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CollisionSystem.h
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//
// Created by Ido Mozes on 11/07/2019.
//
#ifndef SDL_GAME_COLLISIONSYSTEM_H
#define SDL_GAME_COLLISIONSYSTEM_H
#include
<tuple>
#include
"../System.h"
class
CollisionSystem
:
public
System
{
public
:
void
update
(
Entities
*
layers
,
GameData
&
gameData
)
override
;
};
#endif
//SDL_GAME_COLLISIONSYSTEM_H
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CollisionSystem.h (307 B)
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