Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F628548
Game.cpp
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Flag For Later
Award Token
Authored By
Unknown
Size
873 B
Referenced Files
None
Subscribers
None
Game.cpp
View Options
//
// Created by Ido Mozes on 18/06/2019.
//
#include
<array>
#include
"Game.h"
Game
::
Game
(
bool
fullscreen
)
:
renderSystem
(
fullscreen
),
isRunning
(
true
)
{
auto
player
=
new
Entity
();
player
->
addComponent
<
Visibility
>
(
renderSystem
.
getRenderer
(),
"../assets/knight.png"
,
new
SDL_Rect
{
0
,
0
,
128
,
128
});
entities
.
emplace_back
(
player
);
auto
player2
=
new
Entity
();
player2
->
addComponent
<
Visibility
>
(
renderSystem
.
getRenderer
(),
"../assets/knight.png"
,
new
SDL_Rect
{
0
,
150
,
128
,
128
});
entities
.
emplace_back
(
player2
);
// systems = {
//
// };
}
Game
::~
Game
()
{
SDL_Quit
();
}
void
Game
::
handleEvents
()
{
SDL_Event
event
;
SDL_PollEvent
(
&
event
);
switch
(
event
.
type
)
{
case
SDL_QUIT
:
isRunning
=
false
;
break
;
default
:
break
;
}
}
void
Game
::
update
()
{
renderSystem
.
update
(
entities
);
}
File Metadata
Details
Attached
Mime Type
text/x-c
Expires
Sun, Nov 15, 4:25 AM (10 h, 5 m)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
144107
Default Alt Text
Game.cpp (873 B)
Attached To
Mode
R74 BloonsTD
Attached
Detach File
Event Timeline