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Game.h
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Game.h
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//
// Created by Ido Mozes on 18/06/2019.
//
#ifndef SDL2_GAME_GAME_H
#define SDL2_GAME_GAME_H
#include
<iostream>
#include
<memory>
#include
<vector>
#include
"SDL.h"
#include
"SDL_image.h"
#include
"Entity.h"
#include
"System.h"
#include
"systems/RenderSystem.h"
#include
"components/Visibility.h"
class
Game
{
bool
isRunning
;
std
::
vector
<
std
::
unique_ptr
<
System
>>
systems
;
std
::
vector
<
std
::
unique_ptr
<
Entity
>>
entities
;
RenderSystem
renderSystem
;
public
:
explicit
Game
(
bool
fullscreen
);
~
Game
();
void
handleEvents
();
void
update
();
bool
running
()
{
return
isRunning
;
}
};
#endif
//SDL2_GAME_GAME_H
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