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playerhud.h
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playerhud.h

#ifndef PLAYERHUD_H
#define PLAYERHUD_H
#include <iostream>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
class PlayerHud : public sf::Drawable, public sf::Transformable
{
public:
PlayerHud(int faceNumber, sf::Texture *faces, int tileSize, int pos);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
int pos;
private:
sf::Sprite spriteFace;
int tileSize;
};
#endif // PLAYERHUD_H

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playerhud.h (467 B)

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