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ItemEntity.h
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ItemEntity.h

#ifndef ITEMENTITY_H
#define ITEMENTITY_H
#include "sfml_game/CollidingSpriteEntity.h"
#include "Items.h"
class ItemEntity : public CollidingSpriteEntity
{
public:
ItemEntity(enumItemType itemType, float x, float y);
void setMerchandise(bool isMerchandise);
bool getMerchandise();
int getPrice();
bool canBePickedUp();
void buy();
virtual void animate(float delay);
virtual void render(sf::RenderTarget* app);
virtual void calculateBB();
virtual void dying();
enumItemType getItemType() { return itemType; };
void startsJumping();
protected:
enumItemType itemType;
bool isMerchandise;
virtual void collideMapRight();
virtual void collideMapLeft();
virtual void collideMapTop();
virtual void collideMapBottom();
bool isOnMap();
virtual void readCollidingEntity(CollidingSpriteEntity* entity);
private:
float timer;
float jumpTimer;
bool isBeating;
bool isFlying;
bool firstJump;
float h, hVelocity;
};
#endif // ITEMENTITY_H

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