// Variable: float population = state_vars Planet::Population //will be used later!
Variable: float lightRadius = light_radius 0 1
// Variable: vec3 wsPos = node_position //not used
Variable: vec4 wsRot = node_rotation
//Variable: vec3 ownerColor = node_color
Variable: vec4 cracksColorIntensityBiomeSeed = <0.95,6.0,0.23,0.0> // cracks color, make intensity 0 for cracks off, mono color lookup from biome, 0-1 random seed value for moon procedural splatmap.
Variable: vec4 biomeOffsets = <0.75,0.0,0.25,0.5> // xy for which two surface textures to blend