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ChestEntity.h
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ChestEntity.h

#ifndef CHESTENTITY_H
#define CHESTENTITY_H
#include "sfml_game/CollidingSpriteEntity.h"
class ChestEntity : public CollidingSpriteEntity
{
public:
ChestEntity(float x, float y, int chestType, bool isOpen);
virtual void animate(float delay);
virtual void render(sf::RenderTarget* app);
virtual void calculateBB();
void open();
bool getOpened();
int getChestType();
protected:
virtual void readCollidingEntity(CollidingSpriteEntity* entity);
private:
bool isOpen;
int chestType;
};
#endif // CHESTENTITY_H

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ChestEntity.h (558 B)

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