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GameState.h
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/*
* Copyright (C) 2011-2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMESTATE_H
#define GAMESTATE_H
struct
SDL_Renderer
;
class
ImageManager
;
class
GameState
{
public
:
//Destructor.
virtual
~
GameState
(){}
//In this method all the key and mouse events should be handled.
//NOTE: The GUIEvents won't be handled here.
virtual
void
handleEvents
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
=
0
;
//All the logic that needs to be done should go in this method.
virtual
void
logic
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
=
0
;
//This method handles all the rendering.
virtual
void
render
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
=
0
;
//Method that will be called when the screen size has been changed in runtime.
virtual
void
resize
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
=
0
;
};
#endif
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