Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F627402
LevelPackManager.h
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Flag For Later
Award Token
Authored By
Unknown
Size
3 KB
Referenced Files
None
Subscribers
None
LevelPackManager.h
View Options
/*
* Copyright (C) 2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LEVELPACKMANAGER_H
#define LEVELPACKMANAGER_H
#include
"LevelPack.h"
#include
<string>
#include
<map>
#include
<vector>
//Builtin special level pack path which means collection of all individual levels.
//This contains question mark '?' which should be invalid for regular path,
//so it's unlikely that it will clash with other level pack paths.
#define LEVELS_PATH "?Levels/"
//Builtin special level pack path which means collection of all custom levels which can be edited in level editor.
//This contains question mark '?' which should be invalid for regular path,
//so it's unlikely that it will clash with other level pack paths.
#define CUSTOM_LEVELS_PATH "?Custom Levels/"
//Class for loading and managing levelpacks.
class
LevelPackManager
{
public
:
//Constructor.
LevelPackManager
(){}
//Destructor.
~
LevelPackManager
();
//Load a levelpack and add it to the map.
//path: The path of the levelpack files.
void
loadLevelPack
(
std
::
string
path
);
//Insert a levelpack in the LevelPackManager.
//levelpack: Pointer to the levelpack to add.
void
addLevelPack
(
LevelPack
*
levelpack
);
//Removes a levelpack from the LevelPackManager.
//path: The path to the levelpack to remove.
//del: If the corresponding LevelPack should also be deleted.
void
removeLevelPack
(
std
::
string
path
,
bool
del
);
//Method that will return a levelpack.
//path: The path to the levelpack.
//Returns: Pointer to the requested levelpack.
LevelPack
*
getLevelPack
(
std
::
string
path
);
//Method that will return a vector containing all (or a subset) of the levelpacks.
//type: The list type, default is ALL_PACKS.
std
::
vector
<
std
::
pair
<
std
::
string
,
std
::
string
>
>
enumLevelPacks
(
int
type
=
ALL_PACKS
);
//Method that will update the translation of the levelpacks.
//NOTE: This is called when changing the language in the Options menu.
void
updateLanguage
();
//Destroys the levelpacks.
void
destroy
();
//Enumeration containing the different types of levelpack lists.
enum
LevelPackLists
{
//This list contains every levelpack.
ALL_PACKS
,
//This list contains all the custom levelpacks (and Levels).
CUSTOM_PACKS
};
//The tutorial level pack path.
std
::
string
tutorialLevelPackPath
;
//Get the tutorial level pack.
LevelPack
*
getTutorialLevelPack
(){
return
getLevelPack
(
tutorialLevelPackPath
);
};
private
:
//Map containing the levelpacks.
//The key is the path to the levelpack and the value is a pointer to the levelpack.
std
::
map
<
std
::
string
,
LevelPack
*>
levelpacks
;
};
#endif
File Metadata
Details
Attached
Mime Type
text/x-c++
Expires
Sun, Nov 15, 2:00 AM (1 d, 21 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
120218
Default Alt Text
LevelPackManager.h (3 KB)
Attached To
Mode
R79 meandmyshadow
Attached
Detach File
Event Timeline