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Items.h
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Items.h
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#ifndef ITEMS_H
#define ITEMS_H
enum
enumItemType
{
itemCopperCoin
,
itemSilverCoin
,
itemGoldCoin
,
itemHealth
,
itemMagicianHat
,
// first equip item
itemLeatherBoots
,
itemBookDualShots
,
itemRageAmulet
,
itemBossKey
,
itemVibrationGloves
,
itemMahoganyStaff
,
itemFairy
,
itemLeatherBelt
,
itemBloodSnake
,
itemIceGem
};
struct
itemStuct
{
enumItemType
type
;
std
::
string
name
;
std
::
string
description
;
int
price
;
bool
equip
;
};
const
int
NUMBER_ITEMS
=
15
;
const
itemStuct
items
[
NUMBER_ITEMS
]
=
{
{
itemCopperCoin
,
"Copper coin"
,
"A copper coin (value 1)"
,
1
,
false
},
{
itemSilverCoin
,
"Silver coin"
,
"A silver coin (value 5)"
,
5
,
false
},
{
itemGoldCoin
,
"Gold coin"
,
"A gold coin (value 20)"
,
20
,
false
},
{
itemHealth
,
"Health potion"
,
"A health potion"
,
8
,
false
},
{
itemMagicianHat
,
"Enchanter Hat"
,
"Increases fire rate"
,
20
,
true
},
{
itemLeatherBoots
,
"Leather Boots"
,
"Increases Boots"
,
20
,
true
},
{
itemBookDualShots
,
"Spell : Dual Bolts"
,
"Shoots two bolts"
,
20
,
true
},
{
itemRageAmulet
,
"Rage Amulet"
,
"Increases fire range"
,
20
,
true
},
{
itemBossKey
,
"Boss Key"
,
"Open the Boss gate"
,
200
,
true
},
{
itemVibrationGloves
,
"Vibration Gloves"
,
"Increases bolt's speed and damages"
,
20
,
true
},
{
itemMahoganyStaff
,
"Mahogany Staff"
,
"Increases bolt's speed and damages"
,
20
,
true
},
{
itemFairy
,
"Fairy"
,
"Help you in the dungeon"
,
20
,
true
},
{
itemLeatherBelt
,
"Leather Belt"
,
"Increases fire rate"
,
20
,
true
},
{
itemBloodSnake
,
"Blood Snake"
,
"Increases damages"
,
25
,
true
},
{
itemIceGem
,
"Ice Gem"
,
"Ice attack"
,
25
,
true
}
};
// Equip items
const
int
NUMBER_EQUIP_ITEMS
=
11
;
enum
item_equip_enum
{
EQUIP_ENCHANTER_HAT
,
EQUIP_LEATHER_BOOTS
,
EQUIP_BOOK_DUAL
,
EQUIP_CONCENTRATION_AMULET
,
EQUIP_BOSS_KEY
,
EQUIP_VIBRATION_GLOVES
,
EQUIP_MAHOGANY_STAFF
,
EQUIP_FAIRY
,
EQUIP_LEATHER_BELT
,
EQUIP_BLOOD_SNAKE
,
EQUIP_ICE_GEM
};
#endif
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