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FileManager.cpp
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FileManager.cpp

/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#include <stdio.h>
#include <iostream>
#include <string>
#include <vector>
#include "Globals.h"
#include "FileManager.h"
#include "Functions.h"
#include <archive.h>
#include <archive_entry.h>
using namespace std;
#ifdef WIN32
#include <windows.h>
#include <shlobj.h>
#include <shlwapi.h>
#include <direct.h>
#pragma comment(lib,"shlwapi.lib")
#else
#include <strings.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include <dirent.h>
#endif
string userPath,dataPath,appPath,exeName;
bool configurePaths() {
//Get the appPath and the exeName.
{
char s[4096];
int i,m;
#ifdef WIN32
m=GetModuleFileNameA(NULL,s,sizeof(s));
#else
m=readlink("/proc/self/exe",s,sizeof(s));
#endif
s[m]=0;
for(i=m-1;i>=0;i--){
if(s[i]=='/'||s[i]=='\\'){
s[i]=0;
break;
}
}
appPath=s;
exeName=s+i+1;
}
//TODO: Check if the userpath is empty before setting userPath???
//Check if the userPath is empty.
if(getUserPath().empty()){
#ifdef WIN32
//Get the userPath.
char s[1024];
SHGetSpecialFolderPathA(NULL,s,CSIDL_PERSONAL,1);
userPath=s;
userPath+="\\My Games\\meandmyshadow\\";
#else
//Get the userPath.
userPath=getenv("HOME");
userPath+="/.meandmyshadow/";
#endif
//Print the userPath.
cout<<"User preferences will be fetched from: "<<userPath<<endl;
}
#ifdef WIN32
//Create the userPath folder and other subfolders.
createDirectory(userPath.c_str());
createDirectory((userPath+"levels").c_str());
createDirectory((userPath+"levelpacks").c_str());
createDirectory((userPath+"themes").c_str());
createDirectory((userPath+"progress").c_str());
createDirectory((userPath+"tmp").c_str());
//And the custom folder inside the userpath.
createDirectory((userPath+"custom").c_str());
createDirectory((userPath+"custom\\levels").c_str());
createDirectory((userPath+"custom\\levelpacks").c_str());
#else
//Create the userPath.
createDirectory(userPath.c_str());
//Also create other folders in the userpath.
createDirectory((userPath+"/levels").c_str());
createDirectory((userPath+"/levelpacks").c_str());
createDirectory((userPath+"/themes").c_str());
createDirectory((userPath+"/progress").c_str());
createDirectory((userPath+"/tmp").c_str());
//And the custom folder inside the userpath.
createDirectory((userPath+"/custom").c_str());
createDirectory((userPath+"/custom/levels").c_str());
createDirectory((userPath+"/custom/levelpacks").c_str());
#endif
//Get the dataPath by trying multiple relative locations.
{
FILE *f;
string s;
while(true){
//try existing one
if(!dataPath.empty()){
s=dataPath+"font/knewave.ttf";
if((f=fopen(s.c_str(),"rb"))!=NULL){
fclose(f);
break;
}
}
//try "./"
dataPath="./data/";
s=dataPath+"font/knewave.ttf";
if((f=fopen(s.c_str(),"rb"))!=NULL){
fclose(f);
break;
}
//try "../"
dataPath="../data/";
s=dataPath+"font/knewave.ttf";
if((f=fopen(s.c_str(),"rb"))!=NULL){
fclose(f);
break;
}
//try App.Path
dataPath=getAppPath()+"/data/";
s=dataPath+"font/knewave.ttf";
if((f=fopen(s.c_str(),"rb"))!=NULL){
fclose(f);
break;
}
//try App.Path+"/../"
dataPath=getAppPath()+"/../data/";
s=dataPath+"font/knewave.ttf";
if((f=fopen(s.c_str(),"rb"))!=NULL){
fclose(f);
break;
}
//try DATA_PATH
#ifdef DATA_PATH
dataPath=DATA_PATH;
s=dataPath+"font/knewave.ttf";
if((f=fopen(s.c_str(),"rb"))!=NULL){
fclose(f);
break;
}
#endif
//error: can't find file
return false;
}
//Print the dataPath.
cout<<"Data files will be fetched from: "<<dataPath<<endl;
}
return true;
}
std::vector<std::string> enumAllFiles(std::string path,const char* extension){
vector<string> v;
#ifdef WIN32
string s1;
WIN32_FIND_DATAA f;
if(!path.empty()){
char c=path[path.size()-1];
if(c!='/'&&c!='\\') path+="\\";
}
s1=path;
if(extension!=NULL && *extension){
s1+="*.";
s1+=extension;
}else{
s1+="*";
}
HANDLE h=FindFirstFileA(s1.c_str(),&f);
if(h==NULL||h==INVALID_HANDLE_VALUE) return v;
do{
if(!(f.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)){
v.push_back(/*path+*/f.cFileName);
}
}while(FindNextFileA(h,&f));
FindClose(h);
return v;
#else
int len=0;
if(extension!=NULL && *extension) len=strlen(extension);
if(!path.empty()){
char c=path[path.size()-1];
if(c!='/'&&c!='\\') path+="/";
}
DIR *pDir;
struct dirent *pDirent;
pDir=opendir(path.c_str());
if(pDir==NULL) return v;
while((pDirent=readdir(pDir))!=NULL){
if(pDirent->d_name[0]=='.'){
if(pDirent->d_name[1]==0||
(pDirent->d_name[1]=='.'&&pDirent->d_name[2]==0)) continue;
}
string s1=path+pDirent->d_name;
struct stat S_stat;
lstat(s1.c_str(),&S_stat);
if(!S_ISDIR(S_stat.st_mode)){
if(len>0){
if((int)s1.size()<len+1) continue;
if(s1[s1.size()-len-1]!='.') continue;
if(strcasecmp(&s1[s1.size()-len],extension)) continue;
}
v.push_back(/*s1*/string(pDirent->d_name));
}
}
closedir(pDir);
return v;
#endif
}
std::vector<std::string> enumAllDirs(std::string path){
vector<string> v;
#ifdef WIN32
string s1;
WIN32_FIND_DATAA f;
if(!path.empty()){
char c=path[path.size()-1];
if(c!='/'&&c!='\\') path+="\\";
}
s1=path+"*";
HANDLE h=FindFirstFileA(s1.c_str(),&f);
if(h==NULL||h==INVALID_HANDLE_VALUE) return v;
do{
// skip '.' and '..' and hidden folders
if(f.cFileName[0]=='.'){
/*if(f.cFileName[1]==0||
(f.cFileName[1]=='.'&&f.cFileName[2]==0))*/ continue;
}
if(f.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY){
v.push_back(/*path+*/f.cFileName);
}
}while(FindNextFileA(h,&f));
FindClose(h);
return v;
#else
if(!path.empty()){
char c=path[path.size()-1];
if(c!='/'&&c!='\\') path+="/";
}
DIR *pDir;
struct dirent *pDirent;
pDir=opendir(path.c_str());
if(pDir==NULL) return v;
while((pDirent=readdir(pDir))!=NULL){
if(pDirent->d_name[0]=='.'){
if(pDirent->d_name[1]==0||
(pDirent->d_name[1]=='.'&&pDirent->d_name[2]==0)) continue;
}
string s1=path+pDirent->d_name;
struct stat S_stat;
lstat(s1.c_str(),&S_stat);
if(S_ISDIR(S_stat.st_mode)){
//Skip hidden folders.
s1=string(pDirent->d_name);
if(s1.find('.')==0) continue;
//Add result to vector.
v.push_back(s1);
}
}
closedir(pDir);
return v;
#endif
}
std::string processFileName(const std::string& s){
string prefix=dataPath;
//FIXME: Do we still need those last three?
//REMARK: maybe 'return prefix+s;' is not needed (?)
// it causes some bugs such as can't save level progress
if(s.compare(0,6,"%DATA%")==0){
if(s.size()>6 && (s[6]=='/' || s[6]=='\\')){
return dataPath+s.substr(7);
}else{
return dataPath+s.substr(6);
}
}else if(s.compare(0,6,"%USER%")==0){
if(s.size()>6 && (s[6]=='/' || s[6]=='\\')){
return userPath+s.substr(7);
}else{
return userPath+s.substr(6);
}
}else if(s.compare(0,9,"%LVLPACK%")==0){
if(s.size()>9 && (s[9]=='/' || s[9]=='\\')){
return prefix+"levelpacks/"+s.substr(10);
}else{
return prefix+"levelpacks/"+s.substr(9);
}
}else if(s.compare(0,5,"%LVL%")==0){
if(s.size()>5 && (s[5]=='/' || s[5]=='\\')){
return prefix+"levels/"+s.substr(6);
}else{
return prefix+"levels/"+s.substr(5);
}
}else if(s.compare(0,8,"%THEMES%")==0){
if(s.size()>8 && (s[8]=='/' || s[8]=='\\')){
return prefix+"themes/"+s.substr(9);
}else{
return prefix+"themes/"+s.substr(8);
}
}else if(s.size()>0 && (s[0]=='/' || s[0]=='\\')){
return s;
#ifdef WIN32
// Another fix for Windows :(
}else if(s.size()>1 && (s[1]==':')){
return s;
#endif
}else{
return prefix+s;
}
}
std::string fileNameFromPath(const std::string &path, const bool webURL){
std::string filename;
size_t pos;
#ifdef WIN32
// FIXME: '/' in string should be '/' not '\/',
// we don't need to escape it
if(webURL){
pos = path.find_last_of("/");
}else{
// NOTE: sometimes path separator in Windows can be '/',
// so we must check botn '\' and '/'
pos = path.find_last_of("\\/");
}
#else
// FIXME: '/' in string should be '/' not '\/',
// we don't need to escape it
pos = path.find_last_of("/");
#endif
if(pos != std::string::npos)
filename.assign(path.begin() + pos + 1, path.end());
else
filename=path;
return filename;
}
std::string pathFromFileName(const std::string &filename){
std::string path;
// FIXME: '/' in string should be '/' not '\/',
// we don't need to escape it
#ifdef WIN32
// NOTE: sometimes path separator in Windows can be '/',
// so we must check botn '\' and '/'
size_t pos = filename.find_last_of("\\/");
#else
size_t pos = filename.find_last_of("/");
#endif
if(pos != std::string::npos)
path.assign(filename.begin(), filename.begin() + pos +1);
else
path=filename;
return path;
}
bool downloadFile(const string &path, const string &destination) {
string filename=fileNameFromPath(path,true);
FILE* file = fopen((destination+filename).c_str(), "wb");
bool status=downloadFile(path,file);
fclose(file);
//And return the status.
return status;
}
bool downloadFile(const string &path, FILE* destination) {
CURL* curl=curl_easy_init();
// proxy test (test only)
string internetProxy = getSettings()->getValue("internet-proxy");
size_t pos = internetProxy.find_first_of(":");
if(pos!=string::npos){
curl_easy_setopt(curl,CURLOPT_PROXYPORT,atoi(internetProxy.substr(pos+1).c_str()));
internetProxy = internetProxy.substr(0,pos);
curl_easy_setopt(curl,CURLOPT_PROXY,internetProxy.c_str());
}
curl_easy_setopt(curl,CURLOPT_URL,path.c_str());
curl_easy_setopt(curl,CURLOPT_WRITEFUNCTION,writeData);
curl_easy_setopt(curl,CURLOPT_WRITEDATA,destination);
CURLcode res = curl_easy_perform(curl);
curl_easy_cleanup(curl);
return (res==0);
}
size_t writeData(void *ptr, size_t size, size_t nmemb, void *stream){
return fwrite(ptr, size, nmemb, (FILE *)stream);
}
bool extractFile(const string &fileName, const string &destination) {
//Create the archive we're going to extract.
archive* file=NULL;
//Create the destination we're going to extract to.
archive* dest=NULL;
file=archive_read_new();
dest=archive_write_disk_new();
archive_write_disk_set_options(dest, ARCHIVE_EXTRACT_TIME);
archive_read_support_format_zip(file);
//Now read the archive.
if(archive_read_open_file(file,fileName.c_str(),10240)) {
cerr<<"Error while reading archive "+fileName<<endl;
return false;
}
//Now write every entry to disk.
int status;
archive_entry* entry=NULL;
while(true) {
status=archive_read_next_header(file,&entry);
if(status==ARCHIVE_EOF){
break;
}
if(status!=ARCHIVE_OK){
cerr<<"Error while reading archive "+fileName<<endl;
return false;
}
archive_entry_copy_pathname(entry,(destination+archive_entry_pathname(entry)).c_str());
status=archive_write_header(dest,entry);
if(status!=ARCHIVE_OK){
cerr<<"Error while extracting archive "+fileName<<endl;
return false;
}else{
copyData(file, dest);
status=archive_write_finish_entry(dest);
if(status!=ARCHIVE_OK){
cerr<<"Error while extracting archive "+fileName<<endl;
return false;
}
}
}
//Finally close the archive.
archive_read_close(file);
archive_read_finish(file);
return true;
}
bool createDirectory(const char* path){
#ifdef WIN32
char s0[1024],s[1024];
GetCurrentDirectoryA(sizeof(s0),s0);
PathCombineA(s,s0,path);
for(unsigned int i=0;i<sizeof(s);i++){
if(s[i]=='\0') break;
else if(s[i]=='/') s[i]='\\';
}
//printf("createDirectory:%s\n",s);
return SHCreateDirectoryExA(NULL,s,NULL)!=0;
#else
return mkdir(path,0777)==0;
#endif
}
bool removeDirectory(const char *path){
#ifdef WIN32
WIN32_FIND_DATAA f;
HANDLE h = FindFirstFileA((string(path)+"\\*").c_str(),&f);
#else
//Open the directory that needs to be removed.
DIR* d=opendir(path);
#endif
//Get the path length
size_t path_len = strlen(path);
//Boolean if the directory is emptied.
//True: succes False: failure
//Default is true because if the directory is empty it will never enter the while loop, but we still have success.
bool r = true;
#ifdef WIN32
if(h!=NULL && h!=INVALID_HANDLE_VALUE) {
#else
//Check if the directory exists.
if(d) {
//Pointer to an entry of the directory.
struct dirent* p;
#endif
#ifdef WIN32
do{
#else
//Loop the entries of the directory that needs to be removed as long as there's no error.
while(r && (p=readdir(d))) {
#endif
//Booleand if the entry is deleted.
//True: succes False: failure
//Default is false.
bool r2 = false;
char* buf;
size_t len;
/* Skip the names "." and ".." as we don't want to recurse on them. */
#ifdef WIN32
if (!strcmp(f.cFileName, ".") || !strcmp(f.cFileName, "..")) {
#else
if (!strcmp(p->d_name, ".") || !strcmp(p->d_name, "..")) {
#endif
//The filename is . or .. so we continue to the next entry.
continue;
} else {
#ifdef WIN32
//Get the length of the path + the directory entry name.
len = path_len + strlen(f.cFileName) + 2;
#else
//Get the length of the path + the directory entry name.
len = path_len + strlen(p->d_name) + 2;
#endif
buf = (char*) malloc(len);
if(buf) {
#ifdef WIN32
_snprintf(buf, len, "%s\\%s", path, f.cFileName);
if(f.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY){
r2 = removeDirectory(buf);
}else{
r2 = unlink(buf)==0;
}
#else
struct stat statbuf;
snprintf(buf, len, "%s/%s", path, p->d_name);
if(!stat(buf, &statbuf)){
//Check if the entry is a directory or a file.
if (S_ISDIR(statbuf.st_mode)){
//We call ourself(removeDirectory) recursively.
//We return true on success.
r2 = removeDirectory(buf);
}else{
//unlink() returns zero on succes so we set r2 to the unlink(buf)==0.
r2 = unlink(buf)==0;
}
}
#endif
//Free the buf.
free(buf);
}
//We set r to r2 since r2 contains the status of the latest deletion.
r = r2;
}
#ifdef WIN32
}while(r && FindNextFileA(h,&f));
FindClose(h);
#else
}
//Close the directory.
closedir(d);
#endif
}
//The while loop has ended, meaning we (tried) cleared the directory.
//If r is true, meaning no errors we can delete the directory.
if(r){
//The return value of rmdir is 0 when it succeeded.
r = rmdir(path)==0;
}
//Return the status.
return r;
}
void copyData(archive* file, archive* dest) {
int status;
const void* buff;
size_t size;
#if ARCHIVE_VERSION_NUMBER < 3000000
off_t offset;
#else
int64_t offset;
#endif
while(true) {
status=archive_read_data_block(file, &buff, &size, &offset);
if(status==ARCHIVE_EOF){
return;
}
if(status!=ARCHIVE_OK){
cerr<<"Error while writing data to disk."<<endl;
return;
}
status=archive_write_data_block(dest, buff, size, offset);
if(status!=ARCHIVE_OK) {
cerr<<"Error while writing data to disk."<<endl;
return;
}
}
}
bool copyFile(const char* source,const char* dest){
//Open the source file.
ifstream fin(source,fstream::binary);
if(!fin)
return false;
//Open the dest file.
ofstream fout(dest,fstream::trunc|fstream::binary);
if(!fout)
return false;
//Copy.
fout<<fin.rdbuf();
return true;
}

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