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resource.cpp
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resource.cpp
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#include
"r-tech1/graphics/bitmap.h"
#include
"r-tech1/resource.h"
// #include "factory/collector.h"
#include
"r-tech1/funcs.h"
#include
"r-tech1/sound/sound.h"
#include
"r-tech1/file-system.h"
#include
"r-tech1/thread.h"
#include
<string>
#include
<vector>
using
namespace
std
;
Resource
*
Resource
::
resource
=
NULL
;
Util
::
ReferenceCount
<
Sound
>
Resource
::
getSound
(
const
Filesystem
::
RelativePath
&
path
){
return
getResource
()
->
_getSound
(
Storage
::
instance
().
find
(
path
));
}
Util
::
ReferenceCount
<
Graphics
::
Bitmap
>
Resource
::
getBitmap
(
const
Filesystem
::
RelativePath
&
path
){
return
getResource
()
->
_getBitmap
(
Storage
::
instance
().
find
(
path
));
}
static
Util
::
Thread
::
Lock
resourceLock
;
void
Resource::initialize
(){
Util
::
Thread
::
initializeLock
(
&
resourceLock
);
}
void
Resource::destroy
(){
Util
::
Thread
::
acquireLock
(
&
resourceLock
);
delete
resource
;
resource
=
NULL
;
Util
::
Thread
::
releaseLock
(
&
resourceLock
);
}
Resource
*
Resource::getResource
(){
Util
::
Thread
::
acquireLock
(
&
resourceLock
);
if
(
resource
==
NULL
){
resource
=
new
Resource
();
}
Resource
*
out
=
resource
;
Util
::
Thread
::
releaseLock
(
&
resourceLock
);
return
out
;
}
/* the resource is created in the Collector */
Resource
::
Resource
(){
resource
=
this
;
}
Resource
::~
Resource
(){
}
Util
::
ReferenceCount
<
Sound
>
Resource
::
_getSound
(
const
Filesystem
::
AbsolutePath
&
path
){
Util
::
Thread
::
ScopedLock
locked
(
lock
);
if
(
sounds
[
path
.
path
()]
==
NULL
){
sounds
[
path
.
path
()]
=
Util
::
ReferenceCount
<
Sound
>
(
new
Sound
(
path
.
path
()));
}
return
sounds
[
path
.
path
()];
}
Util
::
ReferenceCount
<
Graphics
::
Bitmap
>
Resource
::
_getBitmap
(
const
Filesystem
::
AbsolutePath
&
path
){
Util
::
Thread
::
ScopedLock
locked
(
lock
);
if
(
bitmaps
[
path
.
path
()]
==
NULL
){
bitmaps
[
path
.
path
()]
=
Util
::
ReferenceCount
<
Graphics
::
Bitmap
>
(
new
Graphics
::
Bitmap
(
path
.
path
()));
}
return
bitmaps
[
path
.
path
()];
}
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