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playerhud.h
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playerhud.h
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#ifndef PLAYERHUD_H
#define PLAYERHUD_H
#include
<iostream>
#include
<SFML/Window.hpp>
#include
<SFML/Graphics.hpp>
#include
<SFML/System.hpp>
class
PlayerHud
:
public
sf
::
Drawable
,
public
sf
::
Transformable
{
public
:
PlayerHud
(
int
faceNumber
,
sf
::
Texture
*
faces
,
int
tileSize
,
int
pos
);
virtual
void
draw
(
sf
::
RenderTarget
&
target
,
sf
::
RenderStates
states
)
const
;
int
pos
;
private
:
sf
::
Sprite
spriteFace
;
int
tileSize
;
};
#endif
// PLAYERHUD_H
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Sun, Nov 15, 2:14 AM (8 h, 40 m)
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playerhud.h (467 B)
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