system with labor facilities before the ships are actually constructed.
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CLEAR_GHOSTS: Clear Dead
TT_CLEAR_GHOSTS: <<
Clear all remembered dead support ships from the fleet.
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AUTO_FILL_SUPPORTS: Auto Fill
TT_AUTO_FILL_SUPPORTS: <<
When checked, the fleet will automatically pick up support ships from nearby planets to replenish its strength.
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ALLOW_FILL_FROM_SUPPORTS: Fill From
TT_ALLOW_FILL_FROM_SUPPORTS: <<
When checked, fleets with "Auto Fill" enabled will automatically pick up support ships from this planet.
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AUTO_BUY_SUPPORTS: Auto Buy
TT_AUTO_BUY_SUPPORTS: <<
When checked, the fleet will automatically buy new support ships when in systems with labor facilities, until the fleet is full.
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REFRESH_SUPPORTS: Refresh Support Fleet from $1
ABILITY_TRIGGER: $1
ABILITY_ENERGY: "$1 Energy"
ABILITY_COOLDOWN: " [cooldown: $1]"
ABILITY_CD: " [cd: $1 remaining]"
BUILD_RETROFIT: Retrofit Fleet: $1
RETROFIT_OPTION: Retrofit Fleet ($1, $2 Labor)
CAPTURE_OPTION: Capture Planet ($1 Supply, $2)
PROTECTED_OPTION: Cannot Capture - Protected by Outpost or Decree
Some of the civilian trade ships carrying this planet's imports were shot down. As a result, the planet produces 1 less of a random empire resource for each stack of "Blockaded!".
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PICKUP_PROTECTING: Protecting
PICKUP_UNPROTECTED: Unprotected
VERB_PICKUP: Pick Up $1
VERB_ACTIVATE: Activate $1
JUMPDRIVE_SAFETY_WARNING: Warning: Causes damage to the fleet.
The total remaining supplies stored in this fleet. Supplies are used to fire weapons and to capture planets. Fleets are resupplied out of combat. Running low on supplies decreases the fleet's efficiency and DPS.
An estimate indicator of the fleet's overall combat strength. Fleets with more strength are more likely to win. Fleet efficiency increases overall DPS and strength.
[b]Current Strength[/b] [offset=230]$1[/offset]
[b]Original Strength[/b] [offset=230]$2[/offset]
[b]Current Fleet Total HP[/b] [offset=230]$3[/offset]
[b]Current Fleet Total DPS[/b] [offset=230]$4/sec[/offset]
BEH_Cannon_DESC: Destroys support ships in the way of valuable enemy targets.
BEH_Support: Fleet Support
BEH_Support_DESC: Hide behind friendly fleet without attempting to engage targets.
BEH_Bomber: Bomber
BEH_Bomber_DESC: Focuses on enemy flagships, will raid if equipped with ammo stores.
SUPPORT_RANGE: Engagement Range
RANGE_Auto: Auto
RANGE_Far: Far
RANGE_Close: Close
STATUS_FLUX_COOLDOWN: Flux Cooldown
STATUS_FLUX_COOLDOWN_DESC: <<
This fleet has recently used the flux field to travel, and cannot use it again for a short period.
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STATUS_SHIPLEVEL: Veterancy
STATUS_SHIPLEVEL_DESC: <<
The crew of this flagship consists of seasoned veterans, increasing its health and combat effectiveness by 20% and its support command by 10% for every veterancy level.
Destroy enemy flagships or use a simulator to train your crew to increase a ship's veterancy level.